here are the files for the playtest on the 27th
EDIT: zip was corrupted, please use this one instead:
EDIT EDIT: second zip was missing some textures, fixed:
EXPERIENCING TECHNICAL DIFFICULTIES
NOT SO TECHNICAL DIFFICULTIES:
here are the files for the playtest on the 27th
EDIT: zip was corrupted, please use this one instead:
EDIT EDIT: second zip was missing some textures, fixed:
EXPERIENCING TECHNICAL DIFFICULTIES
NOT SO TECHNICAL DIFFICULTIES:
Could I get a spot on the 27th?
![]()
Hello again!
It's only been a couple of days but with the flag in the B bombsite properly skinned and clipping issues resolved thanks to Jebzay, it's time to dump a bunch of screenshots and hope you guys don't find anything else in the upcoming playtest ![]()
WHOOP WHOOP COLOR ME SATISFIED
I TAKE IT BACK I'M SORRY THAT WAS PREMATURE AND UNCOOL
RZL!!!!!!! ![]()
looks like de_rostok will be tested on sunday due to unforeseen circumstances
Quote from catfoodRadar is still not working.
You have to edit the paths like this:
OH, fixed.
here's the updated BSP, thanks catfood.
https://www.dropbox.com/s/fyxgccb84pk6tao/de_rostok_ver7.bsp
thanks guys, manually added the files so there should be something to look at this time around ![]()
anyway here's the download:
please disregard the last download link, it was made incorrectly
https://www.dropbox.com/s/f1bm4q0xf9c03hm/de_rostok_ver7.zip
edit: 2/20
new download link
has anyone here gotten the radar working between revisions? if so could i see your file paths as i'd like to test de_rostok tomorrow with a (hopefully) working radar.
well it's been a month and i'm starting to see after images of the grid so now seems like a good time to put out another update
if you haven't read the update log basically:
[Blocked Image: http://cloud-2.steampowered.com/ugc/3278922818…528C9A5A626D69/][Blocked Image: http://cloud-2.steampowered.com/ugc/3280048641…BE56A48CAE5E1E/]
[Blocked Image: http://cloud-2.steampowered.com/ugc/3280048641…B806A9236FA2E7/]
TL;DR:
MASSIVE ART PASS
HUGE ANGLE CLEAN UP
COLOSSAL IMPROVEMENT
MUCH CS
thanks guys, any thoughts on the changes from this week's playtest?
hello again, would it be possible to test de_rostok after de_shootyard?
Greetings!
It seems to be time to put another update out, just going to leave the old screenshots up and dump the new(100% more panoramic) screenshots in one post.
this update focused on tighening up several of the angles including the CT entry into A, adjustments to the encounter times at B and mid and a general art pass to some of the dated visuals.
Hello again friends!
Would it be possible to test again on 1/19, I'd like to see how the changes to the spawns/runtimes and various gameplay tweaks have added up. Considering the recent 1/14 playtest I can wait until a later date if necessary, although If no one else wants to lay claim to the slot I'll happily do so.
This version has also been uploaded to the workshop and features an updated radar image:
[Blocked Image: http://cloud-3.steampowered.com/ugc/3372369252…E637A26EDC47C8/]
EDIT/OOPS: forgot the dropbox links
https://www.dropbox.com/s/aqmxog2pxz24c5s/de_rostok_ver4.kv
https://www.dropbox.com/s/ckpm1ylzgpr9yu5/de_rostok_ver4.bsp
https://www.dropbox.com/s/ds0rjposa60fjx7/de_rostok_ver4.nav
greetings!
would like to playtest de_rostok later today(1/14) if possible
will post the files shortly
FILES:
https://www.dropbox.com/s/ahd3rgv6449wg60/de_rostok_ver3.bsp
https://www.dropbox.com/s/p9vobh6squdne7j/de_rostok_ver3.kv
https://www.dropbox.com/s/38duqxupinfe6yq/de_rostok_ver3.nav
here's an updated BSP of de_rostok for playtesting today:
https://www.dropbox.com/s/dn8mpgmim5664jb/de_rostok_ver2.bsp
bumping with the proper ip if anyone wants to examine the map on their own time:
192.208.186.73:27019
pssh who even celebrates, does 5 est on sunday work?
happy new year btw!
would it be possible to test de_rostok later this tuesday around 3-4pm EST?
bumping the thread with another update, big changes to visuals with new assets from overpass and dozens of small improvements/fixes compared to the version playtested earlier this december.
i have a server at 192.208.186.73:27016 if anyone wants to take a look at the map, it should be up and running properly after 4pm est (12/31) and will be available for a month if anyone is interested in helping conduct 10 mans
1/14 EDIT: BUMPS
192.208.186.73:27016 works and should be available for the next month
probably 5-6 years ago, tried to recreate anomalous materials and segments of the office complex from op4.
also did your typical source fare, did a subway map, a sewage plant thing where i figured out water couldn't be on the z plane and some other relatively generic stuff while feeling out how things generally worked
then i really got started with rostok, that's been worked on since 2010 although a lot of that time was kind of spent doing what amounted to a bunch of still lifes to fine tune things i guess. it was a lot of coming to understand not only the editor but the game i was working on.