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  3. 'RZL

Posts by 'RZL

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 15, 2015 at 8:01 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 14, 2015 at 9:42 PM

    PSA: New Playtest Plugin!

    Those of you who attended the last playtests might have noticed already, we're using a new plugin for our playtests! Splewis, one of the greatest plugin creators for Counter-Strike, was so free to create a plugin especially for our needs.


    Here's what it does:


    Feedback:

    • You can submit feedback throughout the whole playtest, just type !gf, !fb, !feedback and attach your feedback. Like this: "!fb make this map less fnuggi sided!"

    Warmup:

    • Automatically starts as soon as the first player joins
    • Once 10 players are on the server, the warmup time resets to 5 minutes
    • Everyone is invincible
    • You can buy anywhere
    • Every player is solid
    • When the warmup time is over the game starts with three restarts and the playtest config is loaded

    Polls:

    • Polls are given at the 2nd and 2nd-to-last round of the playtest automatically. First poll is about the first impression of the map. Second poll is about the layout.

    Log Files:

    • The whole chat gets logged
    • Feedback posted via !feedback etc. gets logged into a seperate file
    • Polls also get logged in their own file
    • All log files will be uploaded to the mapcore drive folder, together with the automatically recorded demos if requested.

    Feel free to drop some feedback about the plugin here or via PM.


    It is open-source and free to use for anyone who wants to host their own playtests.

    You can find the plugin here: https://github.com/splewis/csgo-map-testing

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 12, 2015 at 8:04 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 11, 2015 at 1:45 PM

    Playtest Schedule

    Playtest 12.03.15

    • Andre Valera's DE_Kaizen
    • Lajron's DE_Havana

    Playtest 15.03.15

    • CheesyRat's CS_Grottoz
    • Onebit's DE_Innsbrook

    Playtest 17.03.15

    • Leplubodeslapin's CS_Opera
    • Vaya's DE_Solution

    Playtest 19.03.15

    • DrywallDreams' DE_Stadium
    • KingGambit's DE_Dynasty

    Playtest 22.03.15

    • Bodd Jonar's DE_Caliche
    • Tomm's CS_Patong

    Playtest 24.03.15

    • Borgking's DE_Carrier
    • Squeebo's Map

    Playtest 26.03.15

    • Andre Valera's DE_Kaizen
    • Caz674's DE_Canal

    Playtest 29.03.15

    • MaanMan's DE_Arches
    • Smileytopin's DE_Sideproject

    Playtest 31.03.15

    • Fxcn's DE_Yemen
    • Aerlynn's DE_Solitude

    Playtest 02.04.15

    • Jackophant's DE_Stupa
    • El Moroes' and Kikette's DE_Arizona

    Playtest 05.04.15

    • [OPEN]
    • [OPEN]
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 10, 2015 at 7:57 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 8, 2015 at 8:01 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 5, 2015 at 8:03 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 3, 2015 at 11:34 PM
    Quote from text_fish

    Many thanks again to everyone who helped test my map tonight. It's invaluable to have a few real people running around in it and I've taken a lot of good notes. 'RZL, you mentioned where to get the demo in text chat at the end of the test but I'm a doofus so I didn't note that bit down! Could you remind me please?


    I was joking with the link, it was just a random local path i mentioned. Here is the real link: https://drive.google.com/folderview?id=…bDdOMnVGMXBMVG8

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 3, 2015 at 8:01 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 1, 2015 at 8:13 PM

    Both maps are corrupt, for the first map the server crashes, for the second the client clashes. Playtest today is cancelled.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • March 1, 2015 at 8:05 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • [CS:GO] DE_Resort

    • 'RZL
    • March 1, 2015 at 7:51 PM

    DE_Resort by Yanzl and 'RZL

    A bomb defusal map set in a French resort.

    Vacation is over! Terrorists have decided to ruin a relaxing stay at the Elysée, a luxurious resort in the French Riviera.

    ---

    Layout loosely inspired by de_cpl_fire

    Special thanks go to all our mapcore friends who helped us releasing this project!

