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Posts by SparkyMcSparks

  • [CS:GO] Scripting Syntax Highlighting

    • SparkyMcSparks
    • March 18, 2014 at 6:21 AM

    Didn't see anything on MapCore, FPSBanana, or the official Steam forums / wiki on scripter friendly tools for Source modding (particularly with Squirrel) so I decided to make one.


    Any feedback is welcome or if I'm missing anything; this will work with all Source games that use .NUT script files (Portal 2, Team Fortress 2, Titanfall, Left 4 Dead 2, etc...) but I'll be maintaining the function list with CS:GO stuff moving forward. I'll release some optional scripting macros too in a couple days.


    [Blocked Image: http://www.alexromo.com/images/site/csgo_wordfile.jpg]

    (Click to see full image)


    Download Latest:


    You can download the most latest version HERE from my website (direct link to ASCII file, Right Click > Save As).


    Installation: Place the squirrel.uew file in %USERPROFILE%AppDataRoamingIDMCompUltraEditwordfilesNote: Will have to restart UltraEdit after initially putting it there. Tips & Tricks: - From the toolbar navigate to View > View / View Lists > Function List to enable listing all functions in your current open .NUT file.


    - While scripting press Ctrl + Spacebar to open drop down list of all script commands from the Source engine's VScript VM for Squirrel.

    Note: You can also do this to auto-complete what you're typing.


    - You can collapse / expand snippets via braces on the vertical toolbar.


    - You can use ReIndent Selection to clean up the formatting of your script.

    Version History: March 17, 2014- Initial Release

  • CS:GO VPK Viewer (and new game modes)?

    • SparkyMcSparks
    • March 10, 2014 at 8:15 AM

    Not seeing any folders or files under "Root" folder in GCFscape, tried several VPKs.


    Edit: Ah I just caught my mistake, I need to open the "dir" VPK. The Titanfall VPK Viewer doesn't let you open non-"dir" VPKs so I didn't catch myself.


    I've now opened pak01_dir.vpk but don't see any vscripts -- the stock game modes like Hostage Rescue / S&D / Gun Game are done through Hammer entities I take it?

    [Blocked Image: http://i.imgur.com/YDbXQJG.png]

  • CS:GO VPK Viewer (and new game modes)?

    • SparkyMcSparks
    • March 9, 2014 at 10:57 PM

    Using GCFScape v1.8.5 which doesn't quite seem to work with the latest version of CS:GO at the time of writing this post. Also tried using vpk.exe provided in CS:GO tools and that doesn't work either in listing directory files.


    Tried Google for couple hours last night and filtering through the Steam forum with no success.


    I want to get a hold of stock vscripts for syntax / setup reference and script completely new game modes for CS:GO -- didn't really come across any tutorials for this either except changing some ConVars to modify stock game modes.


    Is it not possible at all to create a new game mode from scratch and play it on CS:GO?


    I know someone created Capture the Flag, but as far as I understood they did that within the level script in Hammer and are now porting it to vscript (and having road blocking issues last I read). But that's all I've found so far.


    Thanks in advance.


    Edit: More about what I'm attempting to do: Want to create a custom game mode that can run on top of any map (under the assumption any necesary assets are loaded in the map already) rather than have people place prefabs in maps.

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