Quote from FMPONE16 hours ago, FMPONE said: Would you guys consider phasing out vtfedit entirely? It's bothersome that it never got 7.5 support, plus it would put everything under one roof.
I'm not really much of a coder, I can add new parameters and simple stuff like that, and to include all the functionality of VTFEdit it would take a lot more work. Dima (the main programmer) is also not really committed to the project anymore, so unless we get some new programmers it's probably not going to happen. Also, VTFEdit has 7.5 support, you just have to download 1.3.3 version not the 1.2.5.
Quote from Dosentti7 hours ago, Dosentti said: I tried to create decal through it, but it didn't recognize an alpha channel at all. Through vtfedit it went very well. I find it annoying that browse button is disabled every time I start the program. It's not a big thing to add a game every time but it could remember the last used game. VMT Preview is great and program has very nice features too. I don't know where to use all those stuff so there could be those little question mark icons in the main screen after every property (Meaning headings like Other, Color, Specular...) that would stand shortly which button/slider does what. People will learn those eventually but this would make it easier to use as a new mapper/texturer.
For the alpha to show you have to check either transparent or alpha test in transparency group. Seems there's bug with alpha test though, it only shows half the texture.
[Blocked Image: http://i.imgur.com/PL2ygs0.png]
Remembering last game should work, can you check in options if Save last selected game is checked?
And adding tooltips is planned but not a priority, for now I hope the post explaining stuff above will do.
Quote from JSadones4 hours ago, JSadones said: Any plans to support phong shading as one of the toolbars?
Awesome tool so far.
That's the Specular group.