Posts by nicoreda
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That look so damn good ! I love it !
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Working on a World At War map (Borred about Cs:go) Sorry for the bad mapping, first time in radiant I'm looking of everything is woking in this engine !
Textures done myself
[Blocked Image: http://puu.sh/pHLTk/0116d7ebdc.jpg]
[Blocked Image: http://puu.sh/pHLSt/7d0b422d6a.jpg]
[Blocked Image: http://puu.sh/pHLRJ/d32946197a.jpg]
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Hey, I don't really like textures you used, but in global it look really good !

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I use blender since 2.49a, so far the software has involed during the time. I tried 3dsmax, maya, but I'm always turning back to Blender, because shorcuts, the way to use, is so different it's hard to try another tools.
I would recommend to use http://graphics.uni-konstanz.de/~luft/ivy_generator/ to make ivy and other things, but it's not the best for making low poly foliages.
http://images.akamai.steamusercontent.com/ugc/4495849610…87C10A7243CC07/
Baking branches high to low, using planar branches (got textures on textures.com) can be a good idea.
Edit: you can add some addons in blender, check in "add curves" the addon "Sapling" and "IvyGen" it can be a good start

Sapling:
[Blocked Image: http://i.imgur.com/hY0E81S.png]
and IvyGen from blender
[Blocked Image: http://i.imgur.com/jqOSx2k.png]
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Prodigy, the best map of cs:s for me
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Quote from TheGumaDisplay More
While it is not a bad idea, Source is also good at handling displacements and brushes on its own as long as you know what you're doing.
Of course, props are more efficient when it comes to very detailed subtle things such as windows, trims, corners, props and other details, but I don't think making the whole map out of them is a great idea.
Some things such as penetration, different graphic cards handling the map and collisions come into mind.
For example, the ground in the screenshot outside could be easily replaced with displacements, and to make it look just as good you could have a good texture on it.
There's a new feature that allows you to use Phong on non-model surfaces, so you could experiment with that too.
Just some of my thoughts, the screenshots look superb, it doesn't even look like Source engine!
Currently I got this http://images.akamai.steamusercontent.com/ugc/4034333470…A99658B5F761E1/ (not as screenshot to not spam forum about my content) I set the floor as displacement here.
I know it's bad on source making entirely model, because there is no vis, so you have to cut with brush manually every pieces, so you have bsp behind models etc... I really hope Source 2 for cs:go will fix this issue.
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Quote from Tensei
Well, why don't you take a bit more time and make the whole cave a single model. Well i don't know much about modeling, and i don't know how will engine react to whole area being as model, but i know that few games levels are literally made from models
Making bigger parts... yes but not entirely. I'm scared about the lighting on this engine with models, I really don't know for now. I'm in a state of making an "asset store" (I don't know the name in english, but making all models I need to make a map with them).
I have made this level http://steamcommunity.com/sharedfiles/fi…s/?id=135458640 using a lot of single part models, without performances problem on a GTS 250, so I think it's not necessary, well I'll see, thanks for the feedback

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[Blocked Image: http://i.imgur.com/Ru6CD6i.png]
Soo I tried to do something fun with this little rock...
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/403432783358051704/35DE39D11340205B07B2D285CB714D23170EB1F1/]
Even it don't look good, it was funny to do this :lol:
This is for a remake of my old de_chanda
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[Blocked Image: http://images.akamai.steamusercontent.com/ugc/431574499133488419/553F724BC80371C623DEC1416CAB3AC72FEC1568/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/1470776377128059143/8F31FEB32A303BA4A7A722254DF2D77640F1FE8F/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/449584961008328299/DF912345AFE9847342851F855E9E05A86484A167/]
I hope I will finish this level

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Working on my level named "disctrict 45" for CS:GO.
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/449584961007255395/3497607135738F0B490E711A5C25B9B7654A4696/]
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I've done easier things using this view
dd
You really understand what are you doing in your systemExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://i.imgur.com/LVHYk6l.png]
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Hey ! I don't know if someone know that, hammer has logical for entities, like a hud to view how your entities are working, it's not real time preview, but you can see how are linked your entities.
Result:
[Blocked Image: http://i.imgur.com/y6Qv2nZ.png]
but, how to get that ? Easy !
open regedit, search HKEY_CURRENT_USER/Software/Valve/Hammer/Splitter
Then you have "drawtype0,0" "drawtype0,1" "drawtype1,0" "drawtype1,1"
0,0 is camera view, 0,1 is top, 1,0 is side, 1,1 is front
Then you have 4 views to change, you can change what you want.
For this test, use 1,1
[Blocked Image: http://i.imgur.com/Ymc4QgY.png]
Then you can start hammer, select one map exist, you will see the magic !
[Blocked Image: http://i.imgur.com/lknoP7q.png]
It do not look like this at start, you have to move entities etc.
To get the grid, save your vmf, open it with text editor, search the text "bShowLogicalGrid" change the "0" to "1" and load your map.
It's glitchy, it can go black everytime.
Et voila !
Edit: You can try 11 and 12 disabled on csgo, it's light preview
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Progressing Progress
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/450707476760135463/9E65ABCE1D264DEB053FF40A55FCD1A312BF0A58/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/450707476760136068/836EF69027A1107B35DE8643882CCF77B20D846E/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/450707476760129350/C08CA2EA640A339E9D9E9B27B33A00FD532604AC/]
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Still wip and no detailled, but there is no screens since 28 june so...

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