    Download and support the map at the Workshop link

    Thanks!



    [Blocked Image: http://i.imgur.com/T1GdSQw.jpg]

    [Blocked Image: http://i.imgur.com/ysLrF6U.jpg]

    [Blocked Image: http://i.imgur.com/f6FJXKW.jpg]

    [Blocked Image: http://i.imgur.com/iTgV5Nr.jpg]

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 27, 2015 at 11:27 AM
    Quote from Vaya


    Can I have the 10th for another solution playtest? Not sure what the etiquette is on multiple tests? I don't want to be stealing slots from other people?


    Ok, here two basic etiquette rules.

    1: you can only request one playtest at a time

    2: your map should only appear once on the schedule that gets posted

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 26, 2015 at 10:44 PM

    Playtest Schedule


    Playtest 29.02.15 01.03.15

    • Smileytopin's DE_Rouge
    • Yukari's DE_Agro

    Playtest 03.03.15

    • Tomato's DE_East
    • Text_Fish's DE_Brutal

    Playtest 05.03.15

    • Anduriel's DE_Losttemple
    • Demolition's DE_Event

    Playtest 08.03.15

    • SamCom's DE_Earlywarning
    • Tronic's DE_Mocha

    Playtest 10.03.15

    • JeanPaul's DE_Contra
    • El Moroes' and Kikette's DE_Arizona

    Playtest 12.03.15

    • Andre Valera's DE_Festival
    • Lajron's DE_Havana

    Playtest 15.03.15

    • CheesyRat's CS_Grottoz
    • Onebit's DE_Innsbrook

    Playtest 17.03.15

    • Leplubodeslapin's CS_Opera
    • Vaya's DE_Solution

    Playtest 19.03.15

    • DrywallDreams' DE_Stadium
    • KingGambit's DE_Dynasty

    Playtest 22.03.15

    • Bodd Jonar's DE_Caliche
    • Tomm's CS_Patong
    Quote

    Playtesting sessions are scheduled on Tuesdays, Thursdays and Sundays at 21:00 CEST. We playtest a maximum of 2 maps per playtest.

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send 'RZL one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!


    Submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 24, 2015 at 8:07 PM

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • Suggestion: MapCore public test server.

    • 'RZL
    • February 24, 2015 at 2:23 PM

    Yeah that would be really cool! Jeez, I really hope there will be something like that

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 23, 2015 at 5:00 PM

    The plugin hamilton suggested is working! This means all playtests get recorded automatically and can be uploaded to the drive if you request it. Further suggestions for any cool plugins are still welcome

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 22, 2015 at 6:57 PM
    Quote from hamilton5

    RZL there is a plugin to mimic tv_autorecord

    https://forums.alliedmods.net/showthread.php?p=2070519


    The demo heatmap method is best, and convenient. I hope to see sv_grenade_trajectory fixed to work on dedicated servers. you could 'sm_god @all' to make everyone invincible you could use sm_cvar sv_infinite_ammo 1 for infinite nades.


    Cool suggestions, hamilton! Really hope the plugin works.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 22, 2015 at 12:12 PM
    Quote from Vaya

    https://forums.alliedmods.net/showthread.php…ghlight=grenade


    Something like this for warmup?

    -Infinite nades

    -Everyone is invincible

    -Grenade trails

    Display More


    Sounds like a cool idea, but we need the smokes to be transparent and flashes to not really flash, otherwise its going to be a clusterfuck of smokes and flashes every warmup. Also, no idea how to turn everyone invincible.

  • MapCore CS:GO Playtesting 4.0

    • 'RZL
    • February 22, 2015 at 11:08 AM

    Some of you might have noticed it, I have recently added Sourcemod to our server. It doesn't change much about the playtests yet, but it makes it easier for me to manage them and it gives us the opportunity to add useful plugins to the server.


    So, does anyone of you know some Plugins that we could use and/or know someone who could create a Plugin especially for our playtests?


    Quote from text_fish

    Hiiiii! May I book the second slot on 03/03 if it's not already taken? Working title de_brutal.


    Yepp, added you to the schedule.

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