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  3. SuperDuperYeah

Posts by SuperDuperYeah

  • Life is Strange

    • SuperDuperYeah
    • February 13, 2015 at 8:44 PM
    Quote from (HP)

    Playing this really made me wanna pick up The Wolf Among Us


    Yeah you're right. Damn I'm feeling like I've been totally missing on this genre.

  • Life is Strange

    • SuperDuperYeah
    • February 13, 2015 at 8:35 PM

    Oh men started a thread on this and used the search. Didn't turned out anything (totally delete the one I wrongly started if any admin sees this).


    BUT I quite enjoyed it. Haven't played any of the tell tale games (I'm probably missing out), but this definitely grabbed my attention. It's just nice you know to play a "chill-ish" game.

  • Life is Strange

    • SuperDuperYeah
    • February 13, 2015 at 8:22 PM

    Heyyy buddies !


    Played this the other day. Blazed through it. I thought the whole thing was pretty interesting ! Anybody else played this ? It's made by the peeps who did Remember Me. It's very Tell Tale-eskque as people say.


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  • John Romero plays Doom with Double Fine dev

    • SuperDuperYeah
    • January 25, 2015 at 7:22 AM
    Quote from Mazy

    Yeah really great stuff, watched them all yesterday. Some really cool insights into the development that I didn't know, could watch this shit all day long


    Also made me wanna read Masters of Doom again.


    I knooow right !?

  • John Romero plays Doom with Double Fine dev

    • SuperDuperYeah
    • January 24, 2015 at 12:53 AM

    I think JP le Breton is just super nervous/excited to probably meet his "idol". But yeah... still a bit annoying but if you concentrate on John it's not that bad I guess ?

  • Doom WIP pictures

    • SuperDuperYeah
    • January 23, 2015 at 8:50 PM
    Quote from Thurnip

    hei, i think this is a good place to post this.

    Double fine produced a series of "playing with devs"

    and there's plenty of good comments by Romero for Doom

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    (the hard part is to ignore the "yep yep... yeeep, yepp yeah yeah from double fine's JP Breton. Annoying)


    Ahhh shit just made a post about this.

  • John Romero plays Doom with Double Fine dev

    • SuperDuperYeah
    • January 23, 2015 at 8:46 PM

    Alright so I was pretty hooked on their series "Amnesia Fortnight" where you see devs doing a 2 week long small project and I happen to find this on their Youtube channel yesterday. It's John Romero playing Doom with a former Bioshock and Bioshock 2 level designer (lead level designer at some point). There's 10 videos and they-are-pretty-fucking-awesome. This is a part of their series "Devs Play" which I'm going to follow fo-sure.


    Check deez out, (it's pretty Mapcore worthy):


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  • Alien: Isolation

    • SuperDuperYeah
    • January 18, 2015 at 5:36 AM
    Quote from PogoP

    Might be some stuff on the Deadendthrills website! Check the forums.


    Omg thank you. That's exactly what I was looking for.


    Great work on Alien:Isolation btw, total fan of the environment art work.

  • Alien: Isolation

    • SuperDuperYeah
    • January 18, 2015 at 1:13 AM
    Quote from Steppenwolf

    I hate this game. Because i want to look at it and study it in peace but it's so scary


    Question out there related to that. Does anybody knows if there's a way to enable development console commands/hacks stuff ? I think I know the answer but... ya know... So we can cruise around peacefully and look at the environments...

  • [UE4]Scifi Reactor Room

    • SuperDuperYeah
    • January 4, 2015 at 8:33 PM

    Fuckk yesss ! This is beauty.

  • The random model thread!

    • SuperDuperYeah
    • December 26, 2014 at 7:58 AM
    Quote from kanine01

    I'm working on a Walther Model SLD Flare Pistol. It's hovering around 4.6k tris at the moment. [Blocked Image: http://i.imgur.com/RLxyMLJ.png][Blocked Image: http://i.imgur.com/k3GSRwT.jpg][Blocked Image: http://i.imgur.com/UA08Q7P.jpg] Any suggestions on how I can push the material some more??


