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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 26, 2014 at 8:08 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 26, 2014 at 8:03 PM
    Quote from osKo

    Alright. When we're on the map, please remind me like a million times so that i don't forget it, ok?


    Is.. the map on the schedule?


    Quote from kinggambit

    Is this the updated schedule? I have a map I want to playtest. Sometime next month is preferable (2/4/6.11.14?)


    Jeez, guys, cut me some slack ! yes, osko, your map will be played shortly. And jiggawatt: no, the schedule is not really up to date, Osko's map is not mentioned, but other than that every day should be free. Just let us know when you want to play.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 25, 2014 at 8:31 PM
    Quote from osKo

    26.10.14 pls

    https://www.dropbox.com/s/guy4ee0uo1mx…se%204.zip?dl=0


    Also please record a demo this time, I don't want to punch another wall. The neighbours were pretty mad.

    Alright. When we're on the map, please remind me like a million times so that i don't forget it, ok?

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 23, 2014 at 9:02 PM
    Quote from Gooby

    Gooby, please give your map a proper suffix!


    but then the packed files get messed up..


    edit: ok so I think I figured it out, this will take a few minutes..


    lol, its too late now. the playtest is already over and the replay is uploaded. Just a reminder for the next time.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 23, 2014 at 8:15 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    you might have to delete the old de_market mapfile to playtest it.


    Quote from Gooby

    http://www.gamefront.com/files/24564990/mapcore.rar

    Gooby, please give your map a proper suffix!

  • de_stupa

    • 'RZL
    • October 23, 2014 at 12:52 PM

    yeah the trigger works, there is also a clip brush especially for bots so you can place that one as well to prevent things like this to happen.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 21, 2014 at 9:15 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 19, 2014 at 10:04 PM
    Quote from hamilton5

    your 'fastdl' is not fast at all, why is this?


    if you want more chattime instead of vote use mp_match_restart_delay or mp_halftime_duration if you put in half time for automatic team switches - just throwing it out there

    I don't know man, for some it's fast and for other's it's slow. Got any idea what it could be?


    Quote from osKo

    Alright, will do so.


    I can't find the .dem file in the google drive replays. Did you upload it?


    Sorry dude. Totally forgot about recording the match :/

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 19, 2014 at 7:59 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    Quote from osKo

    Could you please record a GOTV demo on the 19th when de_tivoli is being played, please?

    Alright, will do so.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 16, 2014 at 8:09 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 15, 2014 at 12:32 PM

    Playtest Schedule


    Playtest 16.10.14

    • Soldierrob's DE_Concept
    • Lajron's DE_Havana

    Playtest 19.10.14

    • osKo's DE_Tivoli
    • [OPEN]

    Playtest 21.10.14

    • [OPEN]
    • [OPEN]

    Playtest 23.10.14

    • [OPEN]
    • [OPEN]

    Playtest 26.10.14

    • [OPEN]
    • [OPEN]

    Playtest 28.10.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators:If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 12, 2014 at 8:08 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015


    you have to delete the old mapfiles of de_tivoli to play it!

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 11, 2014 at 11:55 AM
    Quote from Gattsu

    Hey guys, I'd like a spot for de_sparrow anytime next week, let me know when.


    hey, you're booked for tuesday, 14.10.14.

  • de_brewery [CS:GO]

    • 'RZL
    • October 10, 2014 at 9:38 PM
    Quote from Bolleten

    Thats true text_fish! I was thinking about changing the skybox to mountains actually.


    sorry, but that doesn't make your choice of texture any better.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 5, 2014 at 10:32 PM

    Playtest Schedule


    Playtest 07.10.14

    • SoldierRob's DE_Concept
    • Konqi's DE_Innenhof

    Playtest 09.10.14

    • Gooby's DE_map
    • [OPEN]

    Playtest 12.10.14

    • Borgking's DE_Acceleration
    • osKo's DE_Tivoli

    Playtest 14.10.14

    • Lajron's DE_Havana
    • Gattsu's DE_Sparrow

    Playtest 16.10.14

    • [OPEN]
    • [OPEN]

    Playtest 19.10.14

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest. For map creators:If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out! Prior to the test you will have to send Roflzomglol one .bspfile, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 5, 2014 at 8:06 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 4, 2014 at 2:15 PM

    PSA:

    Automatic recordings of playtests do not work, the demos are always broken, unfortunately. This problem exists since 2012 and hasn't been fixed yet.

    What works though is manual recording from the server. This means, if you want your playtest to be recorded you have to request it.


    All requested demos can then be downloaded here:

    https://drive.google.com/folderview?id=…VG8&usp=sharing


    Cheers

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 3, 2014 at 11:14 AM
    Quote from Konqi

    Should the .nav file also be packed into the .bsp file?


    you can do so, but it's suggested to have the nav file seperated from the bsp to prevent problems.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 2, 2014 at 8:13 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

    Playtest 02.10.14

    • Ruarai's CS_Biohazard
    • Jackophant's DE_Stupa
  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • October 1, 2014 at 7:40 PM
    Quote from osKo

    https://www.dropbox.com/s/7xga3gvvrbow….10.14.zip?dl=0


    Can I have 05.10.14 please DE_Tivoli again? Everything should be fixed by now, and I changed up a lot including simplifying the layout and making Bombsite A more CT-sided.


    The fifth is already fully booked, you can have the seventh though, if you want to.


    Quote from Konqi

    Is it a playable map? My understanding is that the playtests are more for checking balance and feasibility. It needs to be a functional map to test otherwise we're just running around a gallery, unless I've missed the point?


    Ok, thanks. My map is playable. I just haven't that many optical details yet, but I wanted to concentrate on general things like gameplay and balancs first.


    That's totally fine, we also playtest blockouts. I just scheduled your playtest for 07.10.14 at 21 CEST so please make sure to send your map files until then, a link to the workshop is not accepted.

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