What is defined as leak? i mean, there could be a hole in the building for a purpose.
Posts by Mapham
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Can you tell more about that? Because i though that leak means map is not compileable. How to check for leaks then if no pointfile is available?
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I created light_env and problem was solved.
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I can run my map, so there is no leak. Also this happens with cordon frame too.
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Can someone explain this and how to fix it? I do have skybox and light comes from there so how is this possible, also those shadows are odd because they move according to my movements.
http://imageshack.us/a/img690/789/ojsm.png
My last map was indoor map, and this issue was fixed with adding light entities.
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Quote from Puddy
Thanks for the feedback! I've made a bunch of changes and have a few more to go.
Okay guys, I'm announcing a test for next Tuesday, the 6th of August at 21:00 GMT+1. What I can offer is a revised version of Agency. No dramatic layout changes, just a bunch of gameplay tweaks to make the map more fun to play. Oh and there will be some more art on the level!

Mapham: Let me know if this time is suitable or which time is.
That time is okay.
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That wiki does not guide how to actually remove cordon frame. And if there are more than one cordon frame, then the map does not compile if cordon state is toggled on. So I need to know how to remove additional cordon frames or I have to build real skybox.
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It is very easy to mistakenly create 1x1 cordon frame, and it happened again. In my last map I just ignored this and created real skybox to compile my map in text phase, but I want to know how to remove cordon frame so I can compile my map with just cordon frame as skybox.
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Yeah, but like I said in that another thread, i wasnt really serious about making money (atleast for a long while). But what i am concerned about, is that how to invent layouts. But this problem is gone for now, since I have one map in development right now which is kinda like some classics but still different to distinguish itself.
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But what is the point of making map if it is a copy of another map?
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counter-strike global offensive
i cant just take layout of dust2 and expect people to play it, they would just probably think that my map is just poor mans de_dust2
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I have made a map which I would like to have playtested in this server. 20 player defuse map.
http://steamcommunity.com/sharedfiles/fi…s/?id=164839400
Any time is fine for me, but not during night. I live in gmt+2 timezone.
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I have big difficulties inventing a working and fun to play layout. I have tried to look up some guides for this, but cant find anything that actually discusses about this issue. I could look how some popular maps are made, but I cant figure out how to replicate those without copying them.
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How is it possible to sell custom maps for clans like you described?
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Not that there would be any kind of concrete attempt to make money with mapping, I am just curious that is there anything that prevents for an example, renting map for someone? What I can remember is that if something is uploaded to workshop, its property of valve.
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Is it possible to earn money through mapping? Like, if I make a map and then I offer services like renting map for servers in counter-strike? Or is there rule that anything that is made with hammer belongs to valve or something?
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Map is now fixed from all problem.
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I have tried to pack custom textures to my bsp file with pakrat for multiple times, but it still it just does not work. And the auto button does not even work at the first place, it just says that no files found. I have manually added every single file but like I said, it does not work at all.
I have tried packbsp-program but it just keeps saying that cant find blop registry file at the start.
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http://steamcommunity.com/sharedfiles/fi…s/?id=164839400
De_saunahotelli_b4, my first map.
Texture, spawn, and buyzone issues fixed. First playable beta version. 20 player map.
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Yea I figured that out later, but is there rule about how close they can be?