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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • June 5, 2013 at 11:31 PM

    de_ruins

    Veeeery pretty map, loved every inch of the visuals, another masterpiece!

    As to the gameplay, I can't say much about it, since we were not 5v5 and it was difficult to defend the B spot without enough teammates, so I would like to postpone my judgement about that until another playtest, but what I fear is that the AWP might be pretty OP on this map, and the team that has 3 AWPs grants themselves a lot of mapcontrol. The terrorists might also have the problem of not being able to smoke off some areas, but these are merely assumptions. I made some layout suggestions and spotted the areas that are to dark for my taste.

    [Blocked Image: http://abload.de/thumb/de_ruins_rc1_changes1esb3o.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins_rc1_changes2v9b2b.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins_rc1_changes3wtav7.jpg]

    [Blocked Image: http://abload.de/thumb/de_ruins_rc_changes4kmykq.jpg]

    de_coldshell

    I made a layout suggestion, since I wasn't too happy with it, because it felt pretty cramped (and early on also confusing) for me. Maybe you'll like some of the changes I suggest, maybe not. It's up to you of course.

    [Blocked Image: http://abload.de/thumb/de_coldshell_layout_srnzak.jpg]

    [Blocked Image: http://abload.de/thumb/de_coldshell_layout_seox5k.jpg]

    de_bermuda

    Thank you guys for your feedback. I gonna take them into consideration for my next and probably final version.

    About the rotation time: this is really bothering me as well. I am playing with some ideas right now to counter that problem... Here is something thats on my mind:

    [Blocked Image: http://abload.de/thumb/de_bermuda_rc7_changeczabu.jpg]

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • June 2, 2013 at 8:22 PM

    Hey, I would like to playtest the latest version of de_bermuda_rc7 as well, with some changes in the gameplay, so it won't play like CoD and more like a proper CS:GO map.

    I still haven't thanked you for your feedback since the last time it got tested, sorry for that and thank you for your feedback! I listened to everything you guys said and tried to make appropriate changes, at least in the layout.

    [Blocked Image: http://i.imgur.com/9XEBL0d.png]

    Just a heads up: The water still deals damage (merely 2dmg/instance though) and the textures are the same, please deal with it. And it's going to be the last playtest for this map, if everything plays out well that is.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • May 21, 2013 at 6:28 PM

    sorry guys, but the radar didn't work in the bsp I sent, but the following bsp should work fine with the radar: http://www56.zippyshare.com/v/75439815/file.html

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • May 21, 2013 at 5:43 PM

    I was working on a radar today and experienced some difficulties. However, here is the map with a stand-in radar: http://www56.zippyshare.com/v/75439815/file.html (FIXED!)

    Hope it works fine.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • May 20, 2013 at 4:21 PM

    I would also like to take part in the playtesting

    I'm going to compile my map tonight, so it should up and going tomorrow evening. And since I never used pakrat: do I really have to add the _radar.dds picture into the mapfile? Isn't the filesize too big then?

  • de_abbottabad (wip)

    • 'RZL
    • May 20, 2013 at 10:08 AM
    Quote from Despo357

    You should keep this lighting. Darkness is a part of the gameplay of counter strike, like some places in de_dust and de_dust2 by exemple. When you can't see clearly, you just have to buy night vision googles.

    I cannot fully agree with this statement. Though darkness is a part of csgo, it should be used wisely and only in a few spots. I would give it a daytime environment, its much easier on the eye and you do not have to concentrate your eyes like 100% of the time, it's very exhausting and no fun. And you cannot buy nightvision goggles in csgo... not sure if despo was trolling in that regard or not.

  • MapCore CS:GO Playtesting 2.0

    • 'RZL
    • May 13, 2013 at 5:29 PM
    Quote

    Current visibility: Friends-only | This item will only be visible in searches to you, your friends, and admins. However, anyone with a link may view it.

    Seems like this doesn't work the way it's supposed to. I've set it public now.

  • MapCore CS:GO Playtesting 2.0

    • 'RZL
    • May 13, 2013 at 2:44 PM

    I would also like to have a playtest of de_bermuda, if it's cool with you guys.

  • Let's hear it for the boys!

    • 'RZL
    • May 12, 2013 at 2:53 PM

    ERMAHGERD WHY DIDNT FY_TEPANECA MAKE IT INTO OPERATION PAYBACK?! THAT MAP WAS SOO GOOD~ *sobbing slowpoke*

  • WIP in WIP, post your level screenshots!

    • 'RZL
    • May 1, 2013 at 7:44 PM

    Hey guys, I'm new here and just want to introduce me with some screenshots and a problem that I'm facing while working on my current project: de_bermuda

    [Blocked Image: http://abload.de/img/de_cevocontest_v41000yjeyf.jpg]

    [Blocked Image: http://abload.de/img/de_cevocontest_v410000bcdz.jpg]

    [Blocked Image: http://abload.de/img/de_cevocontest_v41001die4l.jpg]

    [Blocked Image: http://abload.de/img/de_cevocontest_v410013hfch.jpg]

    [Blocked Image: http://abload.de/img/de_cevocontest_v4100044csq.jpg]

    These screenshots are not very up to date, some details as well as more textures were added, but I didn't make a final HDR compile so far, since I am not finished with some parts. If the final compile is done I gonna add a new thread to the 3d forum.

    Now to the problem that I'm facing: When I'm adding a 3D skybox to give the map a greater horizon, the water starts to cast a dark shadow on the ground close to its surface. The result can be seen in the first picture very well. And without a 3D skybox everything looks good:

    [Blocked Image: http://abload.de/img/de_cevocontest_v52000vodp4.jpg]

    Can anyone help me out there? Would be pretty neat if there is a solution to it.

    You can subscribe to my newest TESTversion of the map in LDR here: http://steamcommunity.com/sharedfiles/fi…s/?id=132920187 (hidden)

    You can also play on the maptesting server, which is running the latest release candidate (HDR) 24/7 here: 176.57.142.168:27100

    Cheers and thanks for having me

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