This looks.. fantastic!
Need to give this a whirl.
This looks.. fantastic!
Need to give this a whirl.
Quote from SpronyvanJohnsonhttp://www.gog.com/?utm_source=ne…ign=dk_giveaway
It's currently free on Gog. Got get it while you can!
Always wanted to get round to playing this, no excuses now!.
Quote from PaulHI also went to Teesside
I checked your portfolio but only the top project (Hotel Holmes) seems to be loading...
The second year team project (with outsourcing) sounds interesting, when I was there we only did a 10 man project in the final year, it didn't do so much to prepare me for working in the industry though as we all worked quite separately and some members of my group did at little as possible to get involved. Sounds like they're trying to alleviate that somewhat which is good
I checked your portfolio and i think i remember seeing a screenshot of your Southfield Pub level somewhere, how did you find your time at Teesside?
There's two big group modules that go on now, the second year one is the biggest they call it Journeyman and it's amazingly fun. I got to present the game to Peter Molyneux who came down after the Uni won a lecture from the Godus Kickstarter. The second is 'Advanced Game Dev' where we actually get to work with programmers this time, that's the last project on my portfolio. Alot of us have also signed up for ExpoTees this year and are waiting confirmation wether we got accepted on the 17th, so fingers crossed!.
Hotel Holmes is currently the only portfolio piece on there at the minute, the other two projects are ongoing.. only 3 months left till i graduate though so i'll be adding those up then.
Here's a short clip of my current final year project build focusing on creating gameplay through only visual scripting, still along way togo with adding AI and objectives, but the core is there.
Quote from Alf-LifeNot sure if you're still looking for feedback after this time
...but... the video looks great! Far beyond what our teams managed at University!
Thanks for your feedback, i just checked your CV and it appears we attended the same University, well i'm still there.
By any chance did you give a lecture this month at Teesside regarding Killzone Shadowfall?.
Thank you very much for the feedback!.
I've removed some work from my portfolio as i just didn't enjoy looking at them anymore. I'm currently in my final year of Univeristy working on a group project in Unity, as well as a solo project with UDK so that will be the bulk of my content.
I do plan on going back and editing Hotel Holmes project some what after Uni, which is why i haven't edited the videos yet. I have stumbled across a better way to present it.
There is a blog that i will be updating weekly regarding my final year project which is why i kept the site up. Thanks again for the feedback, much appreciated. ![]()
Ohh that hunting part, i was actually shouting at my TV at that level "IT'S GOT TO BE THE END SOON!"
Remember seeing this on E3 and i was shocked visually it looks really impressive, love that era too. Those QTE though, after the third or fourth fight i was bored watching it nevermind playing it.
You've got a good eye for detail FM, what's been you're biggest challenge so far whilst working on this?
Those screens, that HUD.
Looks really impressive, Ubisoft have been raising the bar lately and so they should.
QuoteWhen you're in the University and you fall into the dark rooms surrounded by about 9 clickers and a bloater at the end.. i was panicking like hell creeping past everything.. now that was tense.
I messed up under the bridge before the Hospital and brought 2 bloaters towards me, mad kiting skills
Ah good thinking.
QuoteOkay that ending was really something, when i entered the surgery room and there was a big pause i thought that was the chance for a multiple choice so i waited a little bit, nothing happened then thought what the hell and killed the surgeons. I would have loved to have seen an alternative ending.
Early on i figured Ellie would be killed whilst in Joels arms by a solider the same as his daughter, so i wasn't far off!, really good how they brought that scene back.
Now that's an impressive looking map!
Come on i need to talk about that ending! ![]()
Wow that storyline!.
So i completed this yesterday, think i hit the 12hours mark so there's plenty of gameplay to be immersed in and that's exactly what till happen to you. The story is incredibly written and even within the first 10 minutes of playing you realize you're in for a good ride as it sets the mood perfectly.
I played this on Normal as my first run through and it's not that alll a walk in a park, The survivability factor is intense, it's one of those very few games where you're just nervously waiting for somebody to drop some ammo because what's ahead all your melee and crafted items just aren't going to cut it.
There's a few issues with cutscenes not triggering at the correct time thus flashing a blue/black screen but that's very brief, same goes for audio in some places. A good handful of subtitles aren't correct and i always have this setting on in every game so that got abit humorous. There's a definite problem with collision/animation in certain areas when in cover as i spotted Ellie jumping into the 'T' pose but you really have to look for it.
Mechanics are solid and can't fault them, but that's what you should expect when it's just the Uncharted engine, if you've played Uncharted and enjoyed those controls then it's exactly the same in Last of Us.
What i really ejoyed though was the way it lead you on to predict what's going to happen next based on previous encounters and then totally jump boat.
Solid game, a few niggles here and there but easily one of my favorite games.
Working on editing down the files now, i figured a trailer would fit more appropriately.
Quote from iwxanthiNo problems here with your site, runs smooth.
Anyway I like your portfolio and especially the small descriptions are a big plus. You could show some pre-production stuff but keep it minimal. You can always provide more details in a interview.
Thanks, i was thinking more of just including early layouts.
As for the video i have on the Hotel Holmes page it's 7minutes long, i recently read a presentation by Naughtydog suggesting no more than 4 minutes for showreels, do you reckon this is something i should stick too?
Quote from 3DnjDunno if it's just me but your website is too heavy ! Can't load half of the stuff in there.
I looked into it but everything is compressed and should be running fine, could someone else verify this?
[Blocked Image: http://img11.imageshack.us/img11/7028/lgt6965.png]
Quote from D3ads[Blocked Image: http://i.imgur.com/6ybs3UK.jpg]
Haha they're good!, are they official from Sony or just some mock ups?
Hello Mapcore!,
I've been a lurker on the site for some time now, figured i may aswell sign up and get some helpful feedback on my portfolio and perhaps learn some new design techniques.
I've only got 2 projects on my portfolio at the minute but i'm currently working through the summer period bulking up the content, this is down to the Hotel Holmes project taking quite some time to complete.
Some feedback would be great, what to and not to include. I'm also curious as to how important Pre-Production materials are on your portfolio?
http://www.jonathan-cliff.co.uk/
Cheers!.