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Posts by will2k

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • November 11, 2018 at 6:58 PM

    Fall/autumn update

    The 3rd and last part of the campaign is progressing steadily. Most of the new areas are being laid out, blocked, and fleshed out. Scripting the final quest is also making good progress.

    No solid ETA yet but I'm pushing to have it ready the soonest.

    Here's a fresh batch of screenshots showcasing the new WIP areas.

    [Blocked Image: https://i.imgur.com/I8Abxmi.jpg]

    A functional highway system is being built with proper exits, ramps, signage, barriers, tunnels...

    [Blocked Image: https://i.imgur.com/wo9RAsI.jpg]

    [Blocked Image: https://i.imgur.com/HxT8lEr.jpg]

    [Blocked Image: https://i.imgur.com/pBwZWBl.jpg]

    One will need the local pharmacy when shitting their pants after a night encounter with an alpha volatile :)

    [Blocked Image: https://i.imgur.com/9PZAvXe.jpg]

  • WIP in WIP, post your level screenshots!

    • will2k
    • November 2, 2018 at 4:08 PM

    City Lights

    [Blocked Image: https://i.imgur.com/1ZmEwku.jpg]

  • [WIP] de_aurelia (remake)

    • will2k
    • November 1, 2018 at 1:55 PM
    Quote from Serialmapper

    2 hours ago, Serialmapper said: [Blocked Image: https://i.imgur.com/A0DTbuA.jpg]

    You have captured the Mediterranean feel with this shot/composition (limestone/grass rolling hills, crisp blue sea, umbrella pine trees, colorful flower beds, warm sunny day...); I feel right at home :)

    Great shot and awesome work so far; looking forward to the final form. Keep it up

  • What have you watched recently?

    • will2k
    • October 27, 2018 at 12:37 PM

    I've been meaning to watch it for over a year but finally got to do it this week.

    Stalker (1979) based loosely on the 1972 sci-fi book Roadside Picnic (The game Stalker borrows elements from both the movie and the book)

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  • WIP in WIP, post your level screenshots!

    • will2k
    • October 25, 2018 at 9:21 PM
    Quote from Serialmapper

    6 hours ago, Serialmapper said: de_spezia updated on source engine 2 ;)

    Source engine...that's a name I haven't heard in a long time

    Quote from blackdog

    3 hours ago, blackdog said: Is that on the Dying Light engine as well @will2k?

    it is :)

  • WIP in WIP, post your level screenshots!

    • will2k
    • October 25, 2018 at 2:15 PM

    Cinque Terre

    [Blocked Image: https://i.imgur.com/IlJmUBH.jpg]

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • October 12, 2018 at 3:47 PM

    A vineyard and wheat field in the countryside

    The third and last part of the campaign is progressing; most of this last map is still barebone WIP but some parts are starting to come alive.

    I'm also creating some custom materials/textures with proper blending masks to be used on the terrain. A new side quest is also under planning.

    [Blocked Image: https://i.imgur.com/NkX3fCq.jpg]

    [Blocked Image: https://i.imgur.com/CtdPanU.jpg]

    [Blocked Image: https://i.imgur.com/CfO2wSh.jpg]

  • Dying Light 2

    • will2k
    • September 28, 2018 at 6:42 PM
    Quote from Radu

    6 hours ago, Radu said: @will2k But do they have a quest given by a kid to secure the football field so he can play with his friends? :D

    asking the real questions

  • Dying Light 2

    • will2k
    • September 28, 2018 at 11:47 AM

    The way things are shaping up, it seems the story and replayability factor will be tremendous elements of this game.

    The player choices will not only change the story, gameplay, and AI stance, it will literally change the city's visuals depending on your actions and interactions with different factions and AI.

    This is like "Deus Ex" in overdrive :D

  • Dying Light 2

    • will2k
    • September 27, 2018 at 11:12 AM
  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • September 26, 2018 at 1:43 PM

    Gas prices are gonna go up

    [Blocked Image: https://i.imgur.com/E0YhkcI.jpg]

    [Blocked Image: https://i.imgur.com/WmYpfNb.jpg]

    Bonus pic

    [Blocked Image: https://i.imgur.com/62Z8G3M.jpg]

    Third and last part of the campaign is underway.

