Quote from MinorThreatCould you elaborate on what you mean about the complex interior? Which area are you referring to? Am I right in thinking that directional decals are ones which signpost the bombsites?
I mean pretty much the whole interior, to be honest. See red highlight below:
[Blocked Image: http://www.text-fish.co.uk/mappingstuff/minorthread_de_docks_anotated.png]
As a T you can't push any of the bottlenecks without constantly worrying that you're about to be flanked, because there are so many passages and corners to check all the time. It's fine to have some element of fear if there's sufficient reward at the end, but the player at least has to feel like they can anticipate likely maneuvers, strats, rotates etc. so that they can form a coherent plan of attack. If I were you I would turn most of these corridors in to one large atrium with plenty of cover, so at least players can push in one direction and use nades to close off certain threats from a distance.
Oh and I forgot to say, I hope the name de_docks is temporary because it's second only to de_warehouse in boringosity. ![]()