1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. SirK

Posts by SirK

  • WIP in WIP, post your level screenshots!

    • SirK
    • May 11, 2015 at 2:39 PM

    I was bored while watching Ironman3 - so I started doodling around in Hammer:

    Just a really small 1on1 warmup Map

  • [CS:GO] Shipped

    • SirK
    • April 29, 2015 at 9:59 AM

    Awesome! Operation Boat here we come

  • WIP in WIP, post your level screenshots!

    • SirK
    • April 27, 2015 at 10:28 AM

    Second one all the way

  • What I'm Working On

    • SirK
    • April 19, 2015 at 6:41 PM

    The Layout changed a lot since the last Version I saw a while back. Are you sure the Map isnt too T-sided now? I mean, Ts can rotate all over the place - which makes it hard for CTs. The Door leading behind the Snipernest in middle could block off any CT-Rotates now and its easy to get there if the sniper is smoked or dead


    Other than that - Awesome update, cant wait to see this sexy thing textured

  • de_nadir released

    • SirK
    • April 18, 2015 at 1:30 PM

    I Like te Map back in the CSS Days - had a ton of fun with it! But I think you should reword some of your brushwork. The outside areas are looking good - but the inside (offices etc) really look like 2006. Other than that - its still the chaotic gameplay I loved

  • cs_estate

    • SirK
    • April 1, 2015 at 9:03 AM

    What Guma said! Looking really good so far - but I think some of the rooms (like the kitchen) have to much props. It looks nice, but I think some people will complain... "i cant move in here...!! *rabblerabble*"

  • Temple of Utu - Unreal Engine 4 env for Polycount's Throne Room contest!

    • SirK
    • April 1, 2015 at 8:58 AM

    Awesome! Im not worthy!

  • [CS:GO] Shipped

    • SirK
    • March 30, 2015 at 2:06 PM

    Awesome All your maps have a certain "Catfood-Look" to them. Keep it up!

  • [BS]cp_dissension

    • SirK
    • March 13, 2015 at 10:19 AM

    Awesome I love Blade Symphoy, but i havnt played it in a while. Couldnt find someone to play with at that time.

  • [csgo] cs_cruise

    • SirK
    • March 4, 2015 at 2:26 PM

    Looking good so far! Thanks for letting us take a look into your map-creation process

  • Testers needed for Private Beta (Transmissions : Element 120)

    • SirK
    • March 3, 2015 at 11:24 AM

    Good job too bad i have no time to play the game atm

  • [CS:GO] DE_Resort

    • SirK
    • March 2, 2015 at 10:27 AM

    THIS

    IS
    AWESOME!

    I remember playin this months ago... i really came a long way! Valve has to put this one into an operation!

  • [CS:GO][WIP] de_arizona (Motel) - Source files available

    • SirK
    • February 25, 2015 at 7:57 AM

    I really liked the map yesterday all of what tronic said and 2 things more - im not at home so i cant post any screenshots. there is a small "balcony-thingy" on the road to A (marked in Red). Could be awesome if you open this on up so one can boost up onto it. Second thing are the plants in middle (Marked in green). I think Players are really hard to spot if they crouch behind them. Im really looking forward for the finished version - keep it up!


  • [CS:GO][WIP] de_yard

    • SirK
    • February 17, 2015 at 8:28 AM

    Looking good so far - but you have a lot of tight hallways, especially around the B-Site. Can we have some more Screenshots? Mid looks very interestig!

  • de_zoo

    • SirK
    • February 8, 2015 at 10:15 PM

    AWESOME! I have to play this - any servers?

  • de_manor (WIP name)

    • SirK
    • January 3, 2015 at 2:33 AM

    awesome!

  • de_venetica (contra "remake")

    • SirK
    • December 29, 2014 at 7:38 PM

    Am I the only one who liked the underground system and the unique feeling it gave the map? The Idea of using flowing Water as a gameplay mechanic was awesome... I dont think the Map will be as awesome as it was if you dont have the underground (the pit in mid for example was necessary for some tactics). And yes ive played it comp. too... this was an awesome map

    Stay on it and make us the best remake possible!

    oh, btw, just noticed you didnt draw a path connecting the middle with the lower parts of the map (on the left side) - did you remove it on purpose? Even if you dont want to keep the underground - i think this part musnt be removed

  • de_havana

    • SirK
    • December 19, 2014 at 1:32 PM

    This looks awesome! I want to play this

  • [CS:GO] Shipped

    • SirK
    • November 25, 2014 at 5:34 PM

    hej there - i really enjoyed playin on the map. The upper area is really fun to play. Timings were good - not much to complain about. But i have 3 major issues with the map:


    1. the outer routes a too shallow in some places - you should think about making them wider (maybe add some sort of interior to make more room for maneuvering)

    2. you have to change the current routes onto the b-site. Its not viable to go there atm

    3. i think a 3rd acces to the side (and maybe a new route leading towards that entrance) would be awesome. I could imagin a entrance from the top like open cargobay (http://image.shutterstock.com/display_pic_wi…de-34500202.jpg) or make a new route connected to the 2 main routes which lead to some kind of "crew-area".


    thats all - as i said, it was already a blast playin on the map - just think about changing the b-site

  • [CS:GO][WIP] de_sparrow

    • SirK
    • November 19, 2014 at 8:58 AM

    Cool Map Enjoyed playin on it!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™