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  3. 'RZL

Posts by 'RZL

  • Level Design Help Files

    • 'RZL
    • June 7, 2018 at 6:07 PM
    Quote from Vilham

    On 6/5/2018 at 3:26 PM, Vilham said: Hey a bit of a necro but the first post in the thread now auto embeds stuff which totally breaks everything.

    Fixed now! Had to remove one video about cs:go level design unfortunately, since it broke everything.

    Anyway, did anyone find any resources in the meantime that we could add to the collection?

  • Westworld - Aka Anthony Hopkins best acting in his career!

    • 'RZL
    • May 31, 2018 at 12:46 PM

    Spoiler He's back!

  • Mapcore Job Census

    • 'RZL
    • May 24, 2018 at 2:18 PM
    Quote from RaVaGe

    20 hours ago, RaVaGe said: The content cannot be displayed because it is no longer available.

    Was taking a look at the new Valve website, then stumbled on this. @Pericolos0

    The image is broken, what does it show?! TELL ME!

  • test

    • 'RZL
    • May 1, 2018 at 5:49 PM

    it worked!

  • DE_Sentinel (WIP)

    • 'RZL
    • April 17, 2018 at 5:12 PM

    oh boy here we go again :P

    Looking forward to it!

  • [CS:GO][WIP] Trailerpark

    • 'RZL
    • March 28, 2018 at 1:31 PM

    [Blocked Image: https://i.imgur.com/u9f5j1I.png]

    Here a bit of feedback:

    1. The trees look a bit too repetitive and do not look very good from the angle you're looking (from below). 2. You seem to use the fence model a lot and it looks pretty wrong in front of the wall. I would get rid of that stuff there. 3. I would change the texture for the storm drain area to something that looks more like concrete, this one gives me too much of an italy vibe, especially since it looks similar to your map de_coast. Same goes to the floor trims. 4. The double double door entrance looks really wrong. I would definitely remove one of them (and replace them with a window you might be to jump through?). If it is two entrances to different parts of the interior (with a wall between) then I would replace the doors with single doors instead so you have some space between the entrances.

    Also the balloons are too repetitive and too uniformly clustered. I would spread them out a bit more in some parts and move them closer in others to break things up.

    Gameplay wise the whole map is an absolute mess and no fun at all to run around in. Prove me otherwise by giving me access to actually be able to play it

  • What movie is this?

    • 'RZL
    • March 26, 2018 at 6:05 PM
    Quote from blackdog

    9 hours ago, blackdog said: You can say it’s a girl’s movie

    Quote from FMPONE

    44 minutes ago, FMPONE said: Is it John Wick?

    I think that movie does not quite fall into the girl's movie category

  • Site Changes and Feedback

    • 'RZL
    • March 20, 2018 at 9:50 AM

    I'm using chrome on android as well and it looks fine to me

  • What movie is this?

    • 'RZL
    • March 10, 2018 at 11:07 AM

    Correct, it's "Good Time". Robert Pattinson plays his role really well in it. Pretty good movie overall. Your turn now @Radu!

  • What movie is this?

    • 'RZL
    • March 6, 2018 at 11:03 PM

    yeah, I really enjoyed it as well, even though I've already been spoilered about the end... Anyway, I'm pretty confident that is the movie so I'm just going ahead with the next picture:

    [Blocked Image: https://pmcvariety.files.wordpress.com/2017/05/good-time.png?w=1000]

  • What movie is this?

    • 'RZL
    • March 6, 2018 at 2:21 PM

    10 Cloverfield Lane?

  • Marvel Cinematic Universe

    • 'RZL
    • March 4, 2018 at 7:39 PM
    Quote from FMPONE

    On 21.2.2018 at 10:57 PM, FMPONE said: I thought Black Panther was pretty good. No super strong complaints, but I didn't necessarily love it as much as some people. A lot of the characters felt pretty pointless (the actor from Get Out had a fairly stiff, not very believable/boring role in the story).

    http://# Reveal hidden contents At one point he rides a Rhinocerous, which kind of summed up his character for me. Needlessly unbelievable and with motivations that don't really compute in the context of the narrative. We're told that he's very upset that his father died, but we 1) never saw his father 2) his "upset" isn't really shown in any meaningful way, he's like this stoic guy who all the sudden goes from complete loyalty to the protagonist to strong antagonism in virtually no time. All because a villain drops a dead body at his feet? It doesn't work.

