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  3. 'RZL

Posts by 'RZL

  • DE_CROWN

    • 'RZL
    • March 22, 2014 at 5:51 PM

    This might help you, (you need to create a collection in the workshop and add the maps you want in the rotation to the collection): https://developer.valvesoftware.com/wiki/CSGO_Work…erver_Operators


    Quote from ics

    Workshop will pack only maps *.txt, *.kv and *.dds among with .cfg if there is one. https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool. But if you just take the bsp and dont know where the rest of the files are, there is an issue.

    What other files do you mean? There is just the one .bsp (and a thumbnail) after you submit it. Everything else should be packed into the bsp already, so there is nothing more you have to search for.


    And sorry guys for going off topic. DE_Crown is an great map

  • DE_CROWN

    • 'RZL
    • March 22, 2014 at 3:36 PM

    I am one of the guys who administered both a workshop server and a fastdownload server, and it was no problem to host workshop maps that changed their names with updates since every workshop submission has a unique ID (DE_Crown has the ID 239672577 for example) that never changes with the updates, so I don't know how you can have a problem with that. Maybe you've set the server up the wrong way or the way of hosting a workshop server has changed, which I don't believe.


    Also:


    Quote from ics

    With CSGO, you cannot just take the file from workshop and pack it up as bzip2 and throw it to fast download host (sv_downloadurl). It will be missing files that come with workshop.


    Yes, you can actually. The Workshop Map Publisher does basically the same thing that pakrat does (it doesnt pack textures and soundfiles though, only the radar and nav afaik).


    My statement is to always change the name/ add a new suffix to a map with an update.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 20, 2014 at 8:05 PM

    The playtest of Stranger's DE_Workingtitle and OWK's DE_Map is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 18, 2014 at 10:12 PM

    DE_Highlands


    I like the changes you made, the gate that you cant look through anymore and the removal of the ramp for CTs, this should make it more enjoyable. Also, the radio is just great. Looking forward to playtest it again without the unfortunate placement of a few T spawns.


    DE_Crown


    Most of the changes you made were pretty nice, like the vent at B and the solo-boost into A window. But what I didnt really like were the very loud squeaky door and the visually pointless vent to A.


    I generally felt that the squeaky didn't really fit to the style of the map with it's wide corridors and double doors. A wrong solution in my eyes.

    A Vent has to be presented in another way, the way it looks now makes no sense. http://i.imgur.com/aK7sz6P.png


    I would really like to read what thoughts the others have about the changes.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 18, 2014 at 8:00 PM

    The playtest of 3Dnj's and Moroes' DE_Highlands and FMPONE's DE_Crown (DE_Import got cancelled) is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 17, 2014 at 7:08 PM

    Playtest Schedule

    Playtest 18.03.14

    • 3Dnj's and Moroes' DE_Highlands
    • MrTVD's and Holiestcow's DE_Import DE_Crown

    Playtest 20.03.14

    • Stranger's DE_Workingtitle
    • OWK's map

    Playtest 23.03.14

    • Yanzl's DE_Castle
    • 3Dnj's and Moroes' DE_Highlands

    Playtest 25.03.14

    • Stranger's DE_Workingtitle
    • JediX' DE_Medieval

    Playtest 27.03.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 16, 2014 at 8:17 PM

    The playtest of Marcem's DE_Drill and Tr0nic's DE_Mocha is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 14, 2014 at 8:21 PM

    The playtest of FMPONE's & Volcano's DE_Crown and Stranger's DE_Workingtitle is starting now! Come join us!

    IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 13, 2014 at 8:02 PM

    Playtest will be postponed to tomorrow! Steam has been down for about an hour now and it is unclear when it's coming back. Let's hope it's resolved until tomorrow evening!

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 11, 2014 at 8:05 PM

    The playtest of HoliestCow's & MrTVD's DE_Blackgold and Borgking's DE_Core is starting now! Come join us!


    New IP: 176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 11, 2014 at 12:40 PM
    Quote from Stranger

    3Dnj, can I have the sunday slot since you already have one on thursday?


    I don't quite understand, you have the slot on thursday and 3Dnj has his on sunday.

    Are you proposing him to swap his slot with yours?

