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MapCore CS:GO Playtesting 4.0

  • 'RZL
  • March 31, 2014 at 3:19 PM
  • 'RZL
    • March 12, 2015 at 8:04 PM
    • #661

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • 'RZL
    • March 14, 2015 at 9:42 PM
    • #662

    PSA: New Playtest Plugin!

    Those of you who attended the last playtests might have noticed already, we're using a new plugin for our playtests! Splewis, one of the greatest plugin creators for Counter-Strike, was so free to create a plugin especially for our needs.


    Here's what it does:


    Feedback:

    • You can submit feedback throughout the whole playtest, just type !gf, !fb, !feedback and attach your feedback. Like this: "!fb make this map less fnuggi sided!"

    Warmup:

    • Automatically starts as soon as the first player joins
    • Once 10 players are on the server, the warmup time resets to 5 minutes
    • Everyone is invincible
    • You can buy anywhere
    • Every player is solid
    • When the warmup time is over the game starts with three restarts and the playtest config is loaded

    Polls:

    • Polls are given at the 2nd and 2nd-to-last round of the playtest automatically. First poll is about the first impression of the map. Second poll is about the layout.

    Log Files:

    • The whole chat gets logged
    • Feedback posted via !feedback etc. gets logged into a seperate file
    • Polls also get logged in their own file
    • All log files will be uploaded to the mapcore drive folder, together with the automatically recorded demos if requested.

    Feel free to drop some feedback about the plugin here or via PM.


    It is open-source and free to use for anyone who wants to host their own playtests.

    You can find the plugin here: https://github.com/splewis/csgo-map-testing

  • DrywallDreams
    • March 14, 2015 at 10:16 PM
    • #663

    Alright, here's Stadium for Thursday: https://www.dropbox.com/s/ybgxmxpqd2kl…new_a1.zip?dl=0

  • leplubodeslapin
    • March 14, 2015 at 11:43 PM
    • #664

    Thanks a lot to splewis then


    Very good initiative, thank you for all the things you do 'RZL for mapcoreans, it is so useful and efficient !

  • Smileytopin
    • March 15, 2015 at 12:50 PM
    • #665

    Thanks so much for adding !gf and !fb

    These should help a ton with feedback.

    I forget though, where exactly do we get the feedback from again?

  • tomm
    • March 15, 2015 at 12:52 PM
    • #666
    Quote from Smileytopin

    Thanks so much for adding !gf and !fb

    These should help a ton with feedback.

    I forget though, where exactly do we get the feedback from again?


    "All log files will be uploaded to the mapcore drive folder"


    https://drive.google.com/open?id=0B1VMh…MVG8&authuser=0

  • CheesyRat
    • March 15, 2015 at 5:13 PM
    • #667

    CS_grottoz links


    Workshop

    http://steamcommunity.com/sharedfiles/fi…s/?id=394062941


    BSP and nav

    https://www.dropbox.com/s/069aeu02jsv0…rottoz.zip?dl=0

  • Vaya
    • March 15, 2015 at 6:01 PM
    • #668

    https://www.dropbox.com/s/akgfw4mcfh0e…lpha06.bsp?dl=0


    de_solution for tuesday.

  • 'RZL
    • March 15, 2015 at 8:01 PM
    • #669

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • Squeebo
    • March 16, 2015 at 9:58 PM
    • #670

    I would very much like to grab the second slot on Playtest 24.03.15 for de_butterfly

  • Andre Valera
    • March 17, 2015 at 5:49 AM
    • #671

    Looking to try and square away the layout for de_kaizen on the 26th! Thanks in advance

  • 'RZL
    • March 17, 2015 at 8:02 PM
    • #672

    Another Playtest is starting now! Come join us!
    94.250.201.180:27015

  • DrywallDreams
    • March 17, 2015 at 8:22 PM
    • #673

    Something seems to be way fucked up with fastdl. I download maps so slowly that I'm lucky to get in by the second round. Is it supposed to download both the bz2 and bsp?


    Is it possible to make spec chat go out to all? It really sucks to get stuck in the 21st slot and not be able to chat even.

  • caz674
    • March 17, 2015 at 9:01 PM
    • #674

    Could i get a slot on Playtest 26.03.15 for de_canal please

  • JorisCeoen
    • March 18, 2015 at 10:44 AM
    • #675

    I'm not sure if it's free, but can I have a playtest tomorrow, thursday on the 18th March (at 21:00 CET) for my map de_pontifici? (). It'll be the only time I can playtest before the end of the deadline. Otherwise, no problems


    (I'll make sure to have a radar and 20 playerslots ready by tomorrow!)

  • 'RZL
    • March 18, 2015 at 3:12 PM
    • #676
    Quote from JorisCeoen

    I'm not sure if it's free, but can I have a playtest tomorrow, thursday on the 18th March (at 21:00 CET) for my map de_pontifici? (). It'll be the only time I can playtest before the end of the deadline. Otherwise, no problems


    (I'll make sure to have a radar and 20 playerslots ready by tomorrow!)


    Hey, I'm sure you meant the 19th and it's already fully booked, sorry. Take a look at the schedule to find a date that is open and fits you. Also, what deadline are you talking about?

  • JorisCeoen
    • March 18, 2015 at 3:24 PM
    • #677
    Quote

    Hey, I'm sure you meant the 19th and it's already fully booked, sorry. Take a look at the schedule to find a date that is open and fits you. Also, what deadline are you talking about?

    Oh yes, indeed, I ment the 19th. The deadline, unless extended, will be this Sunday. I kind of expected it to be fully booked (though didn't see a scedule) so this is entirely my fault. I should've playtested earlier. I will playtest after the deadline of the contest instead and rely on the feedback of other testers first then


    The deadline of the Building Bridges contest on GameBanana, which can be found here: http://gamebanana.com/contests/58


    Thanks for the heads up, and I'll book for another date instead!

  • El_Exodus
    • March 18, 2015 at 8:21 PM
    • #678

    Some feedback for the new PT plugin:


    -The votes for the impression for the map start immediately after the beginning of a round, this totally screwed with my buy-action. Not sure if i'm the only one with the problem.

    -When chatting normal in the game, it always said, that the feedback is saved. Or at least most of the time. I feel like this message should only appear when we use the feedback commands.

  • 'RZL
    • March 18, 2015 at 10:37 PM
    • #679
    Quote from El_Exodus

    -The votes for the impression for the map start immediately after the beginning of a round, this totally screwed with my buy-action. Not sure if i'm the only one with the problem.


    Yeah, I heard about this problem, but I really don't know if there is any other way than removing the polls, and I feel they are great addition to see if you're on the right track or not. I'm going to hit Splewis up if there's alternative. Meanwhile, as a workaround, you could create a custom buyscript for your most used guns. Here my buyscript for example (numpad bindings): https://drive.google.com/open?id=0B1VMh…tanc&authuser=0


    Quote from El_Exodus

    -When chatting normal in the game, it always said, that the feedback is saved. Or at least most of the time. I feel like this message should only appear when we use the feedback commands.


    This was a bug with the newest build of the plugin. It should be fixed for the next playtest.

    The incorrect display of voting percentages will also be fixed.

    Sv_full_alltalk 1, which also didn't work, will be fixed as well( this means, we'll be able to hear what spectators say or write again).


    Anyway, thanks for the feedback! Let me know if you notice anything more!

  • tomm
    • March 18, 2015 at 10:56 PM
    • #680

    I think we should only vote when the match is over and there's some more time for final feedback before map changes.

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