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Posts by SirK

  • Leagues

    • SirK
    • August 12, 2024 at 3:36 PM

    We've upload the latest version of de_leagues to the workshop! :)

    Changelog:

    • layout changes to both bombsites
    • minor changes to routes and mid
    • updated graphics
    • started working on ct-side a-connector
    • worked on lighting
    • better clipping

  • Leagues

    • SirK
    • August 9, 2024 at 6:13 PM

    Updated screenshots from our map!

  • [CS:GO] Granite (Wingman)

    • SirK
    • May 12, 2018 at 9:44 PM

    Update! :D fixed some bugs, added clipping in some places, added some more details and changed the layout a bit :)

  • WIP in WIP, post your level screenshots!

    • SirK
    • May 10, 2018 at 2:09 PM

    Looks awesome!

  • [CS:GO] Granite (Wingman)

    • SirK
    • May 8, 2018 at 10:28 AM

    After grapen released his castle-themed wingman map - this is my turn :) Still not to happy with some of the visuals - so guess its still WIP? xD

    workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1380685685

  • [CS:GO] Chalice (Wingman)

    • SirK
    • April 16, 2018 at 12:22 PM

    Looks awesome! Now I have to change the setting of my wingman map xD

  • Counter-Strike: Global Offensive

    • SirK
    • February 9, 2018 at 8:04 AM

    The Changelog is missing two huge Changes on Nuke 0o

    + new Jump on roof of Hell

    + half of A-Catwalk cant be used by anyone

  • Nintendo Switch

    • SirK
    • January 15, 2018 at 1:44 PM

    I just finished BOTW (main quest => killed ganon) yesterday. Really liked the game. Ive played Mario right before that. Both awesome games - like you guys said. What I couldnt get used to until the very end where the different buttons for jumping, always pressed the wrong one xD

    Other than that, awesome games and awesome console, going to try the DBZ game today :D

  • Mapcore FACEIT Hubs

    • SirK
    • January 8, 2018 at 9:22 AM

    Im searching for custom servers everyday - cant find any. Only custommap servers are mod-servers (jb, surf, etc..). :/

  • [CS:GO] Residence [Waterfall]

    • SirK
    • December 21, 2017 at 10:14 PM

    Map looks insane! Awesome job!

  • [CS:GO] Residence [Waterfall]

    • SirK
    • December 15, 2017 at 1:59 PM

    looking really good - but why did you change the skybox? i liked the old one too xD

  • [WIP] de_splash

    • SirK
    • December 13, 2017 at 9:12 AM

    Even though we didnt make it to the deadline, we are still working on the Map! Map is still heavy WIP but we got more models and textures coming :)


  • [RELEASED] - Studio

    • SirK
    • November 20, 2017 at 11:00 PM

    Looks amazing! Great job on the visuals and I really like the changes you've made to the layout since the last time I've played the map!

  • Counter-Strike: Global Offensive

    • SirK
    • November 14, 2017 at 10:20 AM

    The Trust system could be cool - dont know if it could be exploited though. I really dont get why they actually delete the old maps. you cant even start them through console 0o I actually played militia and aztec / vertigo from time to time. I cant stand playin the same maps over and over again. Im really happy for the guys who got their maps into the game - but i don get why its austria and insertion (agency should have been in the game long time ago) - maybe lite and thrill where to complex for most of the community :(

  • [WIP] de_splash

    • SirK
    • October 20, 2017 at 7:54 PM

    Thanks :D and yes xD Light is already changed :D

  • [WIP] de_splash

    • SirK
    • October 18, 2017 at 8:30 AM

    We are still working on the map, progress is steady but slow. Here are some new Screenshots

  • [WIP] Pipelines

    • SirK
    • October 5, 2017 at 11:54 AM

    Im getting css de_fire vibes from this :D i like it!

  • [WIP] de_Athrom

    • SirK
    • October 2, 2017 at 6:56 AM

    Like the other "crazy guyz" said: the environmental light really is too yellow - tone it down a bit. Your overall choice and use of textures and models is "off". Some of them just dont fitt your chosen theme. Could you post a simplified overview? Its really hard to read :/ I Like the Idea of having a map with roman / greek architecture. :)

  • DE_ORE

    • SirK
    • September 26, 2017 at 12:19 PM

    Yeah same here. I enjoyed the rounds I played but the layout was confusing to say the least. The detailing is good but a little over the top in some areas. The B-site gave me some losttemple2 vibes. Which is a good and a bad thing (fun map but not played at all). Some of the Timings seemed a little of to me (left route from CT-Spawn) - but that could be my first impression without proper map-knowledge. I think simplifying the Layout and cleaning up some of the detailing would make this a really fun map to play :) keep on working.

  • CS_Apollo

    • SirK
    • September 13, 2017 at 2:57 PM

    Looking really good!

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