    There were a lot of characters who probably should have been cut in order to focus on the ones that were really interesting (the Uncle/Brother character for example got really short shrift despite being the most interesting person in the story. His entire plotline deserved way more depth and screentime. They probably cut it to de-emphasize the "real world" politics aspect of his character, but that was easily the most interesting unexplored area of the story. The film opens with him stockpiling weaponry and then abandons his whole plotline, pretty basic violation of "Chekhov's Gun" with predictably disastrous results for viewers sitting there wondering what the deal is with that for the entire rest of the movie, and they never really give you any more action than that with his character. They just say "he was going to overthrow the government" or something. Too vague.)

    The really intelligent sister character was basically a Mary Sue, I liked her character but where was her backstory, how did she get so smart, where was she educated and what are her goals and ambitions? They don't say a word about it, she's just kinda always amazing and doing amazing things without any humanizing flaws or realistic challenges other than what her brother is experiencing. A little bit of a flat character there.

    T'Challa himself was intro'd with very little background himself, you know virtually nothing about him other than that he loves a woman and can't behave properly around her. Which they then abandon as a plotline as well, never to return to that particular character quirk.

    So many interesting ideas that are basically just abandoned for no reason other than to put more action/fight sequences with rapid cuts that don't really do much to satisfy the viewer. (There was absolutely nothing positively memorable at all about the action scenes, but a lot of goofy stuff does come to mind.)

    Overall, worth seeing but not the best of the Marvel films.

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  • Counter-Strike: Global Offensive

    • 'RZL
    • February 9, 2018 at 11:04 AM

    Here the full changelog:

  • Mapcore Job Census

    • 'RZL
    • February 6, 2018 at 9:42 PM

    Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!

  • RaVaGe's real life WIP

    • 'RZL
    • January 22, 2018 at 5:47 PM
    Quote from RaVaGe

    1 hour ago, RaVaGe said: Did you managed to have a look at it ? Watcha think ? :)

    It's great, really like the live updates to the 3D model and freedom of choice you get. Only two or three things stood out to me:

    The space between "Hide Option Cubes" and "Total" is too small (i.e. non-existent) and the display of dimensions in the summary isn't very sexy but I think that's one of the things that is still WIP. Also the Note underneath might be bit unfortunately worded. Maybe this is better: "Note: You may rotate the 3D furniture by holding down the left mouse button and dragging it around."

    [Blocked Image: https://i.imgur.com/xupj1k3.png]

    [Blocked Image: https://i.imgur.com/3Q3gkr4.png]

    While the site looks very clean and slick (which I like) I feel it has a bit too much dead space going on between the different segments, but I guess that's just how websites are built nowadays to be more mobile and tablet friendly.

    Anyway, great job overall!

  • RaVaGe's real life WIP

    • 'RZL
    • January 22, 2018 at 11:29 AM
    Quote from RaVaGe

    16 hours ago, RaVaGe said: Glad to hear that :P

    http://www.livanti.be/

    The website is still under construction but you can have access to the 3D configurator by login in with those infos

    [email protected]

    GuestPass1

    Then go there for example http://livanti.be/products/Callistoand play with the configurator :)

    You can change the language at the bottom.

    Display More

    The mail address got hidden, could you maybe share it again but with a space in between, would love to play around with it for a bit? Would love to play around with it :)

  • Looking for a game development team.

    • 'RZL
    • January 1, 2018 at 4:52 PM

    Thanks for the new copypasta! No, but seriously, you got some really solid advice from an industry professional there. You should really give it more thought instead of going into full defense mode about people trying to push you down. Many of us have been in the same shoes as you and learned to not bite more off than we can chew. Now we try to relay that experience to you so you can avoid wasting not only your precious time and effort but also of those who work with you,... but I guess that's something you have to learn on your own?

    Anyway, that's just my view. Of course you're free to ignore it and go about your day. Just remember that it never hurts to listen to feedback and review it. In the end it's all up to you and what you make of it.

    Happy new year to you as well!

  • TUTO: how exporting Call of duty's models and texture to CSGO

    • 'RZL
    • December 21, 2017 at 10:41 AM

    Now we can actually steal maps from COD! Cheers man :D

  • Let's talk about the awkward "unclear rule" issue

    • 'RZL
    • December 13, 2017 at 2:47 PM

    As far as I know only two maps were disqualified because of it. Both of them had missing models when I looked at them at the deadline, which was a certain exclusion criteria for me when judging, since they made the maps largely unplayable. So I don't think there is that much of an issue in this case as it may seem when reading this thread.

    Anyway, in hindsight I agree that the wording was a bit too ambiguous and could've been better,... certainly something to be improved upon in future competitions.

  • What I'm Working On

    • 'RZL
    • December 7, 2017 at 3:28 PM
    Quote from Squad

    42 minutes ago, Squad said: But ... but ... we need pixel camo for good readability throughout the map.

    Lol, you're right, in this case it would actually be good

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