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  2. mendaxyz

Posts by mendaxyz

  • Shepherd

    • mendaxyz
    • December 22, 2024 at 2:14 AM

    Cool, thanks for the feedback! We've been redoing the layout a bit, I think we've noticed a lot of the same problems as you but we had different ways of solving them.

    We ended up completely removing the drop down route from Mid to Long. It was supposed to be a nice little one-way rotation path but it made it too easy for players in Long to get attacked from behind.

    We also redid Mid, and for a lot of the same reasons you said - making it wider and clearing some of those corners. Mid is now a straight path.

    Right now we're focusing on improving B. We're probably going to end up redoing a lot of it but we'll keep your feedback in mind as we rebuild it. This will also change the time it takes for CT's to get to the courtyard, so we'll be sure it's not as easy for CT's to simply block the upper balcony with grenades.

  • Shepherd

    • mendaxyz
    • November 3, 2024 at 8:24 PM

    Looks like Shepherd was moved from Group 5 to Group 6, so playtesting is currently ongoing until the 15th. We look forward to hearing everyone's feedback!

  • Shepherd

    • mendaxyz
    • October 14, 2024 at 12:45 AM

    Okay cool, thanks!

  • [CS2] Big Adventure Mapping Contest

    • mendaxyz
    • October 12, 2024 at 11:11 PM

    Is anyone familiar with if we need to be present for playtests? Shepherd is in Group 5 for the playtests, which means it starts on the 18th, but we may miss the first week due to family obligations. Thanks!

  • Shepherd

    • mendaxyz
    • October 12, 2024 at 11:07 PM

    Our map is in Group 5 for the playtests, which means it starts on the 18th. We've updated the map in preparation, including changing the CT Spawn and Site B. We've updated the workshop here:

    https://steamcommunity.com/sharedfiles/fi…/?id=3287246469

    Also, is anyone familiar with if we need to be present for playtests? We may miss the first week due to family obligations. Thanks!

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359649406/8FAF78DE46E38DF0BB4D6DD450FBF1D2002E4000/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359650026/8237DA91B2C83ED722EEF6510B2FEEA8D6F47E53/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359650796/6BC7AA1492BD5A19BAFB2FC031D316B70FEA6670/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359651274/C123C047268B96A98598E1E719DC236483B6B1E8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

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    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359652662/9D3B440A4E54E9475D82E124714BA573EA2150C6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2462997530359654066/F13F9491DD26B2FA027E11C6EACCFC324CC337FA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2494522727750595274/551C2BEBF509A5B1D43C2B4074B810EF3857D9C0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]

  • Shepherd

    • mendaxyz
    • September 24, 2024 at 12:27 AM

    I've been trying to make each building feel individualized, with the houses styled and decorated a little differently than the ones beside it:

    Also since the map takes place in the morning, I think some soft colored lighting helps create a nice mood:

    (I'm still trying to touch up this this scene)

  • Shepherd

    • mendaxyz
    • September 22, 2024 at 11:58 PM
    Quote from Jinqs

    3 hours ago, Jinqs said: the buildings are looking super nice

    Thanks!

  • Shepherd

    • mendaxyz
    • September 22, 2024 at 8:09 PM

    We've been detailing the map, we well as fixing up CT spawn and Site B. We haven't updated the actual workshop with these changes yet, though we will before playtesting starts on Oct 18th.


  • Shepherd

    • mendaxyz
    • August 3, 2024 at 1:39 AM

    Thanks! I've went ahead and fixed those so they'll be implemented after I do another all-night compile.

  • Shepherd

    • mendaxyz
    • August 3, 2024 at 12:53 AM

    Hi everyone!

    I'm happy to finally be able to show what we've been working on recently, and hope ya'll enjoy!

    A rural English village is raided by terrorists on a sunny morning. The SAS are dispatched in response to this threat. Shepherd supports bomb defusal and deathmatch game modes.

    https://steamcommunity.com/sharedfiles/fi…/?id=3287246469


  • Weird compile error

    • mendaxyz
    • July 25, 2024 at 10:29 PM

    For the VK device lost error, have you tried downgrading your drivers? Try switching to Adrenalin Edition 24.1.1 and see if that fixes it. I've had to do this recently to fix that error so let me know if you have any questions.

  • Counter-Strike 2

    • mendaxyz
    • March 23, 2023 at 2:02 AM

    Does anyone familiar with Source 2 have an idea of how this might affect current projects? Do you think it's gonna be simple to open current CS:GO maps in the Source 2 editor or will certain parts of the map break/need updating before being compiled in the new engine?

  • [CS:GO] Legacy

    • mendaxyz
    • July 18, 2016 at 2:32 PM

    I had Legacy playtested on Reddit a while back and made some changes based on feedback. I moved the T-spawn back even more, so now they spawn behind the arches. This gives CTs more time to set up or possibly try to push forward before Ts arrive at the chokepoints. I also added breakable doors between main hall and balcony so that CTs can hear if Ts are pushing through that area. Screenshots:

    [Blocked Image: http://i.imgur.com/sPyjfL6.jpg]

    [Blocked Image: http://i.imgur.com/JareNih.jpg]


    You can read more about the update on our Workshop page.

