1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. w0llmart

Posts by w0llmart

  • MapCore CS:GO Playtesting 4.0

    • w0llmart
    • April 25, 2014 at 6:43 PM

    here are the files for the playtest on the 27th


    EDIT: zip was corrupted, please use this one instead:

    EDIT EDIT: second zip was missing some textures, fixed:

    EXPERIENCING TECHNICAL DIFFICULTIES


    NOT SO TECHNICAL DIFFICULTIES:

    https://www.dropbox.com/s/set1791ylc6e8xi/de_rostok_c1.zip

  • MapCore CS:GO Playtesting 4.0

    • w0llmart
    • April 15, 2014 at 4:11 AM

    Could I get a spot on the 27th?


  • CSGO: de_rostok

    • w0llmart
    • February 26, 2014 at 6:07 AM

    Hello again!


    It's only been a couple of days but with the flag in the B bombsite properly skinned and clipping issues resolved thanks to Jebzay, it's time to dump a bunch of screenshots and hope you guys don't find anything else in the upcoming playtest


    WHOOP WHOOP COLOR ME SATISFIED


    I TAKE IT BACK I'M SORRY THAT WAS PREMATURE AND UNCOOL

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • February 20, 2014 at 8:52 PM

    RZL!!!!!!!


    looks like de_rostok will be tested on sunday due to unforeseen circumstances


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • February 20, 2014 at 7:02 PM
    Quote from catfood

    Radar is still not working.

    You have to edit the paths like this:

    OH, fixed.


    here's the updated BSP, thanks catfood.


    https://www.dropbox.com/s/fyxgccb84pk6tao/de_rostok_ver7.bsp

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • February 20, 2014 at 3:02 AM

    thanks guys, manually added the files so there should be something to look at this time around


    anyway here's the download:

    please disregard the last download link, it was made incorrectly


    https://www.dropbox.com/s/f1bm4q0xf9c03hm/de_rostok_ver7.zip


    edit: 2/20


    new download link

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • February 20, 2014 at 12:14 AM

    has anyone here gotten the radar working between revisions? if so could i see your file paths as i'd like to test de_rostok tomorrow with a (hopefully) working radar.

  • CSGO: de_rostok

    • w0llmart
    • February 19, 2014 at 11:48 PM

    well it's been a month and i'm starting to see after images of the grid so now seems like a good time to put out another update


    if you haven't read the update log basically:

    [Blocked Image: http://cloud-2.steampowered.com/ugc/3278922818…528C9A5A626D69/][Blocked Image: http://cloud-2.steampowered.com/ugc/3280048641…BE56A48CAE5E1E/]

    [Blocked Image: http://cloud-2.steampowered.com/ugc/3280048641…B806A9236FA2E7/]


    TL;DR:


    MASSIVE ART PASS
    HUGE ANGLE CLEAN UP
    COLOSSAL IMPROVEMENT
    MUCH CS

    The content cannot be displayed because it is no longer available.

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • January 28, 2014 at 11:11 PM

    thanks guys, any thoughts on the changes from this week's playtest?

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • January 28, 2014 at 12:09 PM

    hello again, would it be possible to test de_rostok after de_shootyard?

    https://www.dropbox.com/s/1aivkxpoxmp9tch/de_rostok.zip

  • CSGO: de_rostok

    • w0llmart
    • January 28, 2014 at 11:31 AM

    Greetings!

    It seems to be time to put another update out, just going to leave the old screenshots up and dump the new(100% more panoramic) screenshots in one post.


    this update focused on tighening up several of the angles including the CT entry into A, adjustments to the encounter times at B and mid and a general art pass to some of the dated visuals.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • January 16, 2014 at 10:10 AM

    Hello again friends!

    Would it be possible to test again on 1/19, I'd like to see how the changes to the spawns/runtimes and various gameplay tweaks have added up. Considering the recent 1/14 playtest I can wait until a later date if necessary, although If no one else wants to lay claim to the slot I'll happily do so.

    This version has also been uploaded to the workshop and features an updated radar image:

    [Blocked Image: http://cloud-3.steampowered.com/ugc/3372369252…E637A26EDC47C8/]


    EDIT/OOPS: forgot the dropbox links

    https://www.dropbox.com/s/aqmxog2pxz24c5s/de_rostok_ver4.kv
    https://www.dropbox.com/s/ckpm1ylzgpr9yu5/de_rostok_ver4.bsp
    https://www.dropbox.com/s/ds0rjposa60fjx7/de_rostok_ver4.nav

  • CSGO: de_rostok

    • w0llmart
    • January 14, 2014 at 7:23 PM

    bumping for 1/14 playtesting update, nothing on the workshop just yet..

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • January 14, 2014 at 5:34 PM

    greetings!

    would like to playtest de_rostok later today(1/14) if possible


    will post the files shortly

    FILES:

    https://www.dropbox.com/s/ahd3rgv6449wg60/de_rostok_ver3.bsp

    https://www.dropbox.com/s/p9vobh6squdne7j/de_rostok_ver3.kv

    https://www.dropbox.com/s/38duqxupinfe6yq/de_rostok_ver3.nav

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • January 7, 2014 at 7:11 PM

    here's an updated BSP of de_rostok for playtesting today:

    https://www.dropbox.com/s/dn8mpgmim5664jb/de_rostok_ver2.bsp

  • CSGO: de_rostok

    • w0llmart
    • January 4, 2014 at 1:20 AM

    bumping with the proper ip if anyone wants to examine the map on their own time:


    192.208.186.73:27019

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • December 31, 2013 at 8:45 PM

    pssh who even celebrates, does 5 est on sunday work?


    happy new year btw!

  • MapCore CS:GO Playtesting 3.0

    • w0llmart
    • December 31, 2013 at 9:45 AM

    would it be possible to test de_rostok later this tuesday around 3-4pm EST?

  • CSGO: de_rostok

    • w0llmart
    • December 31, 2013 at 9:25 AM

    bumping the thread with another update, big changes to visuals with new assets from overpass and dozens of small improvements/fixes compared to the version playtested earlier this december.


    i have a server at 192.208.186.73:27016 if anyone wants to take a look at the map, it should be up and running properly after 4pm est (12/31) and will be available for a month if anyone is interested in helping conduct 10 mans

    1/14 EDIT: BUMPS

    192.208.186.73:27016 works and should be available for the next month

  • What was your first ever map?

    • w0llmart
    • December 10, 2013 at 4:49 PM

    probably 5-6 years ago, tried to recreate anomalous materials and segments of the office complex from op4.


    also did your typical source fare, did a subway map, a sewage plant thing where i figured out water couldn't be on the z plane and some other relatively generic stuff while feeling out how things generally worked


    then i really got started with rostok, that's been worked on since 2010 although a lot of that time was kind of spent doing what amounted to a bunch of still lifes to fine tune things i guess. it was a lot of coming to understand not only the editor but the game i was working on.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™