Awesome work, good job !
Posts by nicoreda
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When I make a map, I do it for me, not for other mainly. I think the workshop sometimes, but it is not what makes me happy.
But, It's really strange some very good maps are not on this operation (Marquis ? where are you ?)
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Quote from SteppenwolfDisplay More
Don't know if this cross promotion is allowed here but i just want to give a heads up to fellow source level designers that we have started a mapping contest for Insurgency. Ther's some cool prices and cash to win.
Head over to gamebanana for more infos:
http://gamebanana.com/contests/48

Yes but no, I like this game but I can't map on a game I don't know how to play. But thanks for your post ! Wait & see awesome maps for this awesome game.
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Unreal Engine 4
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Quote from wareya
Well, I'm making my first CS map. It looks something like this:
http://i.imgur.com/fw18VnC.png
Here's the only part that I've bothered to detail (because I'm almost positive it won't change from layout changes)
http://i.imgur.com/VvdbvzX.jpg
It's boring, yeah?
Hehe, nice but, I see the middle is in interior ?
Also, there is my picture of the day
[Blocked Image: http://rekasdev.com/gallery/var/albums/Coland/Devblog-Pictures/Untitled.jpg?m=1404476504]
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Really awesome guy, nice work !
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Quote from FerdTheNerdDisplay More
Hello all,
Wanted to share a small UDK environment I've been working on. Its still work-in-progress at the moment. It's called 'Hôtel Le Papillon Rouge' (The Red Butterfly Hotel) it is a fictional Hotel set in 30's Paris. The name is play off 'The Moulin Rouge'
Its not a full playable level, I built this as more of a art test to see how far I could push myself visually. Be great to get some feedback and see what people think.
You can't see in the photo's but the main rooftop sign does flicker, with the 'O' flickering on and off.
Plans for the future:
- add ground floor to the main hotel building (large arched windows/doors)
- add shop-fronts and other building types to create variety
- add props, lots more props (wires, pipes/gutters, dustbins etc)
- Work on a grand entrance to the hotel (Large ornate doors, balcony, stone sculptures, flora etc)
- Parallax Windows
- Add curvature to the street, I feel its too straight at the moment
- Work on a better distant cityscape silhouette
Anything more you think I should add/change? Still definitely a WIP so will be working on it more and more.
[Blocked Image: http://i.imgur.com/iSZHSNq.png]
[Blocked Image: http://i.imgur.com/3cyZnj4.png]
[Blocked Image: http://i.imgur.com/KDryEmJ.png]
Yay excellent ! Can you show your modular content ? I really want to look how you done this.

gotcha Hey cool, I want to see more also

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(Post about csgo)
Hey, making some trick to get a working -tools. I don't post how for now, I'm waiting -tools are only available in -insecure mode (to prevent cheat with material system).
Be cause I have much screenshots, I post it with a link (no preview).
Lightmapped phong http://steamcommunity.com/sharedfiles/fi…s/?id=275160824
Working shaders http://steamcommunity.com/sharedfiles/fi…s/?id=276655145
Reflection from player view with RenderRT and blob shader http://steamcommunity.com/sharedfiles/fi…s/?id=276634683
RT from $bumpmap on lightmappedgeneric http://steamcommunity.com/sharedfiles/fi…s/?id=276683518
Working material editor with -tools, shader list:
https://www.dropbox.com/s/hvi21nut4o5r…%2022.47.41.png
https://www.dropbox.com/s/g0hpddck2pce…%2022.47.42.png
Using render target: https://www.dropbox.com/s/y6qxjyqsaasa…%2021.50.38.png
And, that why I don't post the tools for now https://www.dropbox.com/s/qo0w4qmwtbml…%2020.50.15.png
edit: Oh wait, tools are available directly on csgo sdk...
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Quote from 3Dnj
Please do this

[Blocked Image: http://josephine-demontis.monipag.com/files/Natural-History-Museum-Attractions-in-London.jpeg]
Omg the reference ! Merci !
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Progressing my gungame map, remaked the part I've created, and changed some dimensions.
[Blocked Image: http://i.imgur.com/06JX620.jpg]
[Blocked Image: http://i.imgur.com/8qKy9JG.jpg]
[Blocked Image: http://i.imgur.com/Tjlvw1y.jpg]
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Hey, nice work guy !
I like how the map look open.
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Hey ! I don't know if I've posted on mapcore before, so Hello every one! I'm nicoreda
I've been following mapcore for months (watching you work), and I really like it. Now, I think it is the time for me to post in this thread. This wip is a future GunGame map for Counter-Strike Global Offensive. I started de_townda but... Now, I don't like bomb map creation anymore (really hard to make a good gameplay / design), this is why I'm making a Gungame map. The environnement takes place in something like a minster (ruined and fantasy-style). I'd like to show you only those images (still WiP).Note: There are some reflectives spheres on my screenshots, I've made this to see how cubemaps are working , and for a future shader.
[Blocked Image: http://i.imgur.com/SpeHmuR.jpg]
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Hi, big impressive content ! I'm not looking for using content, but I look how you have done these textures. What are you using for baking normalmap ? I use Crazybump but your work is like ndo2 no ? Thanks for your impressive work ! I playet it with a friend, in max settings it just look awesome (probably for some reflexion on textures).
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