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Posts by ics

  • [TF2] Hellway

    • ics
    • September 4, 2023 at 3:37 PM

    Please check the map out also in Steam Workshop - more screenshots and helps me if you vote. Thanks ! https://steamcommunity.com/sharedfiles/fi…/?id=3030745323

    Now off to map - Welcome to Hellway, its a way to hell, in a way. Introducing MINICULUS, a horrieying spawn of MONOCULUS. Now with 50% less size, 100% less rage and 1000% more jester! Hes still so young you know... Poison that motherhubbard with the booze! Deliver the Payload to the pit where it lives! Note: booze overdoze causes allergic explosive reaction and death! Some map features: - Pumpkins, normal and explosive - Skeletons and Skeleton king, steal his special spellbook! - Jestering MINICULUS, opens portals to underworld but does not always want to show up! - Fetch special spellbooks from hell! - Normal ghosts and burning ghosts that can also burn YOU! Map by: ICS Payload cart by: AsG_Alligator Additional models by: Hakk1tus Happy Halloween 2023!

  • [TF2] Pathway

    • ics
    • April 30, 2023 at 8:32 PM

    This is a original 5 control point Payload map that I created for the summer. Few months ago Valve asked for maps and everyone like me decided to deliver. So heres my entry!

    Workshop page: https://steamcommunity.com/sharedfiles/fi…/?id=2966816176

    More screenshots at the workshop page! Thanks.


  • [TF2] Nocturne

    • ics
    • September 18, 2022 at 10:02 PM

    This is Nocturne, Halloween map made for Halloween (2022) for the game Team Fortress 2. Plan was to finish this up sooner but been too busy this year. Actually crunched a week now to get this done. Almost there...

    So please go vote for it if you like it or dont like it. Thanks.

    Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=2863064447

    PS: Still working on it.


  • Terror [TF2]

    • ics
    • October 7, 2021 at 4:35 PM

    This map is now officially part of the Team Fortress 2 Scream Fortress XIII Halloween update.

  • Erebus [TF2]

    • ics
    • October 7, 2021 at 4:35 PM

    This map is now officially part of the Team Fortress 2 Scream Fortress XIII Halloween update.

  • Terror [TF2]

    • ics
    • September 27, 2020 at 7:45 PM

    Launched an update, actually 2. Been busy for the few days. ?

  • Terror [TF2]

    • ics
    • September 23, 2020 at 9:13 PM

    I didnt plan to do another map for this year, but then I had this idea and just wanted to do it. To my knowledge, no one has yet done a map with changing payload track so far, so i did that. Still many things to do for the next few days, so WIP but its out there.

    Take a look and please vote at the Steam Workshop. https://steamcommunity.com/sharedfiles/fi…/?id=2237031915


  • Erebus [TF2]

    • ics
    • June 24, 2020 at 2:43 PM

    Recently I spend a year to create a map Ambush. I figured why stop there.

    So I spent additional 2,5 months doing Erebus, a haunted version of Ambush for Halloween 2020. Now at Steam Workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=2140326607

  • Control (Remedy)

    • ics
    • March 23, 2020 at 1:25 PM
    Quote from blackdog

    On 3/18/2020 at 1:51 PM, blackdog said: Wait a sec, I was under the impression Control did well, is it the contrary?

    Because only if sales were bad the shares were best sold before announcing.

    Pre-orders werent that great in numbers, 2 years later its different story.

  • Control (Remedy)

    • ics
    • March 17, 2020 at 9:44 PM

    They've been there for over 2 years now. CEO and some other guy sold a lot of stocks before Control sales were announced that was kind of big deal around here. Using sort of private information to make money out of it. Looking back, i guess going as publicly traded company was good for the company. They seem to be doing pretty well.

  • Control (Remedy)

    • ics
    • March 17, 2020 at 8:15 PM

    You can by Remedy stocks these days. This actually means that they have to stick it to the shareholders for every 3 month period. It also in part means that they havent got the freedom they did before, but also have a solid money flow and less risk involved on what they decide to do. Like chinese film industry, games industry is growing fast there too and Remedy has a foot at the door.

  • Ambush [TF2]

    • ics
    • March 8, 2020 at 12:47 PM
    Quote from sethen

    On 3/6/2020 at 5:28 PM, sethen said: Very well done my good sir!

    I've already gotten a chance to look at the screenshots, but they are worth a thousand words alone. Great use of detail and creating a realistic environment for the level. I love displacements and this map from the images, don't disappoint. Hopefully I'll be able to give this map a go in the future.

    Great Job,

    Nick "Sethen" Nugent


    *P.S. It's always nice to see it snowing, so.........*cough* Snow version *cough*

    Display More

    Thanks, i've been sick for the past week so it took me time to get back here and reply. There's actually 1451 displacements total, the most i've ever construsted in any of my maps and i'm already close at some limits (brushes 91.1%, waterindices 96.6%). Luckily i'm done soon. I hope.

    Players dont seem to like snow that much. They have this sort of weird belief that every snow map is bad because you cant see players in it properly contrast wise against walls and such. They also believe snow textures alone cause frame drops.

