Thanks, you brought up some things that generally i didn't think about or just left them be. I'll make use of your points.
Posts by ics
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Quote from FMPONE
Thanks for the feedback homies~ We gonna push an update soon.
Remember to push it to the limit
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It isn't as white as i was afraid of. I've played season a lot on CS Source, had it on cycle on my server also back in the days so if i look this vs that, it has the old layout but a fresh feeling. Does everything better and seems to be a lot better also than the previous CSGO version (sorry ted).
I hope i get to play this in some operation in the future.
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Based on the feedback i got from the playtest and elsewhere, i did an update to the map. It can be viewed in the workshop here: http://steamcommunity.com/sharedfiles/fi…s/?id=318190743
For example i remade the T-base that was still waiting for a vision, which i got and now it's finished. Also as it's now in fashion, i added a boiler.
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Well, looks like posting about the workshop tool paid off (to csgo_sdk mailing list). They re-added the links to SDK menu.
-- QUOTE --
Hi.
We re-shipped the Workshop Map Publish tool available from the CSGO SDK for now, since we are still working out some kinks with the new workshop_publish.
Sorry for the confusion.
-Magnar
-- /QUOTE --
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Quote from Squad
They removed the Workshop uploader tool from the SDK. Anyone knows how to upload now?
There is console command workshop_publish now that seems to open some sort of menu but it doesn't list existing items. I'm afraid if i use it, i may lose the work on workshop or unable to controll stuff uploaded with it.
Quote from tr0nicDisplay More"There were clear favorites with Insertion leading the pack in daily Competitive playtime, taking in over 21% of Competitive Operation map playtime (with Overgrown and BlackGold in second and third)."
Insertion favorite?
Great concept in a map not adapted to counter-strike IMO. The only reason I played Insertion (and I'm sure why most people played it) 33% of my mission drops were "Win 16 rounds on competitive Insertion".I hope Valve's intentions are not to bring Insertion back, but I would gladly see the same concept in a more close combat scenario..
What was the previous gap between end of operation and start of a new one by the way?
I kind of have to agree with Insertion, it's a great map, with a great idea but simply does not work in multiplayer at CS. I have to wonder why it was the most popular map anyway, because i had to queue that map AGES for each operation drop i had for it. The others i got in way faster.
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Ok thanks, i wasn't sure on what timestamp the posts were here. So that would be 10 PM for me. Suits fine! Thanks.
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Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked.
Today is ok for me, so what's it.. 1,5 hours from now ?
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A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are http://server2.pelipurkki.fi/~dustin/csgo/region.zip
**EDIT**
just fixed a typo.
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You can always say you worked for the maps in CZ but i wouldn't say that applies to the current maps. Several people have propably touched these over the years including you. I don't think there is any log of which people have worked on map X or Y.
As an example, when the maps, nuke, train, office, tides, inferno, assault and militia came to CS:S, they were remade by TurtleRock Studios. HPE (HiddenPath Entertainment)/Valve then used those maps as a base for CSGO, excluding tides of course. Dust2, Dust, Aztec, Assault and others were again remade to support visual style and playstyle of CSGO (more competitive).
Still, legacy remains even though maps like Inferno layout-wise and visually looks pretty much the same as CS:S version. So does nuke & office too with minor changes and additions but the structure is the same. Maybe that's why you recognize something from older time, the remake is a remake, not a 100% new release.
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I actually did an update on 25th and removed the crane + fixed some iminent bugs that hindered gameplay. I'll try to think of something else that i should do.
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If only good ideas would grow in my backyard so i could harvest them anytime i need them. The theme is actually older than any of the "warehouse" maps in go. But it just felt natural for this but suggestions are welcome..
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I have been working on this map for quite some time and now it's time to give it to the public to test for. So head over to Steam workshop to have a look at the images, overview and download. http://steamcommunity.com/sharedfiles/fi…s/?id=318190743
Feeback and suggestions are most welcome! After all, it's just a beta release for now. Thanks.
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Quote from Nz-Nexus
So.. uh.. as a big alien movies fan, don't fuck this up please. Rebellion already did, Gearbox even more so please please please do something great. Thanks.
weird. gearbox made opposing force one of the greatest games ever.
how low can u go?
Gearbox made Aliens: Colonial Marines. Really low. Game was nothing like it was promoted for.
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Quote from MarcemExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
thank you valve
Yeah those fences do not penetrate bullets at all anymore. Same goes for brush based railings or chainlink fences. http://cloud-4.steampowered.com/ugc/4760259062…2D1B50F3A971AE/
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Quote from SotaPoika
Rush, Mist and Black Gold have pretty deep FPS drops.. bit disappointed of the maps in this operation. Only one I like is Overgrown, but even that could use bit more work (T-side seems to acquire map control almost automatically).
I noticed the same thing even before Rush and Mist went into the mission. They look nice, but the framerate drops rapidly here and there and the layout is very complex on the mist - so many spots to camp for and shoot from. Insertion has same problem with framerate and castle too. Running those maps for example on 4870 card is barely playable but 7970 it's much less noticeable.
Only map that i didn't see any issues was overgrown. It had the flow and easy way to move in and out while the other maps had just too many ways go for. Overgrowns flow reminded me more about cache, which was nice.
Nevertheless, Valve has rolled the dice and congrats to all who got their maps in!
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Squad has something here that i was after. Would look a lot better.
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It isn't easter but eyes are good. Spotted F.M.P.O on 5th shot immediately.
Looks nice, though the floor on the 3rd shot looks kind of out of place. I think you were after some sort of glass floor where grass is underneath but this caught my eye. The wood in 4th shot corridor also looks kind of out of place to me.
Loved season on CSS, didn't love the CSGO version but it's hard to say more without seeing the whole map myself. Keep it up.
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Not sure if it's jus me but i didn't find that funny and more cheerful enough as i expected.
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Loving this game so far myself too. 323 nazis/dogs/whatnots lost their lives today. Tomorrow, i shall continue the eradication of those pesky bastards.