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  2. ziiN

Posts by ziiN

  • Playstation 4

    • ziiN
    • October 22, 2013 at 3:54 AM

    PS4 costing R$ 3.999 here? Hmm... The Xbox doesn't seem so bad. But anyway, i'm not going to buy neither at launch.

  • Thurnip's paintings and stuff

    • ziiN
    • October 21, 2013 at 10:40 PM

    Awesome, this Ps script is really good!!

  • Thurnip's paintings and stuff

    • ziiN
    • October 20, 2013 at 4:44 PM

    I like to use carapace, a free software from EpicGames.

    External Content www.youtube.com
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    Official Site: http://epicgames.com/community/2012…to-epic-friday/

  • Breaking Bad

    • ziiN
    • October 16, 2013 at 3:42 PM

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  • What have you cooked recently

    • ziiN
    • October 10, 2013 at 11:22 PM
    Quote from Al Anselmo~Intelect0

    meth


    [Blocked Image: http://www.bakinbit.com/wp-content/uploads/2013/08/candy3.jpg]


    When I read the title of this topic I knew that someone would post it. So it was you.

  • Introduction to handplane for workshop (Source engine) artists

    • ziiN
    • October 10, 2013 at 1:58 PM

    Good to know about it.

  • Half Life Demo is Here!

    • ziiN
    • August 23, 2013 at 2:35 AM

    Nostalgia.

  • Computer graphics tutorial

    • ziiN
    • June 8, 2013 at 11:30 AM

    This is the kind of presentation that I was looking for several years ago. Thank you.

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  • The Hunter

    • ziiN
    • June 2, 2013 at 9:40 PM

    yeah, I didn't know that, so I realized it when I tried to get closer of a feral hog. you can get away of it, but you need to be quick. After that day, I always walk holding a loaded shotgun.

    Add me as a friend: http://ziinw.thehunter.com/

  • The Hunter

    • ziiN
    • June 1, 2013 at 7:55 PM

    It's a good game to "relax", the hunting is amazing, the animals can see, hear and smell you. The deers are the most easily to hunt, so if you want to try this game, you need to buy a license to access another reserves to kill others animals, and you also needs a bow, cause it's the best weapon of this game.

  • The Hunter

    • ziiN
    • June 1, 2013 at 7:06 PM

    Finally!!! The multiplayer mode will be released in next Monday.

    Link: http://news.thehunter.com/multiplayer-release-date/

    Multiplayer release date


    We’re aiming to release multiplayer this coming Monday, 3 June. So make sure you play a lot during the weekend since the site and game will be down for a long time on Monday while we’re updating.

    And remember to get a membership [Blocked Image: http://news.thehunter.com/wp-includes/images/smilies/icon_wink.gif]

    Happy Hunting!

  • Favourite video game music!

    • ziiN
    • May 30, 2013 at 5:52 PM

    Good stuff, i'll create a playlist with all of it.

    Diana's Theme from League of Legends

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  • Minecraft

    • ziiN
    • May 28, 2013 at 6:17 PM

    Awesome.

  • CS:GO - de_print

    • ziiN
    • May 28, 2013 at 4:19 AM

    Looks good, I'll test it.

  • de_minaret WIP

    • ziiN
    • May 26, 2013 at 4:09 AM

    I played and I like it.

  • Another issue with normal maps

    • ziiN
    • May 24, 2013 at 3:01 PM

    Today I solved the problem about the cube, contrary to what we were thinking, the problem was not with the normals directions. The only thing that I did to find the real problem was bake the normal with the 3ds max. So the problem is with xNormal, as you can see in the images below, the results with both programs has a huge difference. Now I'll find out why I'm getting weird maps with xNormal.

    [Blocked Image: http://s18.postimg.org/5m92s7ah5/Sem_t_tulo_1.jpg]

    Update: Those differences between the normals maps there's nothing to do with 3ds max or xNormals, it's due to your smoothing groups. There's a very good guide explaining all that I was looking for. That's it! Thank you.

    Guide: http://www.svartberg.com/tutorials/arti…normalmaps.html by Ariel Chai

  • Another issue with normal maps

    • ziiN
    • May 24, 2013 at 1:31 PM

    Here is it.

    https://mega.co.nz/#!sYpWyRKY!RIe…_xadcVAbole7KXc

  • Another issue with normal maps

    • ziiN
    • May 24, 2013 at 1:01 PM
    Quote from kikette

    Hey dude !

    Normal map isn't an easy thing to master... absolutly not easy.

    Maybe you could share your model and your texture ? We can' take a look without =).

    I can do it, but it's a just cube with one color texture.

    Quote from knj

    i think EVERY one of us needs to go through the CUBE - NORMAL dissaster LOL, on the out side it looks like very easy problem but after several hours of frustration dammmn this is the WORLD's HARDEST SHIT, after you get how it works it trully is very easy


    hope it helps you

    I'll take a look.

    Quote from 3Dnj

    You need to reverse your green channel.

    I did it already, same with other channel combinations.

    This is what I get with green channel reversed.

    [Blocked Image: http://s9.postimg.org/fk9i58hlr/greenreversed.jpg]

    Thank you guys.

  • Another issue with normal maps

    • ziiN
    • May 24, 2013 at 12:37 AM

    Hi everyone, as every beginner with 3d model, I also have a doubt with normal map.

    Today I noticed something weird with my first model using normal map, so I made a simple cube to try to figured out how it works.

    This is an image from model viewer, inside the game happens the same thing.

    [Blocked Image: http://s10.postimg.org/60dy46ctl/cube_from_Model_Viewer.jpg]

    As you can see, the side faces above and below of the cube are reversed. In this image all the vector's directions are positive (X+, Y+, Z+), I also tried with differents vector directions, but I got worse results.

    Below more information about the model and the normal map itself.

    [Blocked Image: http://s10.postimg.org/7tlg68ne1/topology.jpg]

    Thank you guys, this forum is amazing.

    See ya.

    Code
    Edit: I'm working on source sdk, to global offensive to be more specifically.

    [/code]

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