  • Random Photo Thread

    • will2k
    • September 24, 2018 at 8:52 PM
    Quote from El Moroes

    11 hours ago, El Moroes said: Not a photo but it will come but this weekend I was in the French Alps and I took this little video. You can see the "Aiguille du midi" with a bit of the "Mont Blanc" in the background in the early morning ;)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    passes pas devant mon objectif...:D

    that was you preventing your teammate from ruining the shot? movie blooper averted

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • September 18, 2018 at 3:17 PM

    Spicing things up and implementing dynamic weather variation/change:

    Storm/heavy rain

    [Blocked Image: https://i.imgur.com/69CCOlp.jpg]

    Cloudy/overcast

    [Blocked Image: https://i.imgur.com/ywomIuU.jpg]

    Clear/sunny

    [Blocked Image: https://i.imgur.com/wvlllIM.jpg]

    Hours logged on the developer tools: around 800 hrs and still going

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • September 17, 2018 at 9:47 AM
    Quote from trevor

    13 hours ago, trevor said: From the few hours I've played dying light this made me think this was the official map at first for some moments. So amazing to see this hard to give any criticism of any kind. Then again I'm still a bit new so my eyes are untrained.

    Thanks.

    My aim is to have this custom campaign feel like a continuation of the main game in terms of visuals and story/quest.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • September 12, 2018 at 2:50 PM

    September progress update - fresh batch of screenshots

    [Blocked Image: https://i.imgur.com/wtIvDV4.jpg]

    [Blocked Image: https://i.imgur.com/DQis3Oj.jpg]

    [Blocked Image: https://i.imgur.com/BKif6TM.jpg]

    [Blocked Image: https://i.imgur.com/EFHvlcQ.jpg]

    [Blocked Image: https://i.imgur.com/PdG4m55.jpg]

  • A single-player game with mod tools?

    • will2k
    • September 12, 2018 at 2:40 PM
    Quote from blackdog

    On 9/10/2018 at 9:41 PM, blackdog said: Hey @will2k do you know if you can use custom content like textures and new models, if one is skilled and can make those?

    You can create and import your own custom materials/textures, models/meshes, dialogs, sounds, music, scripts, heightmaps, terrain brushes, foliage system, particles, etc...

    You can also customize stock NPCs to your liking (AI, looks...) among many, many other things you can perform. Extremely versatile engine, no limits :)

  • What are you playing now?

    • will2k
    • September 10, 2018 at 5:50 PM

    [Blocked Image: https://steamcdn-a.akamaihd.net/steam/apps/10680/header.jpg?t=1532338834]

    Got the AvP reboot for about a dollar during the last steam sale, and I'm about to install it and start playing this week.

    It's been around 17 years since I played AvP2 and I just need some predator action :D

  • A single-player game with mod tools?

    • will2k
    • September 10, 2018 at 5:36 PM
    Quote from jeth

    On 9/9/2018 at 1:46 AM, jeth said: Dying light! I like that suggestion. Plus I already own it so that's a plus. I wasn't aware it even had a level editor so I'll look into it.

    Very powerful set of developer tools; just go to your steam library and download them under "tools" section if you already own the game.

    Quote from Radu

    On 9/8/2018 at 5:48 PM, Radu said: Oh yeah, that thing.. completely forgot about Dying Light. Hey, @will2k since you've gotten on all fours and dirty with that game, how's it like? what are the limitations?

    limitation is one's own creativity and a slightly tough learning curve.

    It takes a bit of time to get into the tools but once you do, sky's the limit.

    I'm having a blast working with the tools and discovering new things every time I work on new sections of my campaign. It would be rather difficult going back to certain cough...old...cough convoluted, non-streamlined engines once I finish with my campaign; the good news though is that Dying Light 2 is around the corner with a brand new powerful C-Engine that hopefully will come with new, even more powerful dev tools to play with for the next gen games/maps. (last resort, Unity and UE4 are always one call away)

  • A single-player game with mod tools?

    • will2k
    • September 8, 2018 at 11:02 AM
    Quote from jeth

    On 9/7/2018 at 11:07 AM, jeth said: Is anyone aware of any titles between 2014 and 2018 that include mod tools that support custom single-player levels?

    [Blocked Image: https://steamcdn-a.akamaihd.net/steam/apps/239140/header.jpg?t=1536389237]

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • will2k
    • August 22, 2018 at 2:44 PM

    A dark underground warehouse you say? What could possibly go wrong?

    New areas, part of a side quest that takes the player through and beneath a pet food factory in the countryside.

    [Blocked Image: https://i.imgur.com/1s3cSWQ.jpg]

    [Blocked Image: https://i.imgur.com/M1HXWFj.jpg]

    Bonus pic

    [Blocked Image: https://i.imgur.com/kOZlvyp.jpg]

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