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  3. text_fish

Posts by text_fish

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • text_fish
    • September 15, 2018 at 12:38 PM

    I think it's well made, but as with all such projects they're still just riding Valve's coat tails and relying on the gullibility of fanboys. I guess that's an okay way to get noticed if you're looking to get in to the industry, but it means that if the project progresses at all it will be continually shedding talent and all that will be left is some derp who bought a "lern 2 code unreol in 26 ez stepz!!" off Udemy.


    Make something original please.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • text_fish
    • September 1, 2018 at 3:16 PM

    I have so many passive aggressive, brutally sarcastic things to type right now. Instead, I shall just lament the fact that talented artists and programmers are busy remaking (premaking?) stuff.

  • Quake Champions

    • text_fish
    • August 19, 2018 at 5:06 PM

    Anyone still playing Quake Champions? I picked it back up recently when my friends got excited about the free release and it's really come a long way. It gives me terrible mapper-frustration though, so I might stop playing it until there's some sort of serious comment from the devs on custom content. I guess I'm a spoiled PC gamer, but a game without an editor just seems like half a product to me, and less worth investing my time in.

  • Classic Offensive

    • text_fish
    • July 24, 2018 at 10:52 AM

    Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release?

  • CS:GO Hammer HELP!

    • text_fish
    • January 23, 2018 at 11:11 AM

    https://developer.valvesoftware.com/wiki/Door_crea…ng_double_doors

    For future reference, you should post questions like this in the 3D subforum.


    Maybe an admin could create a sticky "Quick Questions" thread for one-liners like this?

  • [CS:GO] DE_Breach - Released!

    • text_fish
    • January 6, 2018 at 3:18 PM

    It is Agency 2.0. That's a well documented fact, even in this very thread.

    Beyond clean lines and light shades I don't really see the resemblance to Season which a few people have pointed out, but if there were one then I guess that would actually mean Season is Agency 2.0 ::Thinky Emoji::

    Tangents aside, 'grats on the release, I look forward to playing it next week! :D

  • Snarky Public Service Announcement

    • text_fish
    • January 2, 2018 at 12:52 PM

    Lighting:[Blocked Image: http://www.dropceilinglighting.org/wp-content/uploads/2017/07/151130_Y2016B2_Light_Bulbs_DETAIL_0203_alt_l__1_.jpg] Lightning:[Blocked Image: https://media.mnn.com/assets/images/2017/03/Dramatic-Lightning-Strike-Forest.jpg.600x315_q80_crop-smart.jpg]

    Lighting:[Blocked Image: https://parkwoodptso.com/wp-content/uploads/2016/12/thinking-light-bulb-clip-art-lightbulb-guy-1952974.jpg]

    Lightning:[Blocked Image: https://i.ytimg.com/vi/VwzZW30HyV8/maxresdefault.jpg]

    Lighting:[Blocked Image: https://cheestargcsephotography.weebly.com/uploads/5/9/7/8/59788803/9407186_orig.jpg]

    Lightning:[Blocked Image: https://bitnewsbot.b-cdn.net/wp-content/uploads/2017/08/bitcoins-lightning-network-moves-closer-to-compatibility-standard.jpg]

    Lighting:[Blocked Image: http://www.lightingleaders.com.au/ressources/images/bebd046a183b.jpg]

    Lightning:[Blocked Image: https://r.hswstatic.com/w_1024/gif/safe-lightning-thundering-orig.jpg]

    Lightening:[Blocked Image: http://atlantablackstar.com/wp-content/uploads/2013/08/michael-jackson.jpg]


    Remember kids: Spelling and grammar don't really matter in the grand scheme of things, but for some reason it's still really bloody annoying when you see people making the same mistakes over and over again.


    /End PSA

  • I need an advise.

    • text_fish
    • December 23, 2017 at 3:25 PM

    If it's 3D post it in the 3D forum with something like "Work Release" at the beginning of the title. If it's 2D, do the same but in the 2D forum.

  • Let's talk about the awkward "unclear rule" issue

    • text_fish
    • December 13, 2017 at 11:55 PM
    Quote from MikeGon

    6 hours ago, MikeGon said: is that really an issue?

    Trust me, it could be turned in to an issue by somebody who disagreed with a matter of seconds, minutes or hours. I've seen a lot of online community competitions run over the years and there is always at least one contestant who vociferously feels that they were treated unfairly. I can confidently say that 99% of the time it came down to a misinterpretation of the original rules, by somebody who didn't take the necessary time to fully comprehend the job of the judges. The sad thing is, this usually results in well-meaning volunteers choosing not to run future competitions.

  • Let's talk about the awkward "unclear rule" issue

    • text_fish
    • December 13, 2017 at 11:29 AM
    Quote from leplubodeslapin

    14 minutes ago, leplubodeslapin said: just copy the BSP and NAV from workshop/id folders to another folder right after the deadline

    Correction:

    • Wait until the very end of the deadline (to the second, because obviously somebody will complain if they start early or late)
    • Open every WIP post that had a recent update to see if they declared themselves finished before the deadline.
    • Subscribe to those 100ish submissions and download them all.
    • Backup the map files and send them out to the rest of the judges.
    • Hope that in the meantime, nobody decided to upload a new version of their map because hey, what's the difference between a minute and an hour?

