Can we squeeze de_twinstar_a2 into one of the next playtests?
The layout got some and i'd like to hear / see what people think about it.
Can we squeeze de_twinstar_a2 into one of the next playtests?
The layout got some and i'd like to hear / see what people think about it.
[Blocked Image: http://www.coverdude.com/covers/the-hudsucker-proxy-1994-ws-se-r1-inside-cover-96221.jpg]
really funny classic with cool shots of artdeco skyscraper miniatures
a revision of my wip csgo map named twinstar (obviously you leave out the 'de_' nowadays)
[Blocked Image: http://i.imgur.com/uRtmXRc.jpg]
after the first playtest some time ago i took the basic elements, rebuilt them in a smaller scale and rearanged them a bit.
screenshots: http://imgur.com/a/2EQwE
such unregular shaped bombsites could be irritating for players - just a thought.
also the industrial aspect you mentioned could be more obvious.
that looks nice. i would like new alien swarm campaigns a lot. ![]()
post screenshots once you got started.
some places are really narrow - especially this part:
[Blocked Image: http://i.imgur.com/bUw8E2o.jpg]
but like you said it could be better in 5on5.
also i wonder if cts should be able to do this:
[Blocked Image: http://i.imgur.com/x61MvdW.jpg]
it could be too much of an advantage i think.
overall it was really fun. but it could use some variations in the height of buildings (some could be lower).
looks awesome and plays really good.
i like the overall density.
i'm really happy that so many people showed up and gave twinstar a run. to sum up the feedback so far: IT'S TOO BIG!
stupid me: i was kind of thrilled to see real people play the map for once so that i used the team chat all the time.
I'll try to get a new mic for tomorrow's test.
so thanks again for playing
thanks for the hint stranger. i got it brighter and toned down the textures saturation.
once more an update http://www.mediafire.com/download/e65vn…a1_brightup.rar
![]()
looking forward to the playtest (also puddy's layout)
Quote from PogoPI would suggest making those textures easier to read before the playtest. I know they're just blockout dev textures, but I imagine it's gonna be really tricky to play on that map and may not indicate how well the map plays as it looks quite confusing! Just a thought.
It really does look confusing - at least in that posted screenshot. I think that when you're ingame it's okay for the test.
But to improve orientation I redid the radar for the playtest. Hope that helps.
[Blocked Image: http://i.imgur.com/Gp4gRuq.jpg]
download with new radar: http://www.mediafire.com/download/6733b…adar_update.rar
Since it's just the radar image that's different I didn't do any name changing. So the old bsp should be replaced by the new one. Sorry for the inconvenience.
Hi Mapcore!
I've been following the forums for a while now.
Since I'm working on a csgo map I'd like to playtest it on the server.
here it is: de_twinstar
[Blocked Image: http://i.imgur.com/0jEps6Q.jpg]
more screenshots http://imgur.com/a/2skQv
download http://www.mediafire.com/download/cc7zv…twinstar_a1.rar
So if maybe tuesday there is a free slot i'd like to take it.
also donated