The best Hostage-Map ive ever played! Im so happy you made it into vanguard!
Posts by SirK
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This is AWESOME!

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I don't think that's the problem. It's just too much. Maybe close of the top surroundings a bit so you have less windows and make it less dominant.
What johnny said
Its a nice idea but i think its too much "openess" on the roof.Maybe try something like this: http://www.luxal.co.uk/assets/roof-wi….109.43.200.jpg
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Looks awesome! If you are not sure about your layout - just make a mapcore playtest

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6 Months sounds good

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I LOVE IT!
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taking 2 years to get the map to this state - i dont think there is much motivation in the first place
Releasing something like this always gets you hate and bad feedback. But i like that he is updating the map (Not that most of the stuff mentioned should be fixxed before a PUBLIC beta). After all this hate and feedback he got, i think he is back on the right track 
So basically it was good that he got exactly this reaction from the community to show him that he is not "the allmighty brute"

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Would be so awesome to have it in the next operation - best of luck!
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yep its pretty flawed

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Ive told him several Times that the Map looks bad and he should get some help. I got the same answer everytime: "Im Brute, Im know what Im doing, it will be played not matter how it looks". I was trying to give him some solid feedback and Stuff he could / had to change before releasing it to the public. But his ego was stronger than my arguments obviously.
-For me the Map looks like a basic Brushwork with some props attached to it. He has to change most of the buildings - especially the white / blue ones, they still -look some weird cs / cs:s surreal building.
-He has to work on the lighting and fix the cascade bugs all scattered around in the map.
-Clipping - obviously
-Rework most of the texture work he has done and check for blending player models. There are some places like mid and banana where the background is just too noisy
-get some archmodels, that arches have to be a joke (they were like the first thing i pointed out)
I dont like brute as a person, he was a inspriration to my at some point in the past. But with things like "No worries everyone has an opinion, it's hilarious that people still believe that I've worked on this project nonstop for 3 years when in reality it's only been about 8-9 months of on/off working on it." said, i cant find anything good at this guy (from his facebook page). The community wanted this map so badly, he said "I want to build it, noone else is allowed to!" and he teased them all for almost 3 years. Saying something like that afterwards just shows how immature he is and is a punch in everyones face who supported him and his work. Nuff said
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Im using it since your first beta release
Awesome tool! -
AWESOME! I remember playin the map in its early days
It turned out great! What layout changes did you made after the playtests? I remember some areas where flawed, but cant remember which 
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Thanks for the Feedback - Ive read alout about the map beeing too dark atm and there has to be one more route into the a-site. Im already planing an additional route for the CTs - but I dont know if it will throw off the balance. Maybe ill just try it

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Hej Guys!
I've completed my first classic defuse map to a state where I think I can release it to the public. Maybe I'll spend some more time on the map improving the visuals and the optimization. But for now, I'm quite happy with how the Map turned out! Have a look

Pics:
Quote[Blocked Image: http://cloud-4.steampowered.com/ugc/3972581829…4C98EE78F946D3/]
[Blocked Image: http://cloud-4.steampowered.com/ugc/3972581829…881DFA3E9B9CCC/]
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Layout:
[Blocked Image: http://cloud-4.steampowered.com/ugc/3972581829…90864FC42261FC/]
Clips:
https://www.youtube.com/watch?v=FRWBnKkliYQ
Workshop:
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Yep - thought the same. Keep postin!
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Quote from Pampers
Got some new stuff in, cornerflags, morphtargets and you can type in your own player name when joining.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Have you ever thought about making a Webseries of it?
Its hilarious - Youtubemoney! 
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Quote from cashed
Some inspiration came from russka, as well as dust2 A site.
They may look similar but the connectors are vastly different.
During this time I used Brute and Narby maps as goals to design by. It was part of my growing I suppose
As Brute keeps being "inspired" by other Maps, too - I dont think there is a Problem here. Like what other than Russka did he really build without being "inspired" by other Maps?

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I love it - especially the new "Spawn Area". Did you make any layout changes?
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Hej guys! First time posting something of my work here - so dont be to harsh

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That looks sick dude! I like the idea of having "bomb-site-hostages". Because I hated the tiny hostage spawns in maps like Office and Assault.