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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 28, 2014 at 7:30 PM

    Highlands


    Certainly a unique layout that resembles prodigy, very easy to learn. Probably because it only has two chokepoints that are too far away from the bombsites, which makes it really hard for the terrorists to get to a site and plant the bomb. Like it's already been mentioned, give the terrorists more possibilities.


    Mass


    The map shapes up to be pretty solid, and i liked the routes the players could take. Only the underground route was unattractive to me as it's only a long path from one spawn to the other, try to make two seperate paths, one from CT, one from T and let them surface somewhere in the middle. What would be even cooler, one underground path for the terrorists from inside to outside and one path for the CTs on the roof for some action from above.


    Quote from JediX

    Hi. Can we have a playtest of my map de_medieval please on either Sunday 2nd or Thursday 6th March. Actually anytime is fine accept Tuesday 4th.

    Also should I add a radar?

    Yes, this sunday it will be. And yes, a radar would be highly advised. Also, you meant to write "except" and not "accept" right?


    Quote from MrTwoVideoCards

    Also can I get another playtest for blackgold?

    Yes, your map has been added to ze schedule.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 27, 2014 at 8:04 PM
    Quote from Vilham

    not sure if rzl is the one sorting the playtest tonight as he hasn't read my message with the map, so im gunna post it here:


    https://www.dropbox.com/s/y04mgpng80wfd2g/cs_mass_b7.zip

    I've read and downloaded it via email, sorry that i didnt answer.


    ANYWAY, the playtest of 3DNJ & Moroes DE_Highlands and Vilham's CS_Mass is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 25, 2014 at 8:11 PM

    Okay, the playtest of owk's Industry_Town and HoliestCow's & MrTVD's DE_BlackGold is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 24, 2014 at 7:59 PM

    The playtest of Moyyst's DE_Guard and Jebus' DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 24, 2014 at 2:42 PM

    Playtest 23.02.14 Playtest 24.02.14

    • moyyyst's DE_Guard
    • Jebus' DE_Rostok

    Playtest 25.02.14

    • OWK's Industry_Town (AR)
    • MrTVD's and Holiestcow's DE_BlackGold

    Playtest 27.02.14

    • 3Dnj's and Moroes map
    • Vilham's CS_Mass

    Playtest 02.03.14

    • Jedix' DE_Medieval
    • MrTVD's and Holiestcow's DE_BlackGold
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 23, 2014 at 8:54 PM

    Alright, today's playtest gets cancelled after several tries to get the server running. I try to get it working for tomorrow so we can make up for todays cancellation.

  • Counter-Strike: Global Offensive

    • 'RZL
    • February 22, 2014 at 5:44 PM

    I agree with Hashtag to some extent, and I'm glad for the guys who got voted back into this operation, but releasing such a "best of" operation after only two operations was too early in my eyes. It would be much greater to have it after maybe five operations, with a greater pool to choose from.


    Anyway, congratulations to Tanuki for having his two maps five times in three operations in a row. I don't know if he deserves it or how he's done it, but god damn, I envy that guy.

  • [CS:GO] de_guard wip

    • 'RZL
    • February 21, 2014 at 9:43 PM

    also send me a pm when you're done since i might miss it otherwise

  • [CS:GO] de_guard wip

    • 'RZL
    • February 21, 2014 at 9:42 PM

    your google drive link is set on private, you have to change the permission to anyone with a link so that i can download it

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 20, 2014 at 8:02 PM

    Alright, the playtest of Catfood's defuse map and Jebus' DE_Rostok is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 18, 2014 at 8:04 PM

    Okay, the playtest of Vilham's CS_Mass and HoliestCow's & MrTVD's DE_Import is starting now! Come join us! 78.46.119.137:27016

  • Taylor's Tat

    • 'RZL
    • February 18, 2014 at 1:19 PM

    God, I didn't endure it for even 20 seconds. Good job on making it terrible!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 17, 2014 at 5:25 PM

    Playtest 18.02.14

    • Vilham's CS_Mass
    • HoliestCow's and MrTVD's DE_Import

    Playtest 20.02.14

    • Catfood's defuse map
    • Jebus' DE_Rostok

    Playtest 23.02.14

    • moyyyst's DE_Guard
    • Jebus' DE_Rostok

    Playtest 25.02.14

    • OWK's Industry_Town (AR)
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 16, 2014 at 8:07 PM

    Okay, the playtest of misterklister's DE_Barium and HoliestCow's & MrTVD's DE_Import is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 14, 2014 at 8:13 PM

    Okay, the playtest of Walll's DE_Bruises and Steadtler's AR_Brownstone is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 14, 2014 at 5:01 PM

    Yo guys, the playtest of Walll's and Steadtler's maps is going to take place today! Be prepared, be very prepared!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 14, 2014 at 9:19 AM

    Server got fixed. Playtests are going to take place again.

    We might even have a playtest today, if walll and staedter are up for it.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 13, 2014 at 7:59 PM

    Looks like the webinterface for the gameserver is down. I tried for three hours now and it's not loading. Meaning: I can't update the server :<


    Quote

    proof:

    [Blocked Image: http://i.imgur.com/z5P0kGg.png]

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 11, 2014 at 8:26 PM

    ALRIGHT, the playtest of Oskmos' cs_insertion and Squad's de_zoo ist starting now! Some of you might have to delete their old cs_insertion files from their maps folder to join the server!! Come join us! 78.46.119.137:27016


    for fast download of newest version cs_insertion: http://sprend.com/download.htm?C…9e4aecedd2e06cd link apparently works only once. sorry guys.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 11, 2014 at 6:58 PM

    Playtest 11.02.14

    • Oskmos' CS_Insertion
    • Squad's DE_Zoo

    Playtest 13.02.14

    • Walll's DE_Bruises
    • Staedtler's AR_Brownstones

    Playtest 16.02.14

    • HoliestCow's and MrTVD's DE_Import
    • misterklister's DE_Barium
    • (CS_Insertion afterparty)

    Playtest 18.02.14

    • Vilham's CS_Mass
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

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