Quote from SamComThe Training Course map that comes with CS:GO has a few scripted flashbang drops, it might be worth decompiling it and see how they do it.
For the decals, do you have a screenshot of how they look in game, and the source image you're using as a texture?
YEah, interesting suggestion thank you. I actually figured out how to increase image quality, with the VTF edit.
I will check out the flashbang in the training course though for sure.
The other thing I was trying to do was coming up with a way to force players to keep moving (i.e. so they don't sit around one corner of the map. I'd rather they move around in the big circle I have setup from one "station" (i.e. some box or covering with a flashbang that gets triggered or an HE or something).