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Posts by will2k

  • What have you watched recently?

    • will2k
    • February 25, 2022 at 7:57 PM

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  • Witchfire - The Astronauts

    • will2k
    • February 25, 2022 at 4:53 PM

    Recent gameplay footage (Jan 2022) in UE4

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • will2k
    • February 25, 2022 at 10:31 AM

    @FMPONE Shawn, this is for you ?

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  • What have you watched recently?

    • will2k
    • February 23, 2022 at 10:34 AM
    Quote from FMPONE

    On 2/20/2022 at 2:45 AM, FMPONE said: really good detective film, and another Kurosawa movie.

    Judging from your enthusiastic review, I might check it out later :)

  • Convexer - (and also my map)

    • will2k
    • February 23, 2022 at 10:30 AM
    Quote from Vaya

    31 minutes ago, Vaya said: going next level I see. love it.

    Wallworm was the first revolution (3ds max); now he's ushering in the 2nd revolution (blender)...but hammer is proving hard to depose :)

  • Unreal Engine 5

    • will2k
    • February 23, 2022 at 10:24 AM

    Unreal Engine 5 is now available in Preview!

    [Blocked Image: https://pbs.twimg.com/ad_img/1496132900156235781/s1Xfmubz?format=png&name=small]

  • [CS:GO] Dharma (Bomb/Defuse)

    • will2k
    • February 21, 2022 at 7:06 PM
    Quote from GenoCide

    8 hours ago, GenoCide said: BTW, are you planning to cover Static prop Autocombine feature anytime soon in your optimization series? :D

    I highly doubt that :)

    I haven't played/worked with Source games and SDKs for 5 years now; it's literally a distant memory now

  • What music have you listened to recently?

    • will2k
    • February 21, 2022 at 6:54 PM

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  • [CS:GO] Dharma (Bomb/Defuse)

    • will2k
    • February 20, 2022 at 8:29 PM

    Looks fantastic, great work ?

    Those first 2 shots look realistic and authentic, as close as possible to the real thing in terms of ambience and atmosphere.

    Judging from the screenshots (without playing), I couldn't shake the feeling that ambient lighting is a bit flat and dull

    Have you tried different time of day before settling on this one? Maybe a stronger sunny day or an accentuated sunset/golden hour setup could bring the vivid building colors to life.

    I would try 2 different lighting setups in 2 separate test maps to compare if I were you, but that's totally up to you. Just thinking out loud here :)

    In any way, keep up the good work, and so glad to see you still pushing great content for CSGO.

  • Maginot [Wingman]

    • will2k
    • February 18, 2022 at 8:40 PM

    Great work so far ?

    Giving me strong flashbacks of de_prodigy from CS:Source

    [Blocked Image: https://vignette3.wikia.nocookie.net/cswikia/images/1/10/De_prodigy_css.jpg/revision/latest?cb=20100224054311]

    [Blocked Image: https://vignette4.wikia.nocookie.net/cswikia/images/e/e7/Css_prodigy_big.jpg/revision/latest?cb=20131101232917]

  • What have you watched recently?

    • will2k
    • February 14, 2022 at 6:28 PM

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  • The Steam Sale Thread

    • will2k
    • February 14, 2022 at 6:27 PM
    Quote from blackdog

    1 hour ago, blackdog said: Dear Esther, the game that started (afaik) the discussion around “walking simulator” genre, it’s free for 48h to celebrate the 10 year anniversary

    https://store.steampowered.com/app/520720/Dea…ndmark_Edition/

    Already have it, and played it a decade ago on release (the original on source engine, not the 2017 Unity landmark remaster); Robert did a phenomenal job with this one and pushed source engine beyond its limits.

    I'll ping some friends who might be interested in getting it for free; thanks for the heads up

  • Dying Light 2

    • will2k
    • February 14, 2022 at 6:21 PM
    Quote from blackdog

    18 hours ago, blackdog said: @will2kare you playing?

    No I'm not.

  • Enfusion - The new game engine from BOHEMIA INTERACTIVE, the developers of the ArmA series

    • will2k
    • February 11, 2022 at 9:45 AM

    The Development Process Behind Bohemia Interactive's Enfusion Engine


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    [Blocked Image: https://cdn.80.lv/api/upload/content/45/62036d68942f3.jpg]

    [Blocked Image: https://cdn.80.lv/api/upload/content/f2/62036d6950ff7.jpg]

    [Blocked Image: https://cdn.80.lv/api/upload/content/21/62036d6caf7b0.jpg]

  • Convexer - (and also my map)

    • will2k
    • February 10, 2022 at 1:36 PM
    Quote from hgn

    17 hours ago, hgn said: yea very similar idea to that, i taped together some of my old programming projects to export everything from blender as brushes/displacement.

    That's great to hear.

    Once things are mature and stable enough, consider going commercial with this, or at least a free stable program with nice GUI. Many people will benefit from this just as many did with wallworm and 3ds max.

    Keep it up

  • What music have you listened to recently?

    • will2k
    • February 9, 2022 at 7:45 PM

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  • Convexer - (and also my map)

    • will2k
    • February 9, 2022 at 7:40 PM
    Quote from hgn

    21 hours ago, hgn said: since it was made without opening hammer at all..

    I see Blender interface :)

    Is this something similar to wallworm/3DSmax approach?

  • Hammer++

    • will2k
    • February 7, 2022 at 9:05 PM
    Quote from sn0wsh00

    23 hours ago, sn0wsh00 said: I thought it would be good to create a topic

    Thanks for sharing.

    I haven't touched Source engine games and SDKs for almost 5 years but I felt compelled to check this one out after reading the features list.

    The 3D lighting preview works well enough to make lighting tweaks happen in-editor without needing to compile. Having the 2D sky visible is the icing on the cake.

    Having the 3D gizmo for movement translation, rotation and resizing, like most modern engines is a really nice touch.

    The various quality of life improvements and features are all welcome.

    Honestly, all these should have been default features of Hammer, especially lighting preview (we asked for it over a decade ago to no avail), but it's always the community that takes matters into its own hands to find solutions.

  • Ghostwire Tokyo

    • will2k
    • February 4, 2022 at 9:11 PM
    Quote from blackdog

    5 hours ago, blackdog said: I dunno, I’m an FPS person, but fps-ing with magic only doesn’t give me an itch to put my hands on a pad or mouse.

    ?

  • Grand Theft Auto 6

    • will2k
    • February 4, 2022 at 9:06 PM
    Quote from -HP-

    3 hours ago, -HP- said: Can't wait to play it in 6 years.

    Hey, hey...easy with the optimism!!

    Quote from blackdog

    1 hour ago, blackdog said: Where else could they set it? Vice City current times? An alternate Texas?

    Rumors about Vice City as the new location have been circulating since forever, but nothing is for sure

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