STARTING EARLY TODAY!
The playtest of Yanzl's DE_Castle and 3Dnj's & Moroes' DE_Highlands is starting now! Come join us!
IP: 176.57.142.168:27250
STARTING EARLY TODAY!
The playtest of Yanzl's DE_Castle and 3Dnj's & Moroes' DE_Highlands is starting now! Come join us!
IP: 176.57.142.168:27250
This might help you, (you need to create a collection in the workshop and add the maps you want in the rotation to the collection): https://developer.valvesoftware.com/wiki/CSGO_Work…erver_Operators
Quote from icsWorkshop will pack only maps *.txt, *.kv and *.dds among with .cfg if there is one. https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool. But if you just take the bsp and dont know where the rest of the files are, there is an issue.
What other files do you mean? There is just the one .bsp (and a thumbnail) after you submit it. Everything else should be packed into the bsp already, so there is nothing more you have to search for.
And sorry guys for going off topic. DE_Crown is an great map ![]()
I am one of the guys who administered both a workshop server and a fastdownload server, and it was no problem to host workshop maps that changed their names with updates since every workshop submission has a unique ID (DE_Crown has the ID 239672577 for example) that never changes with the updates, so I don't know how you can have a problem with that. Maybe you've set the server up the wrong way or the way of hosting a workshop server has changed, which I don't believe.
Also:
Quote from icsWith CSGO, you cannot just take the file from workshop and pack it up as bzip2 and throw it to fast download host (sv_downloadurl). It will be missing files that come with workshop.
Yes, you can actually. The Workshop Map Publisher does basically the same thing that pakrat does (it doesnt pack textures and soundfiles though, only the radar and nav afaik).
My statement is to always change the name/ add a new suffix to a map with an update.
The playtest of Stranger's DE_Workingtitle and OWK's DE_Map is starting now! Come join us!
IP: 176.57.142.168:27250
DE_Highlands
I like the changes you made, the gate that you cant look through anymore and the removal of the ramp for CTs, this should make it more enjoyable. Also, the radio is just great. Looking forward to playtest it again without the unfortunate placement of a few T spawns.
DE_Crown
Most of the changes you made were pretty nice, like the vent at B and the solo-boost into A window. But what I didnt really like were the very loud squeaky door and the visually pointless vent to A.
I generally felt that the squeaky didn't really fit to the style of the map with it's wide corridors and double doors. A wrong solution in my eyes.
A Vent has to be presented in another way, the way it looks now makes no sense. http://i.imgur.com/aK7sz6P.png
I would really like to read what thoughts the others have about the changes.
The playtest of 3Dnj's and Moroes' DE_Highlands and FMPONE's DE_Crown (DE_Import got cancelled) is starting now! Come join us!
IP: 176.57.142.168:27250
Playtest Schedule
Playtest 18.03.14
Playtest 20.03.14
Playtest 23.03.14
Playtest 25.03.14
Playtest 27.03.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
The playtest of Marcem's DE_Drill and Tr0nic's DE_Mocha is starting now! Come join us!
IP: 176.57.142.168:27250
The playtest of FMPONE's & Volcano's DE_Crown and Stranger's DE_Workingtitle is starting now! Come join us!
IP: 176.57.142.168:27250
Playtest will be postponed to tomorrow! Steam has been down for about an hour now and it is unclear when it's coming back. Let's hope it's resolved until tomorrow evening!
The playtest of HoliestCow's & MrTVD's DE_Blackgold and Borgking's DE_Core is starting now! Come join us!
New IP: 176.57.142.168:27250
Playtest Schedule
Playtest 11.03.14
Playtest 13.03.14 POSTPONED BECAUSE OF STEAM OUTAGE
Playtest 14.03.14
Playtest 16.03.14
Playtest 18.03.14
Playtest 20.03.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.
Ok, the playtest of DE_Core gets postponed to next tuesday. Our team of highly trained monkeys is troubleshooting the "Missing Map" error right now.
The playtest of Stranger's DE_Workingtitle and Borgking's DE_Core is starting now! Come join us!
NEW IP!!!
176.57.142.168:27250
PSA: We are going to have a testrun on a new server today. Meaning: Add this new address to your favorites in CS:GO!
New Server: 176.57.142.168:27250
Name: Mapcore.org Playtest-Server by Ginkgo-Gaming.com
A new "CS:GO Playtesting 4.0" thread will follow if the testrun succeeds.
Quote from holiestcowsAlso id like to reserve a spot for Sunday, for BlackGold if possible.
yeah, this sunday is already fully booked by stranger and borgking, I scheduled your map for tuesday instead.
The playtest of Tr0nic's DE_Mocha and HoliestCow's & MrTVD's DE_Blackgold is starting now! Come join us! 78.46.119.137:27016
The playtest of 3Dnj's & Moroes DE_Highlands and Misterklister's DE_Barium is starting now! Come join us! 78.46.119.137:27016
Playtest Schedule
Playtest 04.03.14
Playtest 06.03.14
Playtest 09.03.14
Playtest 11.03.14
Playtest 13.03.14
QuotePlaytesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.
For map creators:
If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!
Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!
Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.
Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.
The playtest of JediX' DE_Medieval is starting now! Come join us! 78.46.119.137:27016
(DE_Blackgold won't be playtested, since I didn't get the files in time)