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Posts by VascoGDM

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • February 7, 2014 at 3:14 PM

    I'll remodel it, sometimes I find things easier when working from a clean slate rather then editing/taking away. Thank you for the advice again, really appreciate, especially if looking at my work is frustrating. I use to model towards the goal of working in VFX and Animation, it's only recently that I changed my goal to work on games, I find more opportunities on the internet to help with Indie games then I do finding indie films.


    Anyway, I'll give it another attempt, pull way back on the grunge and noise, focus more on the specular, hopefully get the Polycount lower then 4k and then shrink the texture resolution.


    Thanks again.

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • February 7, 2014 at 1:14 AM

    I thought 16k might be overkill, but I liked how smooth it was


    Here is a 4k version, any lower and I would need to delete alot of the work and remodel.


    [Blocked Image: http://i71.photobucket.com/albums/i131/BARUKO/4k_Gaspump.png]


    I hope 4k is reasonable...

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • February 6, 2014 at 8:25 PM

    [Blocked Image: http://i71.photobucket.com/albums/i131/BARUKO/NewTexture_Marmoset.png]


    I've drastically improved the textures, after looking at how some people worked on 3DTotal amd then I rendered it in Marmoset Toolbag... Im not too familiar with UDK or Unity yet to render them in those engines.


    Im working in the right direction then?


    The textures are at 4k resolution, here is a 512 version: [Blocked Image: http://i71.photobucket.com/albums/i131/BARUKO/GasPump_Texture.png]

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • February 2, 2014 at 12:27 AM

    Oh right ok, I understand now. I never thought about using the Specular for those kinds of things. Only ever used it for dust or dirt.


    Thanks again for the advice, I'll try go out more with my camera, it's been a while and I almost always forget to take closer photos of how texture works.

    I will probably come back and post updates on here at later dates. This would be the right part of the forum to do that on, right? Or am I better off, creating a new topic elsewhere?

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • January 31, 2014 at 10:09 PM

    Thanks for the advice, really appreciated.


    Your right in the assumption that the street scene is unfinished, I was debating on having that in the website, hoped I could pass it off, but it was obvious I guess. I'll have to work on that one a bit more, or maybe redo it all from scratch with better concept in mind.


    The Gas Pump is very clean, ye. I'll see if I can give some flakes and scratches to the paintwork. Oxidise the metal.


    The Truck, Robot and Pod Racer I consider my most complete pieces because I've taken their textures a bit further and added an environment. Is there anything I can do to them? And do they look rushed also?

    I'm planning on adding an interior to the truck but I'm not sure what to do other then that.


    Also when you say to show work in a real time renderer, is Marmoset good? I've heard a lot of talk about it on forums and sites.

  • Vasco De Mello - 3D Modeller and Texture Artist

    • VascoGDM
    • January 30, 2014 at 7:25 PM

    Hey everyone, while roaming the internet looking for some projects to join I came across this forum.

    I've been getting advice from friends on my Port-Folio but that can only take you so far. Hoping to get some good advice here on the site and also on the work on the site.

    My strengths are 3D Modelling and Texturing, primarily Environment and Asset. I can do other work, but I tried to limit how much of that I show since that isn't my job title. (Saying that I should probably get rid of my 2D Gallery... should I?)


    Anyway, looking forward to you guys decimating my Port-Folio pointing out everything bad. Thanks.


    http://vascogdm.com

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