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Posts by tsfsadist

  • [wip] cs_oasthouse

    • tsfsadist
    • March 8, 2014 at 10:49 AM

    Hi All, I just popped by to let you all know there will be a map playtest this sunday for my new map cs_oasthouse. It's a hostage rescue map set in Kent, UK. All are welcome to come by and play this exciting new map. Server IP: 108.61.122.164:27015Oasthouse Beta Server [24/7][FAST-DL] All are invited to play on Sunday 9th March 2014 at 7pm (GMT). Please see steam community thread for more details and pictures, or pm me if you want to come along.

    http://steamcommunity.com/app/240/discus…48822788156250/

    Thanks, Sadist.


    [Blocked Image: http://cloud-3.steampowered.com/ugc/3280049996904396864/35E94BED6A543E8CB48703A86B7B11534294DB56/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/3280049996904404854/87D9210D328AE55F2477E38588956AE94E868DBF/]

  • DM_DOOM_rc1

    • tsfsadist
    • January 8, 2014 at 11:01 AM

    A HL2DM map I designed as an homage to DOOM, which contains doom ost and doom sounds, with modern textures, coloured lights and shadows and a few traps. The design is a long corridor, sort of a bottleneck inducing style of gameplay. It's not created to be a direct remake of doom but something to offer a little bit of fun listening to the original sounds and shooting each other in near darkness. The map is available to play on DOOM SERVER | HELL_DEATHS | TDM | FR-PARIS IP: 108.61.122.164:27015 (server contains hell_deaths which a e1m1 remake from hl source not created by me). Some examples of the map below in videos.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Random games concept art

    • tsfsadist
    • January 4, 2014 at 6:53 PM

    Does anybody know of any Wolfenstein 3D concept art or textures? Or any maps that are available on the classic game?

  • (BETA)De_Subtransit

    • tsfsadist
    • January 4, 2014 at 6:49 PM

    Ooh lovely I like maps based on real world locations, i'll be watching this. Is it got CS:GO or CS source?

  • Neil Barker

    • tsfsadist
    • September 18, 2013 at 9:58 PM

    This is my portfolio website, it features my maps for HL2 and original mapping tutorials. I've posted some screens below. More maps within the website.


    My website: http://www.sadistlevels.net


    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_dumpbox_v2_b530001.jpg]


    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_council_two_rc10019.jpg]


    [Blocked Image: http://i66.photobucket.com/albums/h249/nebo_01/dm_tsf_nextgen_rc10004.jpg]


    [Blocked Image: http://sadistlevels.net/_wp_generated/wpe7986427.jpg]


    [Blocked Image: http://sadistlevels.net/_wp_generated/wp81f76f55.png]

  • dm_gauntlet

    • tsfsadist
    • September 7, 2013 at 10:23 PM

    A brand new map for team deathmatch. Rebel and Combine must fight to reach the other team’s base, push the button to teleport back to base and score a point. 20 points to win the game and the round ends. The map is one long corridor, with a some cover and a fan room with an rpg. Available to download here: http://sadistlevels.net/hl2mp/maps/dm_gauntlet_rc1.bsp Available to play on Sadistlevels.net Vanilla Server [TDM]IP: 178.32.53.100:27099 Visit the website here: http://%7boption%7d [Blocked Image: http://sadistlevels.net/_wp_generated/wpeb498b44_0f.jpg]

  • dm_killer_canal

    • tsfsadist
    • September 7, 2013 at 10:16 PM

    Dm Killer Canal is inspired from underground drainage structures found in Japan. I searched images to set a scene, and built from there. What emerged is a canal filled with rafts and other physics, built within a massive concrete structure. There is a current machine that drives floating objects around. It’s fun to fight in shallow water, physics and grenades move fast and cause debris to splash. A few well placed jumps to get the rpg atop of the broken pillar gets you an advantage.Map available to download here: http://sadistlevels.net/hl2mp/maps/dm_killer_canal_rc2.bsp Available to play on Sadistlevels.net Vanilla Server [TDM] IP: 178.32.53.100:27099 visit the website here: http://sadistlevels.net [Blocked Image: http://sadistlevels.net/_wp_generated/wp4f4b988a.png]

  • Sadistlevels.net

    • tsfsadist
    • August 19, 2013 at 9:45 PM

    Hi


    My name's Sadist, I've been mapping for many years. I have a host of maps, love the snarkpit for its helpful mapping articles. I've started up a mapping website, it's early days but there are regular updates, and i'll soon have plenty of my own maps and tutorials online.


    Check it out!


    http://sadistlevels.net

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