Had loads of fun playing finally with a decent ping.
Venezia
I mostly have to echo what Tarry had to say, I loved mid and its connecting routes as well as the chokes and hold off points. But the bomb sites need work to be more interesting and combat friendly. And yes A route was very under used. Also I heard someone in voice saying that the map felt too complicated, but I would have to disagree, I enjoyed having an option for almost any situation that was presented. Probably its just all the high walls at the moment making you feel closed in.
I really liked the main combat areas (mid, the routes between and before the bombsites) but I didn't like the bombsites themselves. They were pretty small and flat, and the actual planting zones were really tiny and oddly placed, especially at A. Also a minor complaint, but it seemed like the way the spawns were oriented made very few terrorists take the direct route to A, since you have to make an awkward u-turn to get there straight out of spawn. Overall fun though.
Chinatown
And then?
Transit
I also had loads of fun on this map as well, but I fear in the hands of the public it will be Ts getting owned every round by AWPers, especially at B site. The combat distance was so long that AWPers would dominate, and it was very hard to get smokes off accurately at that distance, and frags/flashes would blow before they have reached the enemy.
Underpass is a nice touch, but i would have liked to see a more direct connecting ground level route as well. When going from A to B as a CT, if the bomb is already down your only real option is the underpass. But there is so many places that Ts can hide, as well as drop frags on your head without you seeing them.
I did like A site, plenty of options to defend, as well as predictable ones so experienced players will know what to expect when entering. But again would like to see a more direct ground level route, the underpass has a 1.6 dust 1 element to it where as a defender you see the players feet long before they can see you.
I loved the timing of the map, when running from spawn you knew precisely where to expect enemy encounters, and the A area had good options to use smoke and fire grenades. Also, even though its a somewhat large map, its easy to learn in just the one round.
In a nutshell, I like A, B is too big/open, underpass is too dangerous.