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  3. Oskmos

Posts by Oskmos

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 9, 2014 at 9:08 PM

    Thanks everybody for trying to play Insertion! Im gonna try to figure out what is wrong, this gave me some clues though. I think its the logic_auto that is doing too much/ something really bad at map spawn. Thanks Catfood for trying to help out with the server etc! Lets try this mess of a map some other time! Thanks


    Oh and I liked Catfoods map, dont have much feedback in terms of competetiveness... but I had fun! I really liked the way you could circle around the water, but didnt like that the water killed me

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 9, 2014 at 5:56 PM

    edit: nvm downloading, map is acting really strange when on a dedicated server. Radar doesnt work, and me and RZL are getting some wierd LAG issue where the computer appears like the cpu's are working 100% on something in the background

  • Something new for CS:GO SDK

    • Oskmos
    • February 7, 2014 at 7:02 PM

    I tweaked them until I was happy with the way they looked I just meant that they arent really screenshot friendly when trying to show of the new blend stuff.


    Oh and thank you so much for taking the time to make this shader!

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 7, 2014 at 12:43 PM

    I cant tonight im afraid, sunday works much better.

  • Something new for CS:GO SDK

    • Oskmos
    • February 7, 2014 at 9:51 AM

    I haven't really utilized the blending that much on Insertion, textures weren't made with that in mind but Im definitely going to use the shader in a smarter way in the future. The ability to blend 4 textures though is why its SO NICE on a huge terrain. Im using 18 different VTFs on 20 VMTs and setting that up with ordinary 2-blends would have been... yeah, not so nice


    Some Hammer pics:

    [Blocked Image: http://puu.sh/6N1zT.jpg]


    [Blocked Image: http://puu.sh/6N1ZE.jpg]

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 6, 2014 at 8:09 PM

    edit: removed link, gonna upload a new version for tonight

  • Something new for CS:GO SDK

    • Oskmos
    • February 1, 2014 at 9:44 AM

    It's a great shader. Im using it on Insertion. Was using $Multiblend before. But it wasn't supported so the CSM lighting didnt work on it and for Mac users it showed as just a white texture.

    A really nice programmer at Valve took time and helped me. I thought he was just gonna fix $multiblend. Really cool that he made a new and improved one.

  • CS_Insertion

    • Oskmos
    • January 30, 2014 at 1:39 PM

    Updated the workshop, and updated this thread with new images

  • MapCore Job Census

    • Oskmos
    • January 30, 2014 at 11:15 AM

    I did weapon art and fx for BF heroes.

    Its not super strange, my employer was always DICE. Easy was sort of DICE's little brother/sister who did free2play titles. BFH and BFp4f

  • MapCore Job Census

    • Oskmos
    • January 29, 2014 at 6:48 PM

    I worked at easy studios but it got shut down during my parental leave. So i was transferred to DICE. Dont know what my role will be there yet though. But yeah, I work at DICE

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • January 29, 2014 at 12:03 PM

    I have worked alot on cs_insertion and i need to playtest. Tomorrow would be great. Thanks

    Edit: retarded grammar


    edit2: I updated the workshop just now. http://steamcommunity.com/sharedfiles/fi…s/?id=175459753


    [Blocked Image: http://cloud-4.steampowered.com/ugc/5970273423…146008BA2CBEDB/]

  • CS_Insertion

    • Oskmos
    • December 31, 2013 at 3:34 PM

    Thank you all for the kind words and the feedback!

    I updated the map on the workshop a few days ago with alot of visual work. I have come along way on the map but there's alot to do still (especially on CT spawn, which is still in its WIP-state). Have a happy new year everybody! Here's some pictures from the latest version:

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • December 26, 2013 at 7:39 PM

    I am updating my map on workshop now, 30 min before playtest. I hope this doesn't screw up everything, if so... Sorry for the trouble!

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • December 25, 2013 at 9:21 AM

    Hi, I just updated my map Insertion. Need to do a playtest. This thursday maybe? Or any other day when the server is available!


    workshop link:


    http://steamcommunity.com/sharedfiles/fi…s/?id=175459753


    [Blocked Image: http://cloud-4.steampowered.com/ugc/885253822106147242/4CD3F3A13036512F63E19074511BE0698C662486/]


    thanks!

  • CS:S - heat2 (bomb/defuse)

    • Oskmos
    • October 30, 2013 at 6:24 PM

    CSS has flashlight and the amazing feature to have spec masks on BOTH textures in a blend material! AMAZING!!!

  • CS_Insertion

    • Oskmos
    • September 23, 2013 at 1:36 PM

    Hi!


    I've been working on this map for a few years now (the idea for the map is atleast 5 years old, the first prop was made like 2-3 years ago, and im not using any CSGO stock content!) I put it up on workshop a few weeks back. It's still in beta but it has come along way.


    About the map:


    The spawn areas are separated from the main play area. T is going to spawn in a basement/garage place (in this beta they spawn in a black void) where they are gearing up and planning their coup. CT will spawn in a police hangar/dock/garage area from where they get to choose one of four vehicles which represent different INSERTION points on the map. Then they have to rescue the hostage, whom is being held in the big red house, and escort him to one of the four insertion points.


    It's up on workshop here:

    http://steamcommunity.com/sharedfiles/fi…753&searchtext=


    Thanks!


    [Blocked Image: http://cloud-4.steampowered.com/ugc/597027342385982842/732FCE19A8408F70645F11F225146008BA2CBEDB/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/597027342385992429/55A51F447B3228569C84AB48ED7F08C5C03FA657/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/597027342386007984/0B2235735CF0ABD9F74D8F4BB9F990749DE883C7/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/597027342385985754/1AF4EC6155E852DAC29EECE91883A245115E8234/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/597027342385995460/CC9ABB2B2060D878997F5AF9926F6F6912116A87/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/597027342385989471/4A612F835BD5DCD419F76301AB579106CB7C8B9F/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/597027342386016986/4454385B73D9FBEDC56E6AA330C2268609ECBE3C/]


    [Blocked Image: http://cloud-2.steampowered.com/ugc/597027342386012282/0849EEE8336C856399D11DCC7764541C2DC2EC8E/]


    [Blocked Image: http://cloud-3.steampowered.com/ugc/597027342385999768/5212C7BA53522AB08EB375A1201C3F52C587317B/]

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