    I would probably try to make the spec/roughness a little bit more varied. You did try to do this with the very light scratches... but I'd go a little further and apply some kind of dirt map that would make some areas shinier and rougher.

  • The Merry Christmas Thread

    • SuperDuperYeah
    • December 24, 2014 at 10:21 PM

    Joyeuse la noëlle du fond du bois (french canadian christmas). Mangez ben de la tourtière pis embrassez votre grand-mère.


    Alright enough kidding. Merry Christmas to everybody on the core. Been exactly one year on Mapcore for me !!! I think I'll stick around for another. Thanks to everyone for such an awesome community.


    Much Love,


    Antoine TheGentle (translated Ladouceur from french...).

  • It's a Jedi Party ?

    • SuperDuperYeah
    • December 16, 2014 at 8:02 PM

    Heyyyy !!


    Some friends showed me this the other day and… I was pretty split in half laughing the whole time. So I thought I'd share that in here. Men… If only the movies had been like that. There's 3 episodes out, my favourite by far has to be the second episode "the friend zone". The introduction of Creepio is pretty much fucking priceless though (episode 1: Jedi Party).


    Hope it can make you crack some laughs.


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  • Terminator Genisys Trailer

    • SuperDuperYeah
    • December 16, 2014 at 7:37 PM

    Alright alright…. I have but one link to share to resume what I'm thinking about the whole thingy:

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  • HATRED

    • SuperDuperYeah
    • December 16, 2014 at 7:29 PM
    Quote from Warby

    I am really dissapointed in everyone ... game-news-sites, valve, podcasters, youtuber folks, etc...

    Everyone draws way too much attention to this game


    Just let it exist AND die in obscurity.


    A-fucking-men.

  • Time-killing with short games etc.

    • SuperDuperYeah
    • December 16, 2014 at 6:36 AM
    Quote from AlexM

    hearthstone


    this.

  • Bombard me with interesting articles!

    • SuperDuperYeah
    • December 14, 2014 at 5:15 AM

    HEYY !


    Here's some stuff to occupy yer mind. Been reading a lot of stuff related to Bioshock for one of my projects and found this interesting piece of read. I knew they modified UE3 but... at this point. Makes me appreciate the work of graphics programmer:

    http://kotaku.com/the-science-be…orld-1537743502


    Another thing that I'm about to read is something one of my programmer friend sent me... If you fancy tech stuff :

    http://www.gamasutra.com/blogs/Bartlomi…tent=FeedBurner


    Been watching some of those while working at home:

    ID software history

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    Blizzard Retrospective

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    Enjoy men Hope that can distract you a bit.

  • Eidos "Universe Project" Dawn Engine in-engine shot

    • SuperDuperYeah
    • December 5, 2014 at 7:57 AM
    Quote from Sentura


    For visuals, I think it's safe to say that they will have PBR... Some kind of "new" GI tech and... other "next geny" stuff. What's interesting me though is... did they try to implement some kind of system to facilitate gameplay iteration like Snowdrop where everything is node based. We'll probably have a GDC or a Montreal IGDA talk about that in the med-near future. I'll keep my eyes open for links/info and stuff.


    Have you used any Glacier engine/editor?


    Nope not at all. I was super guessing the whole way. But you did, working at IO. What's the scripting like (visual or something like LUA) ?

  • Go Bananas! free

    • SuperDuperYeah
    • December 5, 2014 at 7:33 AM

    Hey Jason, might not be the best place to post that. Have a look at the "Work Release" section.


    Cheers.

  • Eidos "Universe Project" Dawn Engine in-engine shot

    • SuperDuperYeah
    • December 4, 2014 at 7:54 PM
    Quote from Sentura

    It's interesting, I'd like to see how it would differ from Glacier


    For visuals, I think it's safe to say that they will have PBR... Some kind of "new" GI tech and... other "next geny" stuff. What's interesting me though is... did they try to implement some kind of system to facilitate gameplay iteration like Snowdrop where everything is node based. We'll probably have a GDC or a Montreal IGDA talk about that in the med-near future. I'll keep my eyes open for links/info and stuff.

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