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Posts by UnknownPredator

  • The random model thread!

    • UnknownPredator
    • November 8, 2014 at 5:40 PM

    Do you have a wireframe of that?

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • November 8, 2014 at 5:35 PM

    Wow! That looks amazing, great work man.

  • cs_seed WIP

    • UnknownPredator
    • September 21, 2014 at 5:27 PM

    Reminds me of hoth from star wars battlefront 2, anyways good stuff keep it up!

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • September 21, 2014 at 2:27 AM
    Quote from FMPONE

    That has a ton of potential and seems very well executed. Keep it up! Let's see some graffiti/decorations on those walls


    Agree'd and also make the grate textures smaller because those are some big holes for skateboard wheels..

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • August 22, 2014 at 3:13 PM

    Duude that looks sick, great work!

  • Reference Photos: Ruger Mk. III Target Pistol

    • UnknownPredator
    • July 17, 2014 at 1:53 PM

    I own one of these, they're pretty great! Nice photos btw

  • [CSGO] cs_sportscentre

    • UnknownPredator
    • June 27, 2014 at 12:57 AM

    Looks really good, Loving the colors in the first pic!


    cs_court?

  • The random model thread!

    • UnknownPredator
    • June 18, 2014 at 7:47 AM
    Quote from kanine01

    I'd like to think of it as being halfway between realistic and tf2.


    Reminds me of Wolfenstein the New Order, Looks really nice

  • CSGO: de_rostok

    • UnknownPredator
    • June 12, 2014 at 2:03 AM

    Looks great, except for the pylons

  • The random model thread!

    • UnknownPredator
    • June 10, 2014 at 12:35 AM

    I really love the style

  • Punch Club (ex. VHS Story)

    • UnknownPredator
    • June 1, 2014 at 4:55 AM

    I Agree, This is looking really good!

  • The making of The Earth Base for No Rest For The Living.

    • UnknownPredator
    • May 25, 2014 at 8:57 AM

    Thank you for posting! I really enjoyed the video and really liked the amount of detail and thought you put into this.

  • What have you cooked recently

    • UnknownPredator
    • May 1, 2014 at 8:48 PM

    ramen with hotdogs

  • Music you listen to while weurking ?

    • UnknownPredator
    • May 1, 2014 at 8:43 PM

    https://www.youtube.com/watch?v=IuGO6WHcruU


    Great song, really mellow

  • 2D artist/Concept artist

    • UnknownPredator
    • May 1, 2014 at 8:42 PM

    Hey jabb, love your illustrations! You should probably reupload all the images to png because of the jpeg artifacts and low size.

  • DE_88mm (working title) WIP thread

    • UnknownPredator
    • April 30, 2014 at 9:33 PM

    Wow! This map looks pretty good, could use some help but wow! I really like the setting of the map, I'm not sure of how it plays but it looks great. You could start by making the cliffs and other grass displacements look better and by obviously texturing the map.

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • April 30, 2014 at 9:28 PM
    Quote from LATTEH

    I Finished my Map Antrum for the first phase of the Fortification Map contest


    http://steamcommunity.com/sharedfiles/fi…s/?id=246578741

    I liked the theme of the map but, the textures are flat/lowres and the crystals are out of place.

  • MapCore CS:GO Playtesting 4.0

    • UnknownPredator
    • April 14, 2014 at 2:27 AM

    Playtest 22.04.14


    I'd like to reserve this spot for de_blizzard, Thanks.

  • Russell 'Castle' Meakim - Level Designer

    • UnknownPredator
    • April 13, 2014 at 8:51 PM

    Wow! Amazing portfolio, Love your work Russel

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • April 12, 2014 at 5:30 AM
    Quote from FMPONE

    I think the fact that you can suddenly put snow everywhere sort of illustrates the problem. You haven't committed to a geographic location for your map, and as a result all of the geometry feels sort of pointless and lacking in identity.


    I do think its well made geometry, though, which leads me to believe that if you can find a geographic location and only use props which are appropriate there, and tailor everything to that, you will have more success.


    Couldn't of said it better myself

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