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  3. tomm

Posts by tomm

  • Erosion

    • tomm
    • July 1, 2024 at 8:19 PM

    Here we go, hopefully all is good, here's a link to the workshop page.

    feedback much appreciated!

  • Erosion

    • tomm
    • July 1, 2024 at 7:08 AM

    adding some screenshots

    having some trouble with lighting as players appear too dark or too bright in certain places, gonna have to fiddle with cube maps/light probes.

    will put it up on workshop soon.

  • Saguaro

    • tomm
    • June 12, 2024 at 12:08 PM
    Quote from Oliver

    1 hour ago, Oliver said: - Multiple nests

    that could be fun, have the snek randomly spawn in one of those nests each round, although I'm not sure how well randomness is perceived by players 🙃

  • Saguaro

    • tomm
    • June 12, 2024 at 10:17 AM

    would be even more cool if the snake could crawl around the map

    maybe the chicken could be modified?

  • Erosion

    • tomm
    • May 23, 2024 at 12:18 PM

    Map set in greece in a marble quarry

    Will try to get a workshop link up soon™

    link to Workshop

    mood board

  • Marble

    • tomm
    • May 16, 2024 at 5:13 AM

    shiet I've been working on the same theme for 2 weeks now, picked the same name as well

  • de_news [WIP]

    • tomm
    • May 9, 2024 at 4:10 PM

    2 because symmetry is ass

  • [CS2] Big Adventure Mapping Contest

    • tomm
    • April 11, 2024 at 8:31 AM

    Almost forgot we had forums 🙃, good luck everyone!

  • Elden Ring

    • tomm
    • February 11, 2022 at 3:03 PM

    dark souls isn't all just boss fights and dying, it has great world building and it's enjoyable to just take your time and explore the world which is nicely interconnected. Coop is a ton of fun too.

    you guys missed out on a game that showcases great level design

  • Corona Virus

    • tomm
    • December 13, 2020 at 8:31 AM

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  • ERROR Model attempted to load one or more VMT's it can't find.

    • tomm
    • November 6, 2018 at 8:18 AM
    Quote from Dr.ParadoX

    On 11/4/2018 at 8:32 PM, Dr.ParadoX said: Right now I would like to make it possible to go in the pipe. I loaded the pipe into HLMV and it showed that the physics mesh ''closed'' up the holes. Why? How do I fix this?

    for the collision mesh to work properly you have to make each piece of the collision into a separate convex piece, and ideally with smooth shading as well, but I'm not 100% sure about that.

    make sure you don't merge the verts since all the pieces need to be separate.

    and you should probably simplify it as well and use less pieces if possible, collisions can easily get complex.

  • The Door Challenge - 2018 - Submission Thread

    • tomm
    • September 16, 2018 at 2:33 AM

    Name: Tomas VanyaStory: You were partying too hard and got thrown out of the night club but the party isn't over yet.Engine: UE4Download Link: https://drive.google.com/uc?id=1t7iOJHpVDhRxGPiSpCUzfPIwSOvPttis&export=downloadScreenshots:

    [Blocked Image: https://i.imgur.com/YkkOgha.jpg][Blocked Image: https://i.imgur.com/EfzAAqs.jpg]

    Video link:

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  • [CS:GO] De_Grind

    • tomm
    • September 11, 2017 at 7:18 AM

    best looking map so far in my opinion, actually looks like something you'd want to see in counter strike, congrats!

  • Chester bennington, dead.

    • tomm
    • July 23, 2017 at 11:26 AM

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  • Game Design videos

    • tomm
    • July 19, 2017 at 7:21 AM

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  • Goals for 2017?

    • tomm
    • July 3, 2017 at 5:11 PM

    - stop smoking

    - start exercising

    - finish csgo map


    doing surprisingly well, I'll fail the last one tho.

  • The Steam Sale Thread

    • tomm
    • July 3, 2017 at 7:37 AM

    bought northgard, it's only 15% off and it's an early access game, but still, it's surprisingly polished already and a lot of fun, it's a different kind of rts, people compare it to banished and settlers or civ, can recommend, I'm having way more fun than I had in civ5.

    multiplayer is really active as well.

  • Overwatch

    • tomm
    • June 10, 2017 at 11:50 AM

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  • de_havana

    • tomm
    • June 8, 2017 at 8:48 PM
    Quote from blackdog

    50 minutes ago, blackdog said: Today at work a colleague was saying her son is going to Cuba, and it made me wonder if this project is still alive. Or maybe released sometimes I miss out on big things.

    @tomm

    it's rather dead unfortunately and there's not enough motivation to get things going, the fact that I stopped caring about csgo and source doesn't help :(


    Quote from tomm

    On 2/6/2017 at 1:18 PM, tomm said: we will have a playable version by the end of the month

    hopefully we can show you some pics soon.

    oh, how naive I was

    here's at least a somewhat interesting picture, rip

    [Blocked Image: http://i.imgur.com/gZLmR2Y.png]


    I do believe @Lajron will push things further and possibly team up with another artist to finish things up.

  • WIP in WIP, post your level screenshots!

    • tomm
    • June 8, 2017 at 10:50 AM
    Quote from Dillon Beard

    3 hours ago, Dillon Beard said: I made the drapes and the window frame seperate models now and it looks fine but i dont want to have two seperate entities, im trying to keep the entity count low as it is. oh well.

    use $mostlyopaque in your qc, I too had no idea this even existed.

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