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 10, 2014 at 6:27 PM

    Playtest Schedule

    Playtest 11.03.14

    • MrTVD's and Holiestcow's DE_BlackGold
    • Borgking's DE_Core

    Playtest 13.03.14 POSTPONED BECAUSE OF STEAM OUTAGE

    • FMPONE's and Volcano's DE_Crown
    • Stranger's DE_Workingtitle
    • [OPEN]

    Playtest 14.03.14

    • FMPONE's and Volcano's DE_Crown
    • Stranger's DE_Workingtitle

    Playtest 16.03.14

    • Marcem's DE_Drill
    • Tr0nic's DE_Mocha

    Playtest 18.03.14

    • 3Dnj's and Moroes' DE_Highlands
    • MrTVD's and Holiestcow's DE_Import

    Playtest 20.03.14

    • Stranger's DE_Workingtitle
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 9, 2014 at 9:04 PM

    Ok, the playtest of DE_Core gets postponed to next tuesday. Our team of highly trained monkeys is troubleshooting the "Missing Map" error right now.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 9, 2014 at 8:04 PM

    The playtest of Stranger's DE_Workingtitle and Borgking's DE_Core is starting now! Come join us!


    NEW IP!!!

    176.57.142.168:27250

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 9, 2014 at 9:35 AM

    PSA: We are going to have a testrun on a new server today. Meaning: Add this new address to your favorites in CS:GO!

    New Server: 176.57.142.168:27250
    Name: Mapcore.org Playtest-Server by Ginkgo-Gaming.com


    A new "CS:GO Playtesting 4.0" thread will follow if the testrun succeeds.

    Quote from holiestcows

    Also id like to reserve a spot for Sunday, for BlackGold if possible.


    yeah, this sunday is already fully booked by stranger and borgking, I scheduled your map for tuesday instead.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 6, 2014 at 8:16 PM

    The playtest of Tr0nic's DE_Mocha and HoliestCow's & MrTVD's DE_Blackgold is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 4, 2014 at 8:01 PM

    The playtest of 3Dnj's & Moroes DE_Highlands and Misterklister's DE_Barium is starting now! Come join us! 78.46.119.137:27016

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 3, 2014 at 2:49 PM

    Playtest Schedule


    Playtest 04.03.14

    • 3Dnj's and Moroes DE_Highlands
    • Misterklister's DE_Barium

    Playtest 06.03.14

    • Tr0nic's DE_Mocha
    • MrTVD's and Holiestcow's DE_BlackGold

    Playtest 09.03.14

    • Stranger's map
    • Borgking's DE_Core

    Playtest 11.03.14

    • MrTVD's and Holiestcow's DE_BlackGold
    • Borgking's DE_Core

    Playtest 13.03.14

    • FMPONE's and Volcano's DE_Crown
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 GMT+1. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!



    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

    Reminder: Please give your map a proper suffix like _v03 so that there won't be any problems with conflicting filenames in the following playtests.

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • March 2, 2014 at 8:00 PM

    The playtest of JediX' DE_Medieval is starting now! Come join us! 78.46.119.137:27016
    (DE_Blackgold won't be playtested, since I didn't get the files in time)

  • MapCore CS:GO Playtesting 3.0

    • 'RZL
    • February 28, 2014 at 7:30 PM

    Highlands


    Certainly a unique layout that resembles prodigy, very easy to learn. Probably because it only has two chokepoints that are too far away from the bombsites, which makes it really hard for the terrorists to get to a site and plant the bomb. Like it's already been mentioned, give the terrorists more possibilities.


    Mass


    The map shapes up to be pretty solid, and i liked the routes the players could take. Only the underground route was unattractive to me as it's only a long path from one spawn to the other, try to make two seperate paths, one from CT, one from T and let them surface somewhere in the middle. What would be even cooler, one underground path for the terrorists from inside to outside and one path for the CTs on the roof for some action from above.


    Quote from JediX

    Hi. Can we have a playtest of my map de_medieval please on either Sunday 2nd or Thursday 6th March. Actually anytime is fine accept Tuesday 4th.

    Also should I add a radar?

    Yes, this sunday it will be. And yes, a radar would be highly advised. Also, you meant to write "except" and not "accept" right?


    Quote from MrTwoVideoCards

    Also can I get another playtest for blackgold?

    Yes, your map has been added to ze schedule.

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