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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • misutow0lf
    • December 18, 2013 at 2:43 PM
    • #641

    Here's a map I'd like to throw into the ring for playtesting. The (current) name is de_hierophant, but it will probably be renamed in the near future, because the theme I was going to use, I've decided not to (probably). Anyway... the download URL for the map follows (Workshop), and attached is an overview:

    [Blocked Image: https://dl.dropboxusercontent.com/u/14110092/csg…overview_a3.jpg]


    http://steamcommunity.com/sharedfiles/fi…s/?id=204078787


    I'd like to have it tested as soon as possible, though due to my job, etc...I might not be there in person. Thanks a lot!

  • Puddy
    • December 18, 2013 at 4:33 PM
    • #642

    Hey misuto, welcome to playtesting fo shizzle.


    Please read the first post for info!

  • Dejavo
    • December 18, 2013 at 4:40 PM
    • #643

    Am I being an ass in saying that you should be there in person when testing your map?

    1.We're not professional testers providing some kind of feedback service. We all take time of doing something else to test your map so I think it's fair to expect map makers to show up.

    2. You miss a lot of indirect feedback by not participating and observing how the map is playing and feedback in ingame chat.


    Suggest one of the days stated in the first post when you think that you can be there imo.

  • misutow0lf
    • December 18, 2013 at 6:49 PM
    • #644

    This is true. I of course don't see Mapcore as some kind of 'service', though.

    That being said, the first playtest I could possibly make would be Thursday, the 26th. Until then, I shall work on my personal website or something, since I can't really do much else until I get some feedback regarding layout/etc.

  • TheOnLY
    • December 18, 2013 at 8:30 PM
    • #645

    Hey,

    Id like to throw in my map for a playtest too

    http://steamcommunity.com/sharedfiles/fi…s/?id=204347013

    Can this be tested on sunday or monday?

  • MaK
    • December 19, 2013 at 12:20 AM
    • #646

    Bit of a late notice, but do you think we could do another de_shotoen playtest on Thursday?


    I haven't changed too much, but hopefully this version is better. I rearranged the T garden path to mid, tried to make bombsite A more appealing to T's, and attempted to get rid of some excessive corners. Still not too sure about mid though, guess there's only one way to find out.

  • 'RZL
    • December 19, 2013 at 5:06 PM
    • #647

    Playtest 19.12.13

    * MaK's de_shotoen

    * [OPEN]


    Playtest 22.12.13

    * TheOnly's de_catchment

    * Stranger's map


    Playtest 24.12.13

    * [Holidays]

    Playtest 26.12.13

    * misutow0lf's de_hierophant

    * Squad's de_zoo


    Quote

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    Edit 1: Added Strangers playtest date to 22.12.13

    Edit 2: Added Squads playtest date to 26.12.13

  • 'RZL
    • December 19, 2013 at 8:07 PM
    • #648

    Playtest of MaK's de_shotoen is starting now! Come join us! 78.46.119.137:27016


    Edit: and afterwards we can playtest either de_cbble or de_overpass just for fun.

  • misutow0lf
    • December 19, 2013 at 9:20 PM
    • #649

    I would still like to retain my playtesting slot for the 26th, but my map name is changing. It is now called de_pozar.

    Can I change the title of Hierophant's thread to reflect this change or can I just start a new thread and have the old one deleted? I don't want to spam the 3D forum.

  • Stranger
    • December 20, 2013 at 8:27 PM
    • #650

    I'll have a new version of my map for Sunday if it's still available.

  • TheOnLY
    • December 22, 2013 at 9:21 PM
    • #651

    Sorry but i couldnt upload the mapfiles in time since the HDD they were on broke . Have a backup though

  • 'RZL
    • December 22, 2013 at 9:30 PM
    • #652

    Stranger and TheOnly unfortunately didn't manage to get their maps for the playtest. We will playtest Setin's and Squad's maps as a stand-in now! Join us! 78.46.119.137:27016

  • tomm
    • December 24, 2013 at 11:37 AM
    • #653

    hey, I'd like to playtest my map as well if possible, sunday(29th) seems ok to me


    link to download: https://dl.dropboxusercontent.com/u/23699866/media/cs/de_shade.zip


    that bsp should also contain navigation for bots, kv file and radar.

  • Gami
    • December 24, 2013 at 4:55 PM
    • #654

    I'd like a spot this sunday as well for de_folly_v2, ill upload the bsp as soon as I compile

  • misutow0lf
    • December 24, 2013 at 8:28 PM
    • #655

    https://dl.dropboxusercontent.com/u/14110092/csg…ar/a1/pozar.zip

    Download link for de_pozar, which is my replacement for de_hierophant. The .zip includes BSP and NAV files, as well as radar and a copy of the green dev texture that I used for grass in the terrorist spawn (oops.)

  • Oskmos
    • December 25, 2013 at 9:21 AM
    • #656

    Hi, I just updated my map Insertion. Need to do a playtest. This thursday maybe? Or any other day when the server is available!


    workshop link:


    http://steamcommunity.com/sharedfiles/fi…s/?id=175459753


    [Blocked Image: http://cloud-4.steampowered.com/ugc/885253822106147242/4CD3F3A13036512F63E19074511BE0698C662486/]


    thanks!

  • 'RZL
    • December 25, 2013 at 2:24 PM
    • #657

    Playtest 26.12.13

    • misutow0lf's de_pozar
    • Squad's de_zoo Oskmos' cs_insertion

    Playtest 29.12.13

    • tomm's de_shade
    • Gami's de_folly_v2

    Playtest 31.12.13

    • [silvester]

    Playtest 02.01.14

    • Squad's de_zoo
    • RZL's de_bagra

    Playtest 05.01.14

    • Setin's de_plaza
    • Jebus' de_rostok
    Quote

    For map creators:
    If you want your map tested, post in the thread and suggest a day that is suitable for you. If the above mentioned time isn't a good fit, let us know and we can probably work something out!

    Prior to the test you will have to send Roflzomglol one .bsp file, one .nav file and an optional .kv file. All custom content (models, materials, sounds, mapradar) needs to be packed into the bsp. For this, you can use Pakrat. He'll take care of the rest!

    I'll make a schedule like this every now and then (~weekly) from now on, so that we have a better overview and I don't have to spam this topic that much with confirmations. Meaning: submissions can be considered accepted if they appear in the schedule, this can take up to 24 hours. I hope you're alright with this solution.

  • mjens
    • December 25, 2013 at 9:01 PM
    • #658

    Sweet! I'll try to connect tomorrow. It will be my first time, what should I know?

  • Puddy
    • December 25, 2013 at 9:02 PM
    • #659
    Quote from seir

    Sweet! I'll try to connect tomorrow. It will be my first time, what should I know?


    [Blocked Image: http://i0.kym-cdn.com/entries/icons/original/000/003/758/Rape-Ewok-PREPARE-YOUR-ANUS.jpg]

  • misutow0lf
    • December 26, 2013 at 5:55 AM
    • #660

    I have an updated version of my map up on Dropbox, made some changes today. Download URL below!

    https://dl.dropboxusercontent.com/u/14110092/csg…ar/a2/pozar.zip

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