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  3. esspho

Posts by esspho

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • November 18, 2013 at 10:34 AM

    Can we squeeze de_twinstar_a2 into one of the next playtests?

    The layout got some and i'd like to hear / see what people think about it.

  • What have you watched recently?

    • esspho
    • November 15, 2013 at 3:29 PM

    [Blocked Image: http://www.coverdude.com/covers/the-hudsucker-proxy-1994-ws-se-r1-inside-cover-96221.jpg]


    really funny classic with cool shots of artdeco skyscraper miniatures

  • WIP in WIP, post your level screenshots!

    • esspho
    • November 15, 2013 at 1:05 AM
    Quote from Vilham

    why would you leave out the de?


    judging by the names of popular community maps on the workshop

  • WIP in WIP, post your level screenshots!

    • esspho
    • November 14, 2013 at 3:48 PM

    a revision of my wip csgo map named twinstar (obviously you leave out the 'de_' nowadays)


    [Blocked Image: http://i.imgur.com/uRtmXRc.jpg]


    after the first playtest some time ago i took the basic elements, rebuilt them in a smaller scale and rearanged them a bit.


    screenshots: http://imgur.com/a/2EQwE

  • CS:GO - de_faubourg

    • esspho
    • October 29, 2013 at 8:50 AM

    such unregular shaped bombsites could be irritating for players - just a thought.

    also the industrial aspect you mentioned could be more obvious.

  • [alien swarm] escape

    • esspho
    • October 29, 2013 at 12:15 AM

    that looks nice. i would like new alien swarm campaigns a lot.

    post screenshots once you got started.

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • October 9, 2013 at 9:18 PM

    some places are really narrow - especially this part:

    [Blocked Image: http://i.imgur.com/bUw8E2o.jpg]

    but like you said it could be better in 5on5.

    also i wonder if cts should be able to do this:

    [Blocked Image: http://i.imgur.com/x61MvdW.jpg]

    it could be too much of an advantage i think.

    overall it was really fun. but it could use some variations in the height of buildings (some could be lower).

  • Which game would you like to bring back?

    • esspho
    • October 9, 2013 at 2:48 PM
    Quote from Jord

    Future Cop: LAPD


    Second that.

    I played it a few weeks ago. It's really fun.

  • DE_Overgrown

    • esspho
    • October 8, 2013 at 9:31 PM

    looks awesome and plays really good.

    i like the overall density.

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • October 8, 2013 at 9:15 PM

    i'm really happy that so many people showed up and gave twinstar a run. to sum up the feedback so far: IT'S TOO BIG!

    stupid me: i was kind of thrilled to see real people play the map for once so that i used the team chat all the time.

    I'll try to get a new mic for tomorrow's test.


    so thanks again for playing

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • October 7, 2013 at 11:00 PM

    thanks for the hint stranger. i got it brighter and toned down the textures saturation.

    once more an update http://www.mediafire.com/download/e65vn…a1_brightup.rar


    looking forward to the playtest (also puddy's layout)

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • October 7, 2013 at 9:02 AM
    Quote from PogoP

    I would suggest making those textures easier to read before the playtest. I know they're just blockout dev textures, but I imagine it's gonna be really tricky to play on that map and may not indicate how well the map plays as it looks quite confusing! Just a thought.


    It really does look confusing - at least in that posted screenshot. I think that when you're ingame it's okay for the test.

    But to improve orientation I redid the radar for the playtest. Hope that helps.

    [Blocked Image: http://i.imgur.com/Gp4gRuq.jpg]


    download with new radar: http://www.mediafire.com/download/6733b…adar_update.rar


    Since it's just the radar image that's different I didn't do any name changing. So the old bsp should be replaced by the new one. Sorry for the inconvenience.

  • MapCore CS:GO Playtesting 3.0

    • esspho
    • October 4, 2013 at 12:02 AM

    Hi Mapcore!


    I've been following the forums for a while now.

    Since I'm working on a csgo map I'd like to playtest it on the server.


    here it is: de_twinstar


    [Blocked Image: http://i.imgur.com/0jEps6Q.jpg]


    more screenshots http://imgur.com/a/2skQv


    download http://www.mediafire.com/download/cc7zv…twinstar_a1.rar


    So if maybe tuesday there is a free slot i'd like to take it.


    also donated

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