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Posts by Sigma

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sigma
    • May 16, 2016 at 3:45 PM
    Quote from TheGlecter

    2 hours ago, TheGlecter said: I was able to scale my map with an old version of the MapScaler, although I had to scale all the lights manually. Updated my submission post with the new link! :)

    Even so, I really think you should give a little more time, or submit a second round of levels to Epic in a week or two, for those who can't recook in time. I see some people who are having problems with the launcher, ridiculously long cooking times, etc... We're all putting tons of work into this and it would suck if someone can't get his map on the servers due to Epic updating the game in a bad moment...

    Although I am suffering from some issues getting my level cooked in time (and don't know if I will make it) - I think Sprony, Mapcore, and Epic Games needs to take a hard stance on this submission deadline. Otherwise, what is the point? People will keep asking for delays and levels will not be completed. Also, we have been accommodated already once with a delay.

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Sigma
    • May 12, 2016 at 8:15 PM

    I asked a goodfellow (Adam Wood) if he could do a quick thumbnail sketch for me to help me realize some detail in concept for this level. He hit me with this awesome beast:

    [Blocked Image: http://i.imgur.com/NRc3BZM.jpg]

  • Battlefield 1

    • Sigma
    • May 8, 2016 at 3:25 AM

    The Red Baron shall triumph. Also, if I get a horse, expect some Indiana Jones hand to hand combat after jumping from a horse onto a tank stuff to go down. Too good not to have. I hope....

  • Battlefield 4

    • Sigma
    • May 6, 2016 at 4:30 PM

    C96, Trench shotgun (or stein machinegune), potentially a mossin nagant with optics and/or the Springfield rifle with optic, a mace, with a blimp in the background. Perhaps its going to be a post-WWI pre-WWII game similar to how Wolfenstein rebooted. I could get behind that idea maybe. But let's be honest. The cape. The cape is what gives it away. I want a cape.

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Sigma
    • April 30, 2016 at 2:43 AM

    Download Link: https://dl.dropboxusercontent.com/u/67491617/UT/…owsNoEditor.pak

    Alternative Download Link: https://ut.rushbase.net/Sigmafie/DM-Fo…owsNoEditor.pak

    Updated to Completed Whitebox: April 30

    [Blocked Image: http://i.imgur.com/ZMVtSac.jpg]

    [Blocked Image: http://i.imgur.com/cq2YouI.jpg]

    [Blocked Image: http://i.imgur.com/8WRQk3n.jpg]

    [Blocked Image: http://i.imgur.com/cOpoQf0.jpg]

    [Blocked Image: http://i.imgur.com/nJcGI84.png]

    There are actually two more Objective points. One in the center and a matching one to the location of the southern one. Not certain why they are not showing up on the minimap right now. Will look at it tomorrow and do some materials work. Will probably do some BSP adjustments to adorn certain areas with ornamentation as well.

  • BLACKROOM by John Romero and Adrian Carmack

    • Sigma
    • April 29, 2016 at 4:13 PM

    Well.... looks like they learned that people are more wary of investing on Kickstarter these days and the market demand requires some form of prototype be shown. Good for them, and smart adjustment.

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Sigma
    • April 29, 2016 at 5:46 AM

    [Blocked Image: http://i.imgur.com/ACmvrrn.jpg]

    Name: John Emerson

    Nick: Sigmafie

    Map Name: TSD-Foundry

    Download Link: https://dl.dropboxusercontent.com/u/67491617/UT/…owsNoEditor.pak


    Toiled away at it some more tonight. Still not perfect as I noticed some glitches while play testing. I will have to go through and fix those up - although I am a little confused as to why they occurred.

  • What's going on with your life?

    • Sigma
    • April 28, 2016 at 5:20 PM
    Quote from RaVaGe

    53 minutes ago, RaVaGe said: I'm pretty sure you're the only one who can answer to this question :)

    You are probably right.

  • What's going on with your life?

    • Sigma
    • April 28, 2016 at 3:27 PM

    So my soon to be wife got a job as an engineer. Which is exciting as it has been her goal since she was 4 years old. However, I am struggling as I am uncertain what to do for work. My current job ends in the middle of June. I have had 1 interview for another job, but have no guarantee of a position. I want to be productive (more pride than money related), but am not certain what to do in my region. There is not a dire need for graphic designers / 3d artists in the area, nor is the government sector hiring for positions I am qualified for. Should I freelance while looking for other work?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sigma
    • April 27, 2016 at 3:10 PM
    Quote from blackdog

    5 hours ago, blackdog said: Wonder if I'll be able to do anything, 11h work yesterday, was too tired to draft anything. Now dunno if I'll have enough time to cobble up something ?

