Quote from jackophant@MinorThreat if you can post your overview I'll happily annotate it and write up some feedback
Here is the overview:
Quote from VorontsovDisplay More1) Clip shit, I found several places after the playtest ended that you could jump out of without even trying hard.
2) Why is there a green tint to the map? Which was only enhanched by my digital vibrance settings.
3) I forgot which site is which but I think B-Site is the one where you do long range engages. I think it's not as good of a site as A, if you get an awp and maybe a scar then it's not that hard to lock the site down. Weird corners that are mandatory to check while being too exposed to other locations.
4) I remember some time I had no idea where the hell I got shot from, and apparently there is a stair where you can only see the head, and it didn't help that the place was pretty dark, don't know what the location is called, I wasn't a big fan of it.
5) I got the impression that CT's can outmanuever T's pretty easy, it wasn't hard to flank and likewise it wasn't hard to easily get flanked and having no idea what the hell just happend.
6) I found that the chokepoints were weird, but maybe that's just me.
7) This is for your 3D Model(s). That train of yours looks great, very high in polygons which I think is not the end of the world but in that case you should be able to see it, you only see a part of it through the fence and don't get up close and personal with it ( ͡° ͜ʖ ͡°). I also think the small rectangular segments in the toll model could be done with a texture, the polys are unecessary and bad optimization
These are just my personal opinions off the top of my head, I might update this comment if I can think of something else.
There's a green tint to the map because I changed the environment light settings but didn't change it back. I didn't think it would be important because I'm just looking to get the layout right at the moment. What are the weird corners that you are talking about at B? Could you point out the areas where you think that the CTs could outmanoeuvre the Ts? I was planning on moving the train model to a place where it would be more visible, but it's not top on my list of priorities at the moment. I was also planning on replacing that part of the barrier with a texture like you suggested, but I'm just looking to get the layout right for now!