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Posts by walll

  • De_chimney

    • walll
    • November 30, 2017 at 6:38 PM

    Hi!

    Here comes my entry to the contest, a bomb defusal map named de_chimney.

    Workshop Link


    Screenshots

    Spoiler

    Spoiler

    Spoiler

    Spoiler

    Spoiler

  • [CSGO][WIP] de_chimney

    • walll
    • September 23, 2016 at 3:02 PM

    Workshop Link --> http://steamcommunity.com/sharedfiles/fi…s/?id=684377232 A bomb defuse map in the works, highly aimed to work for competitive play. I've been working on this layout now for quite some time now and I'm realy happy with what I've come up with. The map is in a mostly untextured state with few props and i very recently started leting people playing it. One thing to mention is that the double door in middle opens from the ct side by walking into it. Feedback is much appreciated!

  • MapCore CS:GO Playtesting 3.0

    • walll
    • February 14, 2014 at 9:08 PM

    Thanks for playing my map. Feedback is much appreciated.

  • MapCore CS:GO Playtesting 3.0

    • walll
    • February 11, 2014 at 6:15 PM

    Hello! I would like to test de_bruises again on the next available time.


    https://dl.dropboxusercontent.com/u/45062372/de_bruises_a3.rar


    Changes:


    -Safer for T going into A plant.


    -Vent is tall enough for you to stand up in.


    -Some custom textures and models added


    -Several minor tweaks all over.

  • MapCore CS:GO Playtesting 3.0

    • walll
    • January 26, 2014 at 9:17 PM

    Thanks everyone for playing testing de_bruises!

    More feedback is much appreciated.

  • MapCore CS:GO Playtesting 3.0

    • walll
    • January 26, 2014 at 4:59 PM

    Hello, Here is a new version of de_bruises.
    https://dl.dropboxusercontent.com/u/45062372/de_bruises_alpha_02.rar

    I would like to test it as soon as possible.

    Changes:

    - Middle has been shortened and tightened a bit.
    - A plant is safer for terrorist to get into.
    - You are not quite as vulnerable coming in trough the vent on B.
    - Loads of other smaller tweaks


    [Blocked Image: http://i.imgur.com/12hVr58.jpg?1]

  • MapCore CS:GO Playtesting 3.0

    • walll
    • January 16, 2014 at 9:25 PM

    Thanks for playing my map! Gave me a lot to think of.

  • MapCore CS:GO Playtesting 3.0

    • walll
    • January 16, 2014 at 8:59 AM

    Today is to short notice? Any day is fine with me.

  • MapCore CS:GO Playtesting 3.0

    • walll
    • January 15, 2014 at 12:17 PM

    Tomorrow still open?


    Well here is a map i'm working on. Looking forward to try it out it with you guys.


    https://dl.dropboxusercontent.com/u/45062372/de_bruises_alpha_01.rar

  • De_local_beta CS:GO defuse map

    • walll
    • October 7, 2013 at 7:38 PM
    Quote from roflzomglol

    Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community?


    What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle.

    I completely forgot to post the workshop link


    I see what you mean about the shadows and I will definitely look in to that.

  • De_local_beta CS:GO defuse map

    • walll
    • October 7, 2013 at 5:48 PM

    Hello! I'm Lucas Wall and i'm a level design sudent at The Game Assembly in Sweden, Malmö.


    De_local is a Defuse map set in a shady neighborhood. My goal is to make this map suitable for competitive matches so i need as much feedback that i can get.


    http://steamcommunity.com/sharedfiles/fi…s/?id=181407805

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