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Posts by Mapham

  • Block bullets texture doesnt block bullets in hammer editor

    • Mapham
    • June 6, 2014 at 6:46 PM

    I have tried that texture with different brush widths, but still bullets go through.

  • Physic props without physics

    • Mapham
    • June 3, 2014 at 5:25 PM

    There are models in hammer editor that can only be used as physic props, but there is model that I dont want to work as physic prop so how to disable the physics entirely for that prop?

  • Explodable objects in hammer

    • Mapham
    • June 3, 2014 at 4:09 PM

    But how to make the explosion animation? or does it generate that automatically?

  • Explodable objects in hammer

    • Mapham
    • June 3, 2014 at 3:40 PM

    How to create object that explodes or creates some other effects upon receiving damage? For an example, if player shoots at gas tank and it explodes.

  • How to make glass shatter like in cs_office?

    • Mapham
    • April 23, 2014 at 12:29 PM

    Tutorial was not clear on that issue, it just said that 4 sides are allowed for texture but nothing about that it doesnt work if glass texture is on both sides.

  • Light beam from windows

    • Mapham
    • April 23, 2014 at 12:24 PM

    I though about that, but texture should not be visible from the inside so it doesnt double.

  • Light beam from windows

    • Mapham
    • April 23, 2014 at 11:11 AM

    I have tried light spot entity, but it doesnt work as I want. Is there any other way than having model prop for that purpose?


    There is youtubevideo about creating light beam, but its probably for older hammer version because cs:go editor has only fog control texture and its not the same.

  • How to make glass shatter like in cs_office?

    • Mapham
    • April 23, 2014 at 10:57 AM

    The problem was that that only 1 side of the brush was allowed to have glass texture.

  • How to make glass shatter like in cs_office?

    • Mapham
    • April 22, 2014 at 2:27 PM

    That solution doesnt work, the whole glass entity disappeared.

  • How to make glass shatter like in cs_office?

    • Mapham
    • April 22, 2014 at 2:16 PM

    I wonder how this can be done properly.

  • Material editor for source engine

    • Mapham
    • April 22, 2014 at 10:05 AM

    I dont even know the basics how to create "normal texture" to begin with. I would appreciate easy to follow instructions how to make workin normal texture in paint.net


    Also I would like to know how to make texture that is partially transparent so it can be used as lantern where light inside can go through.


    I managed to create somewhat working transparent texture, but it doesnt work quiet as wanted. My goal is to create paper lantern which shows the light source inside the box, but doesnt let all light through.

  • Material editor for source engine

    • Mapham
    • April 22, 2014 at 9:24 AM

    I have paint.net, there is some normal setting but I dont know how to use that. When I choose the normal map, the image is just blue and doesnt have right color.

  • Material editor for source engine

    • Mapham
    • April 21, 2014 at 8:16 PM

    Figured how to make basic texture, but how to make texture have illusion of 3d lightning?

  • Material editor for source engine

    • Mapham
    • April 21, 2014 at 6:03 PM

    How to create VMT-file?

  • Material editor for source engine

    • Mapham
    • April 21, 2014 at 4:19 PM

    I have tried VTFedit but it doesnt start because of an error, so is there any similar program?

  • I am making japanese style map, but I need more "asian" textures

    • Mapham
    • April 20, 2014 at 8:11 AM

    Where could I find thise? gamebanana and garrysmod.org doesnt have any. I would like to find different kind of materials, art etc.

  • How to make brush not have bullet holes?

    • Mapham
    • April 18, 2014 at 5:15 PM

    Worked, thank you.

  • How to make brush not have bullet holes?

    • Mapham
    • April 18, 2014 at 4:46 PM

    I have two layers of brushes, and player can see through first. It doesnt look very good when there bullet holes are in both brushes. How to disable bullet holes from the last brush?

  • Hammer Tutorial #21 "Optimization"

    • Mapham
    • April 17, 2014 at 10:25 AM

    If I create normal brush with decal texture, like bomb site A mark, is it heavy for processing? I cant find normal sized decals so I had to use them as normal texture to change the size.

  • Brush with no collision?

    • Mapham
    • April 16, 2014 at 9:22 PM

    How to make brush have no collision at all so player can walk through?

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