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Posts by esspho

  • Furnace

    • esspho
    • February 24, 2021 at 12:33 AM

    We' ve updated the workshop.

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664

    This time our main focus has been the canal area once again. We've tried to simplify more and improve the overall map flow. Also Ts should have a little more room for setups at the round start.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813881352394506300/de_furnace_faceit0000.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813881394316312596/de_furnace_faceit0002.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813881376859488326/de_furnace_faceit0001.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813881418613653596/de_furnace_faceit0003.jpg]


    Also B site got some more cover. Playtests showed that Ts used to have a hard time getting onto the spot. Now there is more safe space where they can't be seen directly by CTs watching from the window. The puddle of water below has been enlarged to make for easier dropdowns.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813881443503570984/de_furnace_faceit0004.jpg]


    The new radar has more contrast and should be easier to read hopefully.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/813077965629161533/de_furnace_052_radar_animate.gif]


    Overall the greybox is shaping up nicely and we are thrilled to be featured in the mapcore faceit hubs season 16!

  • Furnace

    • esspho
    • January 22, 2021 at 10:07 PM

    Update time!

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664


    We've had another playtest and changed some things around acordingly. Thanks again for all the feedback we got in the past weeks!


    The big change this time is the area leading from the canal to the A site. We needed to separate the paths and do some trimming. We also thought a freight yard might fit this part of the map.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/801942482623266816/de_furnace_0430007.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/801942528034734080/de_furnace_0430009.jpg]


    The canal also saw some changes. There is a bit more cover now and there will propably be more of it in future versions. For the connector we are trying a non self-boostable solution.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/802292050153701386/de_furnace_0430017.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/801942507134648390/de_furnace_0430008.jpg]


    We've enlarged the CT-heaven and added a ladder. This should cut down on rotationtimes between sites.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/801942577120542720/de_furnace_0430011.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/802297588808024174/de_furnace_0430018.jpg]


    The radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/801942734507081748/de_furnace_043_radar_animate.gif]


    We're excited for the next playtests. Have a nice day!

  • Furnace

    • esspho
    • January 5, 2021 at 5:30 PM

    There is a new playtest version of Furnace on the workshop.

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664


    We've mostly been working in feedback from our last test match. Thanks to everybody involved! Also thanks to @Roald for taking the time and giving some indepth advice.

    Here are some screens from the current map version:


    The Tspawn has slightly been altered - the garage on the right provides a faster and simpler path to the canal area. This shifts timings towards Bombsite A somewhat.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782576505749564/de_furnace_0410000.jpg]


    The canal itself has been detailed a little more and got some cover in the process.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795783000356290580/de_furnace_0410001.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782583257399306/de_furnace_0410011.jpg]


    The "Long B" has been fleshed out a little more - it now revolves around a derelict shack that should provide better cover for Ts.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782586894647316/de_furnace_0410008.jpg]


    Bombsite B got some touches of color and the aforementioned half-open silo (not accessible). A sloped wall has been added beneath the heaven to hopefully limit weird vertical sightlines.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782589238607912/de_furnace_0410007.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782583937531924/de_furnace_0410010.jpg]


    CTspawn / Bombsite A has gotten the same sloped wall treatment. Also the lower part of the furnace has been detailed a little more.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782598365806592/de_furnace_0410004.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795782591441666078/de_furnace_0410006.jpg]


    Top-Level Radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/796048324871979008/unknown2.png]

    Bottom-Level Radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/795784345293291581/unknown.png]

    Radar comparison old / new

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/796032586169319424/radar_comparison_031-041.gif]

  • Furnace

    • esspho
    • December 29, 2020 at 6:38 PM

    We've had a first playtest and got some valuable feedback from that. With that in mind we are fleshing out the individual areas some more.

    [Blocked Image: https://cdn.discordapp.com/attachments/776190434892447754/793530937123930143/de_furnace_0360006.jpg]

    Hopefully we'll have a map update soon.

  • [Source2] Polystrike cs_office

    • esspho
    • December 29, 2020 at 5:52 PM

    This is pretty cool!

    If I had to pick out anything, I'd say the lighting looks a little flat (maybe due to the fog) and texture alignment needs some love (like the brick walls in the garage).

    Other than that I like it a lot!

  • Furnace

    • esspho
    • December 20, 2020 at 12:55 AM

    You can check out an early version of Furnace on the workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=2326921664

    Any feedback is well appreciated!

    We'll be doing some playtesting in the next days and weeks as well.


    Here are some WIPs:


    The central canal divides the map's residential and industrial parts.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000363540971560/de_furnace_0310007.jpg]


    CTs spawn below bombsite A - an electric arc furnace.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000406469410877/de_furnace_0310010.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000497255776276/de_furnace_0310011.jpg]


    The Terrorist's plan B is to bomb the nearby gas silos located by the canal.

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000521297657886/de_furnace_0310008.jpg]

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790000537331957781/de_furnace_0310009.jpg]


    For now we went with a layered radar. We're propably going to try an overlayed version in the future.

    Top level radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790001858474672138/radar_1.jpg]

    Bottom level radar

    [Blocked Image: https://cdn.discordapp.com/attachments/785290765907001385/790001869941899295/radar_2.jpg]

  • Let's talk VR

    • esspho
    • June 26, 2020 at 10:57 AM

    I finally got the confirmation mail for my index yesterday. ?

