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  3. esspho

Posts by esspho

  • [CSGO] de_Aurora (WiP feedback thread)

    • esspho
    • January 8, 2017 at 10:24 PM

    Looks allready pretty epic. I like your skybox - especially that aurora

    Does the name come from that or is the name of the base itself aurora?

    Can you post an overview?

  • What movie is this?

    • esspho
    • January 8, 2017 at 10:19 PM
    Quote from blackdog

    8 hours ago, blackdog said: Don't understand where Running Man comes from? O.o

    Quote from Sprony

    On 1.1.2017 at 8:45 PM, Sprony said: So fitting right now:

    [Blocked Image: https://pbs.twimg.com/media/CgptmicWkAAKiMs.jpg]

    I thought that Sprony's post had been slipped. It's the intro to The Running Man (with Schwarzenegger after a story by S. King).

  • What movie is this?

    • esspho
    • January 8, 2017 at 2:05 PM

    Correct. It's ' The Life Aquatic with Steve Zissou'. That was an easy one I guess. You gotta love Bill Murray.

    It's @blackdog's turn now.

  • What movie is this?

    • esspho
    • January 8, 2017 at 2:03 AM
    Quote from Sprony

    58 minutes ago, Sprony said: No and yes, it's the Running Man. Go ahead!

    So here it is:

  • What movie is this?

    • esspho
    • January 7, 2017 at 11:44 PM

    @Sprony So did anyone say Running Man?

  • [CS:GO]de_anchor (wip)

    • esspho
    • January 7, 2017 at 5:19 PM

    Thanks for the info. I'm not commited to that name - i chose it because radio and radiotower where allready taken in the Workshop.

  • [CS:GO]de_anchor (wip)

    • esspho
    • January 7, 2017 at 12:45 PM

    A belated happy new year everyone!

    During the holidays I've been putting together some ideas I had laying around for some time:

    Terrorists are trying to bring down a radio tower by destroying the wires holding it. They allready took one out (t-start) and just need to cut one more.

    The tower is standing on the remains of a historic fort in a mediterranian environment. Transmit is just a working title.


    I'm looking for feedback on the layout and scenario before playtesting.

    Workshop


  • Merry Christmas

    • esspho
    • December 26, 2016 at 1:35 AM

    Merry Christmas.

  • Genital Jousting

    • esspho
    • December 19, 2016 at 10:36 PM

    [Blocked Image: http://m.memegen.com/nhmsbn.jpg]

    looks fun though

  • Hey mapcore, what's your "comfort" game?

    • esspho
    • December 13, 2016 at 11:07 AM

    [Blocked Image: http://www.gamingupdate.com/images/newsimages/1301326664-firstdetailsonresidenteviloperationraccooncity.jpg]

    usually around christmas

  • Having trouble finding studiomdl or any mdl files

    • esspho
    • December 3, 2016 at 12:27 PM

    The game's stock-models are stored in container-files (*.gcf). The SDK-tools can read those. If you want to access your model-files directly you would have to extract them from the gcf. But you dont need to do that it you just want to use a model in a map.

    Your studiomdl should be in a subdirectory "bin". If you havn't allready you should check out vdc. There is also an article on making models in Blender.

    I hope this helps a little.

  • Mapcore Introductions Thread

    • esspho
    • September 22, 2016 at 1:45 PM

    Welcome to the core.

  • [CSGO] Multi-level radar problem. (solved)

    • esspho
    • March 16, 2016 at 10:28 PM

    so did packing the radar images with pakrat solve the problem?

  • Russian Reality Counter-Strike: Global Offensive map pack

    • esspho
    • March 13, 2016 at 11:44 PM

    I used to love buzzerman's maps so much back in the days. those ports look great.:-D

  • csgo de-map wip

    • esspho
    • March 2, 2016 at 10:40 PM
    Quote from baem123

    Best feedback that I've seen in this forum so far!

    @JustFredrik Thanks for taking your time to do this! I really like your changes and can picture most of them. I'm not sure about the shortened t-spawn though but who knows. I'd really like to have a playtest on the current layout and then work with that.

    Thanks again.

  • What have you watched recently?

    • esspho
    • March 2, 2016 at 10:04 PM
    Quote from jackophant

    I felt really indifferent to this film... I wouldn't ever say it was bad, but it just missed the mark for me! I am getting quite tired of the convenience of "happening upon someone in the entire American wilderness"

    Maybe I'm just too hard to please :?

    I feel about the same about this movie. The end was also pretty anticlimactic in my opinion.

  • My Advanced Hammer YouTube Tutorial Series (Episode 8 RELEASED: Packing Textures/Models into the BSP)

    • esspho
    • March 2, 2016 at 3:27 PM

    did you try guistudiomdl?

    http://www.wunderboy.org/apps/guistudiomdl2.php

    I honestly don't think that the studiomdl.exe is corrupted but it should be replaced if you validate the game / sdk via steam.

  • My Advanced Hammer YouTube Tutorial Series (Episode 8 RELEASED: Packing Textures/Models into the BSP)

    • esspho
    • March 2, 2016 at 2:56 PM

    try this maybe:

    $body body "Radarkugel.smd"


    here is a qc-file that i use and that works fine:

    $modelname "custom\ts_warehouse_tabletop.mdl"
    $body mybody "ts_warehouse_tabletop_ref.smd"
    $staticprop
    $surfaceprop wood
    $cdmaterials "models\custom"

    $sequence idle "ts_warehouse_tabletop_ref.smd"

    $collisionmodel "ts_warehouse_tabletop_phys.smd"
    {
    $mass 3000
    $concave
    }

  • My Advanced Hammer YouTube Tutorial Series (Episode 8 RELEASED: Packing Textures/Models into the BSP)

    • esspho
    • March 2, 2016 at 2:45 PM
    Quote from Freaky_Banana

    Ok, now I understand . Thank you nevertheless even though it didn't solve the problem. One thing I should probably mention though, is that when I tried the english pathing names ("Program Files (x86)") it didn't show me the error of not knowing the paths but simply did nothing at all. I would guess it has to be the code therefore. But I checked that five times plus. So it's hard to believe I missed something. Anyways I'll post it in here:

    $modelname "de_oakwood/Radarkugel.mdl"
    $model "Body" "Radarkugel.smd"

    $staticprop
    $cdmaterials "models/de_oakwood/"
    $surfaceprop "Radarkugel"

    $sequence "idle" "Radarkugel.smd"
    $collisionmodel "Radarkugel.smd" { $concave }

    you are supposed to have only one pair of "" per line (if any).

  • csgo de-map wip

    • esspho
    • March 1, 2016 at 12:34 AM

    Hi there!

    I'd like to share a layout that's in the making.

    [Blocked Image: http://i.imgur.com/JpKRMfn.png]


    I feel that my last map didn't make so well layout-wise so this is somewhat a new approach on the same theme - being loosely based around a mining facilty.

    Therefore I'll reuse some of the materials and props that I allready have. I've yet only tested the map with a friend but I think it could work. Don't mind the workingtitle - I simply couldn't decide yet. I will try to get in queue for a playtest soon and I'm excited for any feedback.

    workshop

    imgur-album

    cheers!

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