yep spooky stuff, don't use the store now, you might get cached and served to other people and they could happily browse your account details.
Posts by tomm
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The PC release will come sometime after the as-yet untitled game launches for PlayStation 4
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this actually looks really good, really really good.
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I'd say get rid of the "3D Artist" section, it's not very interesting + having a focused portfolio is always better(imo)
and I assume you wanna do level design anyway.
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that workshop comment section tho
[Blocked Image: http://img.pandawhale.com/108227-kevin-sorbo-disappointed-gif-I-izeO.gif]
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Chaos reborn, this game is so well made.. yet there's only a few people playing it. The guy who designed the original xcom is behind it. It's a mixture of dark souls + xcom + heroes of might and magic. It's heavy RNG tho, so I guess that's why it's not for everyone.
anyways, there's a demo on steam available, + it's 33% off atm.
I suggest trying it out if you like turn based games.
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that's how you fix bad readability
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weird, this is what I see
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Quote from Bodd Jonar
Off topic, but did you guys change something with the website, can't find a way to link certain comments anymore.

in the top right corner is a button that gives you the link to the post, then you just paste it in your comment and it should automatically generate a link to the post, like so:
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not being sarcastic, I felt like the map was rather clean overall.. which could be a good or bad thing, some people prefer cleanliness in maps.
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I'd expect more blood, maybe even bloody footsteps leading the player's eyes to an important point in the map.
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@blackdog by alternatives I mean git-fat or git-annex because dealing with huge repositories is really awkward. When it comes to GUI just use sourcetree, unless you're comfortable working with a command line/terminal.
although I'm fairly new to git and binary files so maybe there's a better way to set things up.
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I just recently started using version control(git) for all my custom stuff. It's not very ideal for source files since git has troubles with large binary files. There are some alternatives you can use to better handle binary files but I couldn't get any of those to work, so just went with default git setup.
I'd definitely recommend using git for maps and instances, having a nice history of changes and being able to revert back any time is handy.
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do l4d campaigns count?
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what's wrong with :hurg::hurg::hurg2::dino::wtf::interseting::wtf::mario::banjo:
but yeah there's a significant lack of turtles and skeletons.
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I think bots are ignoring player clip, they can often get stuck trying to get through.
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Quote from Psyrius
cause I can't find anything.
search m8
https://migrationtest.mapcore.org/topic/18696-cs…&comment=399452
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yeah, just export the brushes to .DXF, then import into your 3d package and use it as a guideline.
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night != dark
your night version is too dark, you can do better. I think night maps should be lit pretty much the same as a daylight map, with just less intensity and a blueish tone. A nice moonlight could add up so much to the map's atmosphere.