Posts by text_fish
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Quote from marks
1 hour ago, marks said: Valve hasn't been relevant since 2003 beyond continuing to operate Steam (which is basically a different company by this point). Discuss.
Quote from grapen1 hour ago, grapen said: Portal 1/2, Left 4 Dead 2, CSGO, Dota 2. Excellent games.
Quote from Radu1 hour ago, Radu said: Don't forget Team Fortress 2 and its transition to f2p hat simulator.
Quote from Pampers29 minutes ago, Pampers said: csgo and dota 2 being two of the most popular competitive games in the world, and I guess the vr bit is just a small side project too
Aaaaand ... discussion over.
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Looks good. I guess the only thing to worry about with the military stuff is player readability against the camo nets. Because ... y'know ... camouflage.
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Woohoo! Now instead of a constant rotation of Dust2 and Mirage casual will be a constant rotation of Inferno and Mirage, and everyone will ignore Hostage/Reserves again.

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Quote from will2k
8 minutes ago, will2k said: I'm seeing some pretty impressive stuff coming out of SD in this thread

So my question is how hard is it for someone who is "intermediate to advanced" in PS to make the jump to SD? steep learning curve? too similar? very different?
It took me pretty much a whole morning and afternoon with tutorials/documentation open on one screen and SD open in the other to make the green brick texture three posts up. I've tinkered in node-based programs before but never to this extent, so I think the basics are pretty intuitive. Most importantly it seems to be the way everything's going, so if you want to keep up with everyone else it's worth putting the hours in to get to grips with it sooner rather than later I think!
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Quote from Steppenwolf
3 minutes ago, Steppenwolf said: warp, directional, warp, slope blur, non uniform blur
Thanks Steppenwolf, I'll play around with them next! In the meantime I've been playing around with blend nodes to improve the mossyness:[Blocked Image: http://i.imgur.com/QHif9bV.png]
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Losing my substance designer virginity:[Blocked Image: http://i.imgur.com/hhXpP2a.png] I don't think I'm using it very cleverly yet. In order to give the individual bricks wibbly wobbly edges I had to export a basic pattern generated by the Tile Generator node to Photoshop and do some handpainting then bring it back in on a bitmap node, but obviously that somewhat defeats the purpose of SD's dynamic workflow.

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Does anyone else ever get this funny texture glitch in Hammers' 3D view?
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UH-OH, I opened the thread again.
Quote from Vorontsov10 hours ago, Vorontsov said: I'm sure both you and me have said things much worse than GRAB THEM BY THE PUSSY XDD
I'd just like to say, I've seen the above "justification" ad nauseam from Trump apologists, and it never ceases to amuse me that people actually think that "Well I'm a sexist asshole sometimes so it's okay for the president of the world's most powerful country to be a sexist asshole" is a good argument. The sad reality is, it works in reverse too so future sexist assholes will say "Well the president of the world's most powerful country is a sexist asshole so it's okay for me to be a sexist asshole too!
". With that in mind, I would just like to make my opinion abundantly clear, that it's never okay to be a sexist asshole. -
Quote from Vorontsov
19 minutes ago, Vorontsov said: What predictions? All I see are ridiculous doomsday prophecies, the end of days is coming, apparently.
Case in point:
Quote from RaVaGe18 hours ago, RaVaGe said: the way he handle the climate change policies will have a huge impact on the world as well.
I think "doomsday prophecy" might be a bit of an overstatement.
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Oh, why oh why did I open this thread again?

And what is it with people saying "Wait to see what he does before you judge him!!!"? If you don't have the basic mental capability to make loose predictions about what a politician will do when they get in to power there's no point in even voting. It also defeats the purpose of a ridiculous two year campaign before vote day. It's pure nihilism.
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My vote would go to using Black Mesa as long as HL2 specific assets such as combine, grav gun etc. are available in it. That way the project starts off with more toys to play with.
For my own part I don't think I have enough proven experience to take the lead on a map, but I'd be grateful of the chance to produce some assets and throw my two cents in to the design process. Working with talented, more experienced folk would be a great asset to my (pretty much nonexistent) portfolio. I don't think the project would need to be massively more technically advanced than episode 2. The main focus should be gameplay and story, rather than a visual overhaul.
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If I worked at Valve I'd mash Half-Life and Left4Dead together. Four players team up and choose between Gordon, Alyx, Barney and ... uhmm ... Kleiner? (haha) to tackle AI directed hordes of combine and xen monsters in the North Pole. Or if you don't have friends then the other three characters can be AI controlled. It might not allow for such detailed storytelling, but at this point we all just want to confirm that G-Man is Gordon from the future sent back to tell us that the combine aren't the real enemy, it was the floating plasma babies all along!
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Quote from grapen
5 minutes ago, grapen said: But the Xen creatures were good guys chased by the Combine

I guess slavery could be a thing though.
Vortigaunts were good guys, but headcrabs weren't! There's still plenty of scope for dangerous Xen creatures, not just due to continued slavery but basic survival, or some other completely outlandish motive.
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Quote from Gtsgatenshou
9 minutes ago, Gtsgatenshou said: Hello guys, i would be really happy if you guys could test my 2 maps ive got, and rate them for me! that would mean the world to me! have a nice day all of youhttp://steamcommunity.com/id/gtsgatenshous/
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Since the format of operations changed (what you're actually paying for now is the missions rather than the maps) they seem to steadily have got fewer and farther between, presumably due to the extra work Valve have to put in to them. On top of all the big updates in 2016 (sound, map refurbs, gloves, graffiti etc.) I guess the CS:GO team was too stretched, and who knows what else they're working on? If they're porting CS:GO over to Source 2 as was rumoured for so long I imagine that's where most of their resources would be directed, and given the rise of Overwatch it would make good business sense to do something major like that to keep the game relevant.
I would like a new operation sooner rather than later though please Valve.
