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  3. Sathor

Posts by Sathor

  • FIFA World Cup 2014

    • Sathor
    • July 17, 2014 at 4:28 PM

    Oh wait, there won't be a 4th Reich now that we are World Champion? *quickly hides pickelhaube behind back, moves backwards and out of the door with a smile*

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 10:55 PM

    I think it was one of the best games. Equal teams with lots of movement. Not a camping match. And a really good decisive goal.

    Excuse me now, I have to drink beer now and get out of my lederhosen )

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 10:37 PM

    Well, some stupid fucks are already throwing firework into the canalisation. Hope they dont break it. Lol

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 10:22 PM

    Well - the ARGs should be down at least one player now, if not two...

    Ref is a blind idiot. But now we scored. They deserve this so much.

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 9:54 PM

    Nope. Also ... I wish bf4 games would be like this sometimes. But usually one team just gets whacked for the whole round...

    But this is really a match of equals...

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 9:18 PM

    Neuer be like: Hi i am manuel neuer, welcome to jackass

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 8:58 PM

    Does this look like a joking matter? nah. I just generally commented on the ref, not in regard to your comment.

    Second half is going to start very soon.

  • FIFA World Cup 2014

    • Sathor
    • July 13, 2014 at 8:49 PM

    I doubt he wants to, but his decisions so far favor ARG ... anyway, equal match so far. Perhaps more valid attacks by us, but some rather dangerous counter attacks by ARG.

    What a shame we lost Kramer ...

  • FIFA World Cup 2014

    • Sathor
    • July 8, 2014 at 11:28 PM

    It is 00:30 am here. And I am living in Berlin ... I hope I can sleep at all tonight. Car horns and firework the whole time now.

    PS: let us hope in Brazil nobody gets hurt. Would be a shame if it amounted to that.

  • FIFA World Cup 2014

    • Sathor
    • July 8, 2014 at 10:58 PM

    As a German, I can tell you I like really hoped for Brazil to score at least three times ... I was quite devasted when the 7th goal fell. A lot of us actually feel pretty bad for the Brazilian team and for the fans. But in 2006, the Italians beat us in our country in the half finale, too. A very bitter moment.

    Truth be told, the Brazilian team never felt very strong in the entire Cup - this has already be mentioned ... relying to much on one player. They might have Neymar. But he would not have stopped our Klose, Hummels ... and Neuer. Man, Neuer was so mad about the one counter goal.

    Just let us not forget - it is just a game and ceasing the attack after the fourth of fifth goal would have been even nore humiliating.

  • [CS:GO] de_binnenhof

    • Sathor
    • July 2, 2014 at 5:38 PM

    The download is now available:


    https://dl.dropboxusercontent.com/u/5510388/csgo…nnenhof_176.rar


    Put the included files into "maps".

  • [CS:GO] de_binnenhof

    • Sathor
    • May 18, 2014 at 10:50 AM

    Delta and me are planning a playtest tonight on our own server, located in Germany. The test is planned for 23:00 CEST. Further detail is to be announced later today.

  • [CS:GO] de_binnenhof

    • Sathor
    • May 11, 2014 at 1:05 AM

    Since I am doing the map's architecture, I can answer that question. I was using Google Earth and StreetView mostly, along with some aerial pictures and different reference photos to make proportions, heights and so on match. It is not 100% precise, but that was never the goal. We will carefully recreate objects as props and so on to catch the area, while still having a playable map.The hofvijver is included, partly in the skybox, but basically fully visible from one part of the map! Delta is Dutch, I am German. But we both live in Germany, so we feel pretty safe concerning AIVD Expect more screenshots and playtests in future. We have our own server, so we might invite to playtests that are not mapcore-official from time to time.

  • MapCore CS:GO Playtesting 4.0

    • Sathor
    • May 9, 2014 at 7:28 PM

    You can download the map here:


    https://dl.dropboxusercontent.com/u/66424987/de_…aytest03_mc.rar


    Includes the BSP (radar map included in BSP) and a NAV file (which is pretty useless).

  • MapCore CS:GO Playtesting 4.0

    • Sathor
    • May 9, 2014 at 12:13 PM
    Quote

    Hey Sathor, we could make an exception for tomorrow evening if you're still up for it.


    We set up a playtest at 00:00 am CEST tonight ourselves, but would gladly accept the offer, if the time remains at 9 pm. That way, we would have two playtests which are far enough apart in time. I will post a link to the necessary files in a few hours.

  • MapCore CS:GO Playtesting 4.0

    • Sathor
    • May 8, 2014 at 7:16 AM

    Yes, indeed. RZL has already contacted me about that.


    I just thought it was an exception.


    Anyway, I have to give up the slot on 08.05.2014. Dr. Delta and me discussed it and we both want to be there on playtesting. I really can't make it, so we will have to do it on another date.

  • MapCore CS:GO Playtesting 4.0

    • Sathor
    • May 7, 2014 at 1:48 PM

    Uh, so there is no playtest on 09.05.2014 like


    Playtest 08.05.14

    • Will2k's DE_Forlorn
    • [OPEN]

    Playtest 09.05.14

    • Sathor's DE_Binnenhof
    • [OPEN]

    it states here?


    I wouldn't be able to participate on 08.05.2014. I'll notify whether we will give up the slot or still find a possibility at least one of us is there.

  • MapCore CS:GO Playtesting 4.0

    • Sathor
    • April 30, 2014 at 1:55 PM

    I'd like to reserve a slot on 09.05.14 for the yet unannounced map "Binnenhof" (de_binnenhof) Dr. Delta and me are working on. A WIP thread shall be created within the next few days, too.

  • de_investment - Update 2 (September, 7th)

    • Sathor
    • September 7, 2013 at 9:33 PM

    Tschoppo: I didn't do much on the lighting yet. They aren't windows either, but light panels. The lighting will be adjusted later.


    Also, if anyone notices while playing: the spec maps on the world textures don't seem to work. I am aware of the issue and know why it happens. I am currently recompiling the map and will release another hotfix in a few hours.

  • de_investment - Update 2 (September, 7th)

    • Sathor
    • September 7, 2013 at 9:06 PM

    Note: The old thread was created by Hollow, so I can't edit it. If possible, please merge the threads or something.


    WORKSHOP: http://steamcommunity.com/sharedfiles/fi…s/?id=171666668

    Anyway, my map has recieved Content Update #2 today. As I already stated, I need time to replace all placeholders, and I am working through the list. One of the biggest points were the stairs, so I decided to work on them first. I hope you like the result:


    [Blocked Image: http://i.imgur.com/Y6wArFi.jpg]

    [Blocked Image: http://i.imgur.com/1EqJYRi.jpg]


    General impressions of the map (status quo):


    [Blocked Image: http://i.imgur.com/LsIbOMi.jpg]

    [Blocked Image: http://i.imgur.com/vQlJzf3.jpg]

    [Blocked Image: http://i.imgur.com/93EZrq2.jpg]

    [Blocked Image: http://i.imgur.com/fL02AFx.jpg]

    [Blocked Image: http://i.imgur.com/rifIlLj.jpg]

    [Blocked Image: http://i.imgur.com/8F4h0sI.jpg]

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