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  3. TheOnLY

Posts by TheOnLY

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • December 30, 2014 at 4:01 PM

    Can i have the next free Playtest slot (4th of January) ? The map doesnt have a name yet

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • December 29, 2014 at 6:02 PM

    Made a Layout wit a lot of height differences. Not sure about ti being balanced though


    [Blocked Image: http://cloud-4.steampowered.com/ugc/38610708551155762/C5DC2D3332A37CE046FE163B78D9CC26E59AE301/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/38610708551152962/73E2EAA7DECC1B003B9ACB8A659BDDB1CB6A9A38/][Blocked Image: http://cloud-4.steampowered.com/ugc/38610708551151631/626072334BCA09272F3D5491976315FA96214551/][Blocked Image: http://cloud-4.steampowered.com/ugc/38610708551150318/3B828DE606C180BB1C8E787A25EBCA2C9F96C2CE/2048x1152.resizedimage]

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • December 23, 2014 at 8:10 PM

    Maybe add some reading material like magzines or newspapers to areas where people would be waitiing and also some showering sandals to the spa.

    Also there are a plants inside so there could be a watering can slopply hidden somwhere (at reception?).

  • De_Summer [WIP]

    • TheOnLY
    • November 11, 2014 at 9:12 PM

    Bots do run with their knife out but only until the time the fist encounter is possible. All bots switch to weapons after that time no matter where they are.

    Bots are still not good for testing that bcause they avoid ridiculous big areas around obstacles

  • New Tools for DOTA2

    • TheOnLY
    • August 7, 2014 at 2:05 PM

    Today new Tools for DOTA2 were published on steam. The world editor seems to differ form hammer. Anyone tested them out yet?


    Edit: There are Paths with source2 in them .

  • [cs:go] de_import

    • TheOnLY
    • April 15, 2014 at 10:17 PM

    Nice one.

    The containers maybe look al little flat but i love the colors and scheme

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • April 11, 2014 at 4:38 PM

    I like the snow version more. The map looks easier to read and more different to most other maps. And i feel that the maps non playable area looks bigger. Only the green plants and palmtrees are not fitting

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • December 22, 2013 at 9:21 PM

    Sorry but i couldnt upload the mapfiles in time since the HDD they were on broke . Have a backup though

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • December 18, 2013 at 8:30 PM

    Hey,

    Id like to throw in my map for a playtest too

    http://steamcommunity.com/sharedfiles/fi…s/?id=204347013

    Can this be tested on sunday or monday?

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • December 17, 2013 at 9:48 PM

    de_cliffs


    I liked the old layout more as it wasnt as standard as it is now, It basically is a square with a cross in it.

    Then again there is the side route to A ,that feels better and less camped now


    [Blocked Image: http://memecrunch.com/meme/1JJY4/i-was-told-there-would-be-cliffs/image.png]


    De_Bagra


    Nice and fun map. The layout encourages playermovement. Well balanced.


    The only things i noticed is ,that the players in the CT room in mid are hard to spot (too dark). and and too agressive fading distances.

    The vent feels out of playce though

  • Disappearing brushes in CS:GO Hammer.

    • TheOnLY
    • December 15, 2013 at 11:35 PM

    the disapper for me, too. But not all of them only about 80% do

  • [TF2] koth_brazil

    • TheOnLY
    • December 15, 2013 at 11:28 PM

    Scale looks better now

    Is the dish a model now? I think when it was reflective (not mirrorlike, just a litle shiny, reflecting sunlight) it would add more depth to it.


    Btw the big cliffs to the right and left would block signals the dish is suposed catch

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • December 15, 2013 at 11:05 PM

    Didnt make it to the playtest. I really wanted to play plaza again

  • de_catchment

    • TheOnLY
    • December 15, 2013 at 10:56 PM

    Finally made it to a4: and would like to playtest it.

    http://steamcommunity.com/sharedfiles/fi…s/?id=204347013

    Can someone plz tell me if the upload worked correcly this time? My first upload crashed games


    B didnt change much but I rewoked A and the CT paths have less wasted space and more interesting gameplay


    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215890548/FD674C4181B6D37663FAAD58ADD01DE04B472F2B/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215886589/8939988B161F28BE742D608137614BA0759AA825/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/667954602215884502/2BEE27E978DCD0A010EB31BE5061C6BF9BCEA8A3/][Blocked Image: http://cloud-2.steampowered.com/ugc/667954602215880408/9EB3C369B97938307454344435CCCD68D542DB3E/]

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • December 15, 2013 at 1:29 PM

    Finally reworked my map (de_catchment) and i would like to playtest it.

    when it plays fine i will put it fom alpha into beta

    Here are some screens (with negraph enabled )


    http://steamcommunity.com/sharedfiles/fi…s/?id=204167649

    http://steamcommunity.com/sharedfiles/fi…s/?id=204167623

    http://steamcommunity.com/sharedfiles/fi…s/?id=204167638

    http://steamcommunity.com/sharedfiles/fi…s/?id=204167605

    http://steamcommunity.com/sharedfiles/fi…s/?id=204167549

    http://steamcommunity.com/sharedfiles/fi…s/?id=204167576

  • What was your first ever map?

    • TheOnLY
    • December 6, 2013 at 2:30 PM

    It was total crap. The first two didnt even compile. Then the next few looked like shit and/or played even worse. It took me about 10 tries to ge an ok looking map with at least balanced gameplay. Perfomance was still crappy though

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • November 12, 2013 at 10:08 PM

    Fund it pretty hard to defend the route to B to stop the CTs form pushing as a terrorist. There is only one direction to watch as a CT going out but two for defending Ts. Additionally i found it hard to push in as T because they can be shot form two very differnt locations at the same time. I think that the door should be opened to the oposite side as it is now to avoid this. I feel like there wasnt a lot of action on B because 3 players defending were enough.

  • de_REEF

    • TheOnLY
    • September 21, 2013 at 8:31 PM

    Love the bananas

  • MapCore CS:GO Playtesting 3.0

    • TheOnLY
    • August 18, 2013 at 2:12 PM

    We could try playing it without minimap

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • August 17, 2013 at 8:27 PM

    Wow my display cant handle this awesomeness

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