    I've done couple of snow maps and one partly in snow. Maybe i'll do "nightmare at christmas" sort of themed map for later this year. I've already contributed 3 official halloween maps to Team Fortress 2 so perhaps that would be a scary theme for a halloween map.

  • Ambush [TF2]

    • ics
    • February 25, 2020 at 10:05 PM

    This has been over a year long project for me to build this on and off on my free time.

    Welcome to 3-stage map cp_ambush. Each stage has 2 CP's that you need to capture in order to advance. After capturing all 6, you win the game. As RED, naturally you have to stop BLU from capturing!

    Still wip, but good enough to test on. Check it out at TF2 workshop on Steam. https://steamcommunity.com/sharedfiles/fi…/?id=2007331583

    Thanks.

  • Kingpin: Reloaded

    • ics
    • January 24, 2020 at 10:43 PM

    Kingpin was the first game that didnt offer just the two basic multiplayer gamemodes back then - DeathMatch and Capture The Flag. Instead, it also offered Bagman mode.

    If you dont know what this is, basically you collect weapons around the map to fight with like in deathmatch, but you also collect money from the middle of the map. Both teams have their own bases with a safe. For example in one of the maps, there's a pipe that spits money out time to time. I think it was 5$ each pile. Then you collect the money from the ground, go to your base and gotta open a safe to deposit the money into.

    The safe operates on a separate switch, so you gotta go to the switch and then to the safe to deposit. You also might want to close your safe from the same switch, because you know, you can also do this to the enemy - go to their base, use the switch and steal money from their safe. If you dont close the safe, it gets easier to steal the money. Alarm also went off if someone did a steal. I think the max mount was 150$ or 200$ that one person can carry, so you couldnt take them all, unless you did a raid with your friends. Also if you kill the money carrier, you can take their bag and return the money to your safe. So the team who had like 500-800$ first, won the game.

    I played this gamemode a lot. Especially with todays capability of voice chats and such, it works even more better. You can tell someone to open that safe, instead of typing it down to chat fast. More of teamwork and more fun.

    This game was also the first one of the multiplayer games i played on PC, and it infact got me started on running game servers, which eventually led me into level design. ?

  • Half-Life Alyx

    • ics
    • January 23, 2020 at 7:33 PM

    They'll propably look out for private beta testers for the SDK, some point after the release should they plan to release it. I did a short period of testing on CSGO hammer in advance and still have the ' Counter-Strike: Global Offensive Beta - SDK' as Retail on my account.

  • Midnight [TF2]

    • ics
    • September 13, 2019 at 9:34 AM

    Been making Halloween maps for past few years. So here's another one made with a friend and whats not a date like friday 13th to release for?

    Please vote on workshop! https://steamcommunity.com/sharedfiles/fi…/?id=1861668959

    5 Control Points, showcased as Gallows each with their own name. Capturing one will free up a previously hanged soul. Capturing all five will magically move you and the opposing team to underworld, where you can also visit through well portals when clock hits midnight. At the end of the underworld, you must fight to survive. Against the other team, or against a common foe, untill gates open and you can escape...

    Here's some nice shots (more at workshop) and a preview video too.

    Thanks.


  • [TF2] Gravestone

    • ics
    • November 3, 2018 at 8:12 AM

    Thank you all for the nice likes and words from FMPONE! I was pretty great to be able do this 3 consecutive years in a row, when Valve added maps to the game from the community.

    This year I had some help with some models, animations and particle effects as well as some custom decals so shout out to the others involved in the map too! Couldnt have done this without them.

    Riley "Sheltr" Aanestad (models, animations) Michał "AsG_Alligator" Byczko (models) Zach "Exactol" Matuson (particle effects) Liam “Diva Dan” Moffitt (custom decals)

    Thanks!

  • [TF2] Gravestone

    • ics
    • October 19, 2018 at 10:46 PM

    Got this map selected for Team Fortress 2 Halloween Scream Fortress X update! Its now part of the game itself, just like the other 2 maps i did in previous years! :)

  • [TF2] Stranded (Payload)

    • ics
    • August 16, 2018 at 11:01 PM

    Steam TF2 workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1481954279

    RED base was stranded, but re-activated on top of the mountain. Push the payload cart and destroy their rocket silo before they launch the rocket! Stranded is a payload map, a result of nearly 8 months of hard work on my own pace. From Finland with love for the players of TF2. The work continues and map fine tuning has just started. Please take a look and report any bugs you find. Thanks! Map by ICS, https://steamcommunity.com/linkfilter/?ur…ww.ics-base.net Live server to play on: 89.166.50.126:27015 (Finland)

  • [TF2] Gravestone

    • ics
    • September 23, 2017 at 7:23 AM

    This is another Halloween map that i have been working on for this year. Goal for BLU team is to sink a custom payload cart, that carries a big bottle of booze and a chemistry set into the enemys ghastly cauldron, causing an explosion. RED team should preent that from happening. But there is a catch - round doesnt end to either teams victory no matter how hard they try but they always end up the underworld. There, they have to have a bumper car race to their death or teans victory.

    Couldn't have done this without some help, and the people i worked with were awesome in helping me for making models and effects. Here's few screenshots belowand as always, it's in the Steam Workshop here! I usually don't say this but competition is hard, so vote it out at the workshop, either way is fine, like it or not. Thanks.


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