Hello friends, I am brand new to map making, so forgive me if I sound ignorant of basic techniques in this thread.
I am trying to edit an aim map (aim_redline) to make it a good offline map where one person can practice their peaking against bots. I have a lot of questions, and I have searched for answers on all of these, but haven't found good sources that I really understand. For now I will just started with 2 things I want to accomplish:
1. I am trying to import decals into the map. I've figured out how to convert .jpeg files to .vtf using VTF Edit and I have successfully placed them inside the map, however certain .jpegs that are designed even at the correct aspect ratio (i.e. 128x128) that look good in .jpeg and even in VTF Edit seem highly pixelated and low quality when placed in the map. Are there any good tips for preserving image quality when placing images in the map?
2. FLASHBANG PROJECTILE:
Right now, the map design is such that there are 6 boxes spread in a large rectangle around the map. The eventual goal of the design is to make it so the player runs from one box to the next trying to headshot bots. I want to add an entity to the map that causes the player to have to take cover from a flashbang by reflex when he reaches one of the boxes. I've experiments with flashbang_projectile and tied it to trigger_multiple with a brush I designed that could be stepped on behind the box in question but alas, it doesn't seem to work. I hear the sound of the flashbang going off, but I don't see it. Also, it only seems to trigger once, when I want it to trigger everytime that particular spot on the map is stepped on by the player's model. Any suggestions?