    Do it! Seriously though - if for no other reason than to get started on a level you actually want to finish out (even if you don't make it for the competition).

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Sigma
    • April 27, 2016 at 2:41 PM

    Name: John Emerson

    Nick: Sigmafie

    Map Name: DM-Foundry-008

    Updated: May 16, 2016 with new download link.

    Download Link: https://dl.dropboxusercontent.com/u/67491617/UT/…owsNoEditor.pak

    I agree that this content constitutes a Submission under the Unreal Engine EULA (https://www.unrealengine.com/eula).

    [Blocked Image: http://i.imgur.com/ZMVtSac.jpg]

    [Blocked Image: http://i.imgur.com/nJcGI84.png]

    [Blocked Image: http://i.imgur.com/cq2YouI.jpg]

    [Blocked Image: http://i.imgur.com/8WRQk3n.jpg]

    [Blocked Image: http://i.imgur.com/cOpoQf0.jpg]

    [Blocked Image: http://i.imgur.com/NRc3BZM.jpg]

    Cooncept Art by Adam Wood (Gooba).

  • [UT4] DM-Foundry (Mapcore Challenge WIP)

    • Sigma
    • April 27, 2016 at 4:58 AM

    Here is a download link to the current version. Still a helluva LOOOOONG ways to go with it. Got the basic basic blockout done and volumes in. It is playable as bare minimums but is in no way a complete whitebox.

    https://dl.dropboxusercontent.com/u/67491617/UT/…owsNoEditor.pak


    [Blocked Image: http://i.imgur.com/MRX4w65.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sigma
    • April 26, 2016 at 5:40 PM

    Just a question regarding the Showdown game type -- is there any kind of requirement that every weapon be available in the level, or can a weapon have a select set of weapons that the creator feels better matches the level in the showdown gametype?

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sigma
    • April 26, 2016 at 2:42 PM
    Quote from 2d-chris

    On ‎4‎/‎21‎/‎2016 at 9:42 PM, 2d-chris said: @blackdog here you go, I'm going to be working on this for a while so probably won't get the entire thing done before the phase 1 ends, so here is the first 3 hours. Final video I will probably give some commentary and music goodness, at this rate it will be about 4-6 hours of video at this speed.

    Presenting, the birth of ctf-mattdamon

    https://www.youtube.com/watch?v=Gzw7AWhCJjc

    Just wanted to thank you for posting this 2d-chris - I went back and restarted my whitebox and was able to accomplish the same amount of progress in 2 hours as I had previously done over 4-5. Still figuring out how best to combine the subtractive/additive methods. But your video has been informative. Thanks!

  • BLACKROOM by John Romero and Adrian Carmack

    • Sigma
    • April 26, 2016 at 1:01 AM

    I had to leave this here after re-watching:

    https://youtu.be/drJWxMLrpE0

  • BLACKROOM by John Romero and Adrian Carmack

    • Sigma
    • April 25, 2016 at 7:22 PM
    Quote from (HP)

    12 minutes ago, (HP) said: So wait, they're both moving to Ireland to make this game? I wonder why they're doing this.

    Ireland has a very welcoming business/tax environment right now for game development.

  • LawBreakers

    • Sigma
    • April 25, 2016 at 3:55 PM

    It looks very pretty. But gameplay wise - I think it will end up feeling too slow in movement, thereby making the game much more accessible to newer FPS players (if that is the intent - then fine. I'm good with good business models). It seems to me that kills will be determined, not by move mechanics mastery, but rather by who gets the drop on who (always keep your back to a wall but not too close due to explosives). Also - was it me or did the wall run look a hell of a lot faster than normal running/movement? Finally.....

    [Blocked Image: http://wac.450f.edgecastcdn.net/80450F/banana1015.com/files/2012/05/Palpatine.jpg]

  • Valve: Future Hardware Plans

    • Sigma
    • April 21, 2016 at 5:56 PM

    Soooooo...... what happens when I want to do a running + jump into slide + jump into wallrun?

  • Rocket League

    • Sigma
    • April 21, 2016 at 5:52 PM

    Wow. They got the licensing rights to the NBA teams? Crazy! Now I get to be re-addicted to this absurd RC cars with rockets game.... thanks Psyonix!

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sigma
    • April 18, 2016 at 1:26 PM

    Getting going on my greybox.

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