    Since I'm also looking for a new apartment atm, I would be really interested in any recommodations regarding play splace. How big is your VR space? Does anyone have less than 2 x 3 m (6.5 x 10 feet)?

    on topic: i've heard good things about boneworks and job simulator.

  • Half-Life Alyx

    • esspho
    • March 24, 2020 at 11:11 AM
    Quote from Pampers

    50 minutes ago, Pampers said: Learn from me, don't enter this thread without owning a vr-kit

    too late ?

    i'll be back in about 8 weeks, i guess

  • Corona Virus

    • esspho
    • March 18, 2020 at 10:59 AM

    If you have some spare processing power in your beefy gaming rigs you can help running simulations on COVID-19 proteins in this Stanford University project:

    https://foldingathome.org/2020/03/15/cor…n-simple-terms/


    Quote

    Quote helping us run simulations is the primary way to contribute. These calculations are enormous and every little bit helps! Each simulation you run is like buying a lottery ticket. The more tickets we buy, the better our chances of hitting the jackpot. Usually, your computer will never be idle, but we’ve had such an enthusiastic response to our COVID-19 work that you will see some intermittent downtime as we sprint to setup more simulations. Please be patient with us! There is a lot of valuable science to be done, and we’re getting it running as quickly as we can

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • esspho
    • March 17, 2020 at 8:39 AM

    Congratulations to the top 4! ?

    I totally thought, Mustang would rank higher though.

  • Hammer export to DXF

    • esspho
    • February 25, 2020 at 2:14 PM

    The DXF export works like it did in the past. Is your geometry far from the origin maybe? In my experience it works best if you copy just the brushes you need into an empty file and export from there.


    Quote from Mitch Mitchell

    11 minutes ago, Mitch Mitchell said: Sorry, no.

    I avoid Hammer like the plague - it is the most unwieldy PoS to have ever been invented by human beings.

    I hope it gets replaced with HL: Alyx with a level editing tool for people in the second decade of the 21st century, and not the 1990's.

    Apps for the outburst, but I literally just opened it again with fresh eyes and nearly threw my computer out of the window within 3 minutes.

    Hope you get it sorted.

    That's not helpful at all.

  • Kv file not working

    • esspho
    • February 13, 2020 at 11:03 PM

    I've tried it and it works like this:

    - copy de_laferte.bsp from csgo/maps/workshop/738146050 to csgo/maps

    - create your de_laferte.kv in csgo/maps

    - load the map via console (the new one, not the workshop version)

  • Kv file not working

    • esspho
    • February 13, 2020 at 12:35 PM
    Quote from nmwoipefcmwecw

    18 hours ago, nmwoipefcmwecw said: I tried doing it your way but i cannot launch the map if renaming it

    Do you get an error message?

  • [cs:go] de_cleanup - wingman

    • esspho
    • February 13, 2020 at 12:29 PM

    You can play Cleanup in the current Mapcore Wingman Hub ?

    [Blocked Image: https://distribution.faceit-cdn.net/images/21d7533…b5c579bc5f1.png]

    https://steamcommunity.com/groups/mapcorehub


    In the meantime a skybox update and some minor tweaks are in the works.

  • anchor

    • esspho
    • February 13, 2020 at 12:20 PM

    Thank you very much for your feedback, everybody. The current version of the map has been put togehter in a total rush. I'll keep the layout (which i like very much) and try to rework most of the areas.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • esspho
    • February 10, 2020 at 4:31 PM

    Congrats! Well done everybody!

  • Kv file not working

    • esspho
    • February 9, 2020 at 9:32 PM

    the workshop map propably has it own kv file allready in place. You are generating a kv with the same filename as the other. In that case the game just picks the first one (the one packed into the bsp). A possible workaround could be to change the filename of the bsp and your kv file accordingly.

  • anchor

    • esspho
    • February 2, 2020 at 2:44 AM

    [Blocked Image: https://imgur.com/YD3ctA6.jpg]


    Well, I'm not overly proud to enter the map in this rather rough state but I'm doing it anyway. It was fun working on Anchor so far and I'll be happy to bring it more to life in future updates.

    Workshop Link (may need a little time for steam approval):

    https://steamcommunity.com/sharedfiles/fi…/?id=1807037033

    [Blocked Image: https://imgur.com/YU3VC9Q.jpg]

    [Blocked Image: https://imgur.com/GClULOK.jpg]

    [Blocked Image: https://imgur.com/9iKsvrH.jpg]

    [Blocked Image: https://imgur.com/Ujc8v3t.jpg]

    [Blocked Image: https://imgur.com/JQVBuhE.jpg]

    [Blocked Image: https://imgur.com/KWXNA7x.jpg]

    [Blocked Image: https://imgur.com/1Q0ZD10.jpg]


    Congrats to all that made it to the finish line. I'm excited to try out all of your awesome maps. ?

  • Counter-Strike: Global Offensive

    • esspho
    • December 21, 2019 at 3:48 PM

    Warowl is making a map and gives a shoutout to mapcore.

    External Content www.youtube.com
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  • open source CSGO Props

    • esspho
    • December 20, 2019 at 10:20 PM

    Use the sdk`s model Browser. There is also a model Browser Inside Hammer. (nevermind - i misread the op)

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