    You're right, that wouldn't have been impossible, but what lunatic would decide to do that when they and all the rest of the judges can just subscribe to the winning maps and launch them for testing straight from csgo's inbuilt UI?


    Quote from leplubodeslapin

    22 minutes ago, leplubodeslapin said: You just can't assume stuff like that.

    That's a fair point. Sadly MikeGon's assumption cost him a lot more than mine did.

  • Let's talk about the awkward "unclear rule" issue

    • text_fish
    • December 13, 2017 at 10:46 AM
    Quote from leplubodeslapin

    50 minutes ago, leplubodeslapin said: There's nothing difficult in making a backup of all the BSP right after the deadline and share it with other judges on a server/cloud,

    Hopefully you can work with the organisers to set this system up before the next competition then, because I'm sure it would be appreciated.

    Quote from MikeGon

    38 minutes ago, MikeGon said: I was trusting the official, detailed, and clear rules post

    Hang on, are you saying they're clear or unclear?

    Look clearly everything's open to interpretation, especially on the internet where there are language barriers to negotiate for some people. We can agree on that and it's unfortunate that your interpretation was wrong, but I think considering 100 entrants managed to follow the rules without a problem there isn't really much wrong with how they were written. Personally I didn't get even close to making the deadline, but in my mind there was no doubt whatsoever about the meaning of the rules when I read them. It just makes sense to me that they would ask us not to update our workshop files after the deadline, and I don't know why anybody would assume that they have a system in place to download the submissions in one go.

  • Portal 2

    • text_fish
    • December 13, 2017 at 9:04 AM

    My brain tells me this is a cynical cashgrab, but my heart tells me it's at least a sign of life in one of Valve's beloved IP's.

    My brain is winning at the moment, especially in light of the "Pre-order" announcement.

  • Let's talk about the awkward "unclear rule" issue

    • text_fish
    • December 13, 2017 at 8:49 AM

    Without wishing to sound mean, I feel like just a tiny amount of convergent thinking would have avoided your disappointment. Put yourself in the contest organisers shoes for just a split second. How are a bunch of people completely unaffiliated to Steam supposed to instantly download/backup 100 submissions? Hell, consider the fact that they had no idea how many submissions there would actually be and you have something that just can't be planned for.

    I guess ultimately in future you just have to assume full responsibility for every stage of your submission and if you're in any doubt whatsoever about the rules, question them before the deadline. Most importantly, always remember that these competitions are organised/run largely by volunteers trying to do something good for the community, so they don't have a big magic "Download all the maps now" button built in to their Steam account.

  • DE_BRUTAL

    • text_fish
    • December 11, 2017 at 11:06 AM

    Dear Valve, WTF is this happy horseshit!?

    [Blocked Image: https://i.imgur.com/rA8gTIE.png]

  • Contest Finalists have been declared!

    • text_fish
    • December 11, 2017 at 9:22 AM

    'Grats to all the finalists.


    To those who didn't get selected, better luck next time. I suggest looking to the community for feedback rather than the judges. Looking at it purely as a numbers game, it's just unrealistic to expect them to provide any kind of meaningful comment on 100 submissions.


    Quote

    Quote Not: "You will get disqualified if you update your map after the deadline"

    I was actually satisfied with the version I had at the deadline - I wasn't trying to cheat or anything by updating afterwards, I was improving it because I was 100% sure this was allowed.... wtf

    Seriously MikeGon ? How are they going to judge the version you've overwritten with an update?

  • [CSGO][SOLVED] Is it possible to deactivate hints and arealportals in-game?

    • text_fish
    • November 29, 2017 at 10:40 AM

    Probably not. Hint brushes tell the compiler how to cut vis leafs, so there's nothing dynamic about them. With a bit of tweaking of scale and camera location you can normally get everything to show up, but it can be time consuming.

    FYI, you should put these questions in your WIP thread or in the 3D forum rather than "Gaming Discussion".

  • Making Doors and Windows in Maya

    • text_fish
    • November 17, 2017 at 8:28 AM

    It's probably best to take them from whatever game you intend to create models for, to get an idea of what that game engine is capable of. So if you're looking to model for CS:GO, I would start by Googling something like "Extract Source Models for Use in Maya" or something. An added bonus of doing this is that you'll become familiar with the directory structure and naming conventions of the game you're modding, which is going to be very useful when you're ready to start importing your own creations.

  • Making Doors and Windows in Maya

    • text_fish
    • November 14, 2017 at 7:38 PM

    Are there supposed to be images in your post @Mark Karhan? Either way, it sounds like you really need to import some professional models in to MAYA and study them, to get an idea of best practices.

  • Site Changes and Feedback

    • text_fish
    • November 6, 2017 at 2:02 PM

    The main reason I suggested it is because recently a couple of bots got through whatever anti-bot measures you have in place. Mods did a characteristically good job deleting a spammy thread I saw, but this post necroed a legit thread over the weekend and it's clearly just a bot C&P'ing an earlier comment with a dodgy link hidden in it. It's harder for mods to keep track of this kind of bot.

    It's not a life & death issue obviously and if your experience of a similar system is that it scared new users off I guess it's probably best avoided.

  • Site Changes and Feedback

    • text_fish
    • November 4, 2017 at 11:01 AM

    Can we please re-enable(? - I'm pretty sure it used to exist?) the requirement for new users to post in the introduction thread before they have posting privileges in the rest of the forum?

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