It has the sickest humor ever! I love it!
there are your couple of lines dear Chimeray
It has the sickest humor ever! I love it!
there are your couple of lines dear Chimeray
How did i learned what i know today...
Back in 2008 i was curious about how the CS1.6 maps were made. There must be some kind of editor i said to myself. Then i started to search the internet and finally i found this site http://www.superjer.com/learn.php . It was perfect for me because i had zero skills and zero knoledge about level design at that time. I blindly followed the instructions provided, step by step. It was like learning an extraterestrial language, but i was eager to do it. After the first compile i opened the game and even though it was just a simple empty room without any skybox, i was amazed and proud of it. The days and months that followed i experimented on other small maps the lights, diferent textures and other entities. I was amazed of what you can do with hammer 3.4. In 2010 i started to use source SDK to make CS:S maps then in 2012 CS:GO SDK.
What i know today, level design using Hammer and creating custom textures and sounds, was a slow process of experimenting with diferent elements. Sometimes i learned from tutorials, sometimes i decompiled maps to see how diferent elements were made, what settings were used for diferent entities to obtain a certain effect. I don't know why i do level design, i just like it. It's like an escape from the real world. It's the only place where i can be a child again.