  • [CS:GO] Legacy

    • mendaxyz
    • June 13, 2016 at 4:27 AM

    I just released an update to the map. We've incorporated a few important changes, namely fixing some of the timings and adding a short new path to B on CT side. The new timings should be easier for the CTs and Bombsite B as a whole should also favor the CTs a little more:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/271720179220100011/10649B19675693C066FBA24F17CB170AB1F97F90/]

  • [CS:GO] Legacy

    • mendaxyz
    • May 24, 2016 at 7:46 PM

    Yeah, I'm definitely open to changes regarding the spawns and timings to bombsite B so if you do test the map let me know how you feel. Also keep in mind that the CTs have the opportunity to flank the terrorists from the northern entrance of the Main Hall.

    Same with the two entrances; I know that it's typical to have more entrances into the Bombsites, but I'm hesitant to throw in random connectors until I have an understanding of the balance of the map as is. Still, you've given me some ideas to work with so I'll play around with it in the meantime and see what works for me. Thanks!

  • [CS:GO] Legacy

    • mendaxyz
    • May 23, 2016 at 2:42 PM

    That's actually what we did, though I'm sure the spawns will continue to be adjusted:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/278473128254619144/AC3A63B995142A60BD3D77314B52D87F66EC8710/]

  • [CS:GO] Legacy

    • mendaxyz
    • May 2, 2016 at 7:46 PM

    Thanks for the replies, everybody!

    Lynx: I appreciate the playtest. I'm still trying to iron out the map's balance so your information really helps a lot as I move forward.

  • [CS:GO] Legacy

    • mendaxyz
    • April 30, 2016 at 2:45 AM

    Fight in streets and courtyards as terrorists invade a Malta-inspired historic coastal city. Play as the Separatists – determined to disrupt the peaceful atmosphere, or the GIGN – dispatched to protect key cultural sites on the small Mediterranean island.

    This is an update and re-release of my older map de_melite. I'm hoping to get more critiques with this, so of course feedback is welcomed!

    [Blocked Image: http://i.imgur.com/nSZKwSH.jpg]

    [Blocked Image: http://i.imgur.com/dYk0JN9.jpg]

    [Blocked Image: http://i.imgur.com/fohCIJ4.jpg]

    [Blocked Image: http://i.imgur.com/oWH6YFL.jpg]

    [Blocked Image: http://i.imgur.com/q2Fliyl.jpg]

    [Blocked Image: http://i.imgur.com/1flNx9E.jpg]

    Imgur Album

    ---

    Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=675402575

  • De_Melite

    • mendaxyz
    • August 25, 2015 at 11:05 AM
    Quote from st0lve

    It did take me a while to understand that the banners point you in the direction of A and B. Could that be made any more clear?

    Haven't played it so I can't really comment on how it works ingame, it's just an observation from the photos.

    The banners should be more clear in-game but if it's still confusing or if players report getting lost then we'll change it.

    Quote from Radu

    The vegetation growing on the walls looks unconvincing and a tad repetitive.

    I'll work on the blending, thanks.

    Quote from JorisCeoen

    The thing that currently bothers me is that the textures looks cartoony. i know that CS:GO leans a liiiiitle bit more towards that style, but this is too cartoony to my liking.

    The textures are designed to be bright and saturated for easy readability. We're hoping for more player feedback to see if it's well-received, but I'll keep this in mind for when we make changes.

    Thank you to everyone who replied so far, we appreciate it!

  • De_Melite

    • mendaxyz
    • August 21, 2015 at 11:05 PM

    Separatists invade a historic coastal city in a small Mediterranean island. The GIGN are dispatched to protect the key cultural sites.

    We just recently released this map, so feedback and critiques are greatly appreciated. Thank you, and enjoy!

    ---

    [Blocked Image: http://i.imgur.com/Nrhh5SD.jpg]

    [Blocked Image: http://i.imgur.com/vKl173n.jpg][Blocked Image: http://i.imgur.com/bqkgfjq.jpg][Blocked Image: http://i.imgur.com/MyYLEzx.jpg][Blocked Image: http://i.imgur.com/WgkQok9.jpg][Blocked Image: http://i.imgur.com/FXH5yn1.jpg][Blocked Image: http://i.imgur.com/Vylo63h.jpg][Blocked Image: http://i.imgur.com/QZqLLiJ.jpg]

    http://imgur.com/a/FZiTj

    Version 1.0:

    Quote

    [Blocked Image: http://i.imgur.com/qUEk4x4.jpg][Blocked Image: http://i.imgur.com/bJlE2xN.jpg][Blocked Image: http://i.imgur.com/Fn4lfYI.jpg][Blocked Image: http://i.imgur.com/3wb8Gnx.jpg][Blocked Image: http://i.imgur.com/hiijXe6.jpg][Blocked Image: http://i.imgur.com/sOfeh9r.jpg][Blocked Image: http://i.imgur.com/uU7GRqn.jpg][Blocked Image: http://i.imgur.com/Zc94o6u.jpg]

    http://imgur.com/a/fR2kW

    ---

    Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=503902032

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