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  2. Setin

Posts by Setin

  • The random model thread!

    • Setin
    • May 11, 2014 at 8:27 AM
    Quote from psychickitten

    Update on my lamp. Thanks for the suggestion about the lamp cage, PogoP.

    I slapped on some autodesk materials on it.


    I am modelling this lamp off of a real world reference. Does anyone know how to make the glass look like my reference photo?


    Looking good. I would imagine a normal map could give you those indented lines.

  • [Portal 2] Portals Through Time

    • Setin
    • May 10, 2014 at 6:20 PM

    Just added my 3rd part to the series! Also, if anyone knows how to change the thumbnail image on the steam workshop, I'd like to change mine to ones with a text overlay on them but it keeps telling me to check parse image or something. They are still .jpgs, and they are even smaller in size so I don't know why it won't accept them.

  • [Portal 2] Portals Through Time

    • Setin
    • April 26, 2014 at 2:22 PM
    Quote from FMPONE

    Congratulations!


    I saw this on Kotaku, you're making waves dude! Big deal IMO, going to check it out ASAP


    I think that's a different MOD on Kotaku hehe, http://kotaku.com/new-portal-2-m…avel-1567628112 <--- not me


    Unless there's another time travel portal 2 thing on Kotaku I missed lol.

  • [Portal 2] Portals Through Time

    • Setin
    • April 25, 2014 at 8:53 PM

    Hey all! I've just released the second part of my Portals Through Time series and decided I should post here. The third and final part should be done soon.


    Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.


    Download part 1 (Intro): http://steamcommunity.com/sharedfiles/fi…s/?id=248082406


    Download part 2 (Red Sky): http://steamcommunity.com/sharedfiles/fi…s/?id=253002504


    Download part 3 (Collision): http://steamcommunity.com/sharedfiles/fi…s/?id=258437462


    Collection: http://steamcommunity.com/sharedfiles/fi…s/?id=253008122


    Portfolio: http://www.austinthouse.com/


    Intro:



    Red Sky:



    Collision:


  • WIP in WIP, post your level screenshots!

    • Setin
    • April 11, 2014 at 9:42 PM

    Just finished the first part of my Portals Through Time series and tossed it up on the workshop. Only issue was I couldn't figure out how to get my custom test signs in

    there. http://steamcommunity.com/sharedfiles/fi…s/?id=248082406


    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/ptt_intro_v60011.jpg]

  • WIP in WIP, post your level screenshots!

    • Setin
    • April 2, 2014 at 5:45 AM
    Quote from Fr0z3n

    At about the 1 minute mark, you have to shoot a portal through a bunch of foliage to get into the next little area. I don't think that panel is highlighted well enough for players to get the subtle hint to use it to get up there. Ontop of that, it's not really common for players to be able to shoot and walk above a drop-tile ceiling like that in portal 2, so you might want to highlight it a bit more. (That all being said, I really love that idea)


    At about the 2:30 mark, you shoot through the hole in the window towards the opposite wall. That looks like a pretty tight shot. Maybe consider opening up the shot a little bit to allow for wiggle room for players?


    Also, as someone said making the time travel bits a little bit more interesting visually would be really cool.


    Thanks! I hadn't thought about those. Fixing now.

  • WIP in WIP, post your level screenshots!

    • Setin
    • March 30, 2014 at 8:33 PM
    Quote from RaVaGe

    Looks cool, it's a bit late to say that I know, but the pacing is really weird, it's like you have to open 20 doors, without really understanding what you do ...

    There are a lot of doors, but part of it is just trying to keep going. A lot of Portal 2 is just figuring out how to keep going forward. Some doors are broken and you can't get through, others have barriers that prevent you from reaching them. Part of the puzzle is figuring out where to go.

  • WIP in WIP, post your level screenshots!

    • Setin
    • March 30, 2014 at 8:28 PM
    Quote from Campaignjunkie

    I think you need to sell that time travel transition a lot better, especially if that's your main conceit here... apply screen overlay, add a quick screen fade, etc. right now it's just a straight-up teleport that almost looks like a bug with how sudden it is... I'm not saying to make it into a 60 second Final Fantasy summon sequence, but, you know, at least make it juicier.


    Ya I'm still working on that. Trying to make it look nicer. I also changed it so where you actually come out of the teleporter facing the right direction, instead of the wall. I want to do like a screen shake, special sound, and some kind of overlay or post process effect.

  • WIP in WIP, post your level screenshots!

    • Setin
    • March 30, 2014 at 12:53 AM

    Did a lighting and detail pass on my intro level. Finally figured out how to get the lighting to look good.

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  • The Mapcore Open Source Initiative

    • Setin
    • March 27, 2014 at 4:40 AM

    Sounds great! Could always use some more art.

  • WIP in WIP, post your level screenshots!

    • Setin
    • March 25, 2014 at 4:44 PM

    Working on a series of Portal 2 levels involving time travel. These are images of the first level.

    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/3_24/ptt_intro_v40007.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/3_24/ptt_intro_v40006.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/3_24/ptt_intro_v40005.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/3_24/ptt_intro_v40003.jpg][Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/3_24/ptt_intro_v40002.jpg]

  • GDC 2014

    • Setin
    • March 23, 2014 at 5:30 PM

    Just got back from GDC last night. It was awesome. Got to present my game Hymn of the Sands at the Intel University Showcase too. Talked to a lot of great people and got some good connections. Looking forward to doing it again next year.

  • GDC 2014

    • Setin
    • March 11, 2014 at 7:58 PM

    I will be there! First time going.

  • Austin House - Level Designer

    • Setin
    • March 11, 2014 at 5:54 PM

    Went through and did a lot more work, posted more content. Any feedback is appreciated!

  • Counter-Strike: Global Offensive

    • Setin
    • February 21, 2014 at 4:56 AM
    Quote from FMPONE

    http://www.counter-strike.net/operationphoenix/


    Operation: Pheonix has begun! Congratulations to... everybody!!!!!

    No new maps =( But congrats to those that got something in it!

  • Austin House - Level Designer

    • Setin
    • January 24, 2014 at 9:57 PM

    What browser are you using? I just checked and it was working for me. I'm using chrome.

  • Austin House - Level Designer

    • Setin
    • January 24, 2014 at 3:59 PM

    Just got finished doing a full pass on my portfolio and I am ready to present it. Any feedback is appreciated!


    http://www.austinthouse.com/

  • MapCore CS:GO Playtesting 3.0

    • Setin
    • January 13, 2014 at 10:38 PM

    I am not available for testing Tues/Thurs at these times anymore (new schedule for school). If possible, I'd like to test my map out on the 15th this week, same time.

  • MapCore CS:GO Playtesting 3.0

    • Setin
    • December 30, 2013 at 8:14 PM

    Put my map down for Sunday.

  • Hymn Of The Sands [Indie\Student game]

    • Setin
    • December 16, 2013 at 10:33 PM

    Hey guys, we recently just finished our latest build of the game (our final version for school).


    New Trailer:


    https://vimeo.com/82026981


    Download and play at:


    http://hymnofthesands.weebly.com/

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