Exclusive new concept art. There seems to be snow coming from the skylight, which might hint at seasons being present in the game; just a speculation though ![]()
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Exclusive new concept art. There seems to be snow coming from the skylight, which might hint at seasons being present in the game; just a speculation though ![]()
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2 new articles at Game spot and IGN before E3; The hype is palpable
Latest hot article, fresh off the presses before the E3 hype next week.
https://www.gamesradar.com/dying-light-2-…pt-art-e3-2019/
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Exclusive new concept art showcasing a new area never shown before that can be shaped based on the different decisions the player takes.
The developer description is quite interesting:
QuoteQuote “Players are directly responsible for shaping the world of Dying Light 2. Player choices will influence whole regions, districts, areas of The City. Dying Light 2 will often force you to make decisions on the spot, and the outcome can be unexpected. This particular scene depicts just that - how one good deed can end in destruction. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl."
Pripyat? Chernobyl? Fellow STALKER fans, take notice
@FMPONE
There will be many new parkour moves, on top of the ones from the first game.
One rumored move will let you jump unto a rope, swing from one building to the other, let go of the rope at the end of the swing, and immediately use your knife mid-air to "stab" a building banner, slicing it from top to bottom, using it as fast way to climb down a building while amortizing your "fall".
Hope this makes it into the final game ![]()
Couple of screenshots and a new article about experimenting with Ray Tracing and DLSS in Dying Light 2.
https://wccftech.com/techlands-pawe…mentation-more/
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New concept art pic
It seems Parkour will be very enjoyable with all this verticality (similar to Old Town in Dying Light 1)
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Summer is almost here
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Newest article on the game
https://www.unilad.co.uk/gaming/dying-l…see-everything/
QuoteQuote Dying Light 2 Will Take Multiple Playthroughs To See Everything
The game is so massive, in fact, that GamesRadar reports it’ll take multiple playthroughs to see all the quests, characters, items, and secrets that Dying Light 2 has to offer. Think The Witcher 3, or Skyrim, but with zombies.
Lighting tweaks While daylight is pretty straightforward (sun light that takes care of most lighting), night light in contrast requires the designer's manual intervention, some tweaking, and playing with a combination of dimmers, omni-directional, spot-shadow, and volume lights; once nailed correctly, it can produce some atmospheric scenes.
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Quote from FrieChamp6 hours ago, FrieChamp said: Is the game set in Milan? At least it was at some point judging by the concept art.
Techland did not specify a location when they revealed the game last year at E3; all they said is that it is set in a European city 15 years after the events of Dying Light 1 where now most of the population got wiped out by the virus, and the remaining little, formed settlements and small fortresses like the ones of the middle ages.
However, as you noticed yourself from these concept art pics, they took inspiration from several cities across Europe:
- Galleria Vittorio Emanuele II in Milano
- Brandenburg gate in Berlin
- Arc de Triomphe in Paris
- Architectural style of houses and streets from Paris, Poland and Czech Republic
Here's a new concept art pic showing streets
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Some early concept art released by Techland; hope they make it into the final cut
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Quote from Serialmapper1 hour ago, Serialmapper said: [Blocked Image: https://i.imgur.com/HR2SeVo.jpg]
So, your appetite for making custom models and materials is increasing, huh! ![]()
Is it possible for the rocks and the castle/fortress walls to not have the same beige/brown color palette? I believe having the walls slightly lighter in color would help with the scene composition and visual differentiation.
Otherwise, looking good ![]()
Quote from RaduOn 5/4/2019 at 6:13 PM, Radu said: Maybe I should post what I've been working on recently, a little Far Cry 5 Arcade level. The objective is to eliminate three targets located in different camps and make your escape through a final wave of enemies.
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That ain't Hope County, son!
The visuals remind me of a cross between the African savanna in FC2 and the tropical island in FC3, and certainly don't look like the rugged mountains of Montana. Are those custom assets or stock?
Looking real nice, keep it up.
I stopped anticipating or caring about E3 (or any game convention for that matter) a long time ago.
However, this year is a bit different; for the first time in over a decade I'm "hyped" about 2 games: Dying Light 2 followed by Cyberpunk 2077.
Last year, they barely revealed their existence with a small trailer and not much info, and then...radio silence for a year
I sure hope we get some juicy bits this year, otherwise, "blue balls" for another year ![]()