Finally, the first update.
I have been playing around wit the level and the actual puzzles.
The puzzles are finished but not fully implemented so that will come in a later update.
I have made some textures for better communication when it comes to art part of the project.
Blue: This is for all the pretty arty stuff that isn't really important for the game play and can be whatever it needs to be.
Red: Line of sight blockers. Some art that is needed on that spot so that some parts of the level are obscured when I want it.
White: This is basically where the player is going to walk and structures that need to be in place to interact with the player.
Setting
Its is going to take place in an ice cave, so a lot of the level is going to be inside. But i try to have a mix of both inside and outside parts in the level.
This is the spawn location. As you can see there is a big line of sight blocker to focus the view more on the entrance of the cave and also to deny an early view on the puzzle.
When you enter the cave you see these big blocks and an exit. These big blocks are part of the puzzle that I will explain now.
To ease the players into the puzzle mechanics I divided the puzzle into 3 parts.
In the first part of the puzzle you can only rotate the lowest blocks. So the first part can be solved by working in one dimension.
The second part will add another dimension but not difficult to teach the player how to move cubes in other dimensions.
The third part is all dimension combined and if you solve this puzzle you will be able to get out of the cave.
I am thinking of making this project a bit bigger and add a few more puzzles that have different takes on this concept.
Next update will be implementing the puzzles and showing